
Amaterasu and her yokai army rule over feudal Japan. Switch in real time between Kensei and Ayame to defeat the goddess in this intense, 16-bit action platformer with Metroidvania elements and gorgeous pixel art.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 62reviews | 77% | — | $16.4K |
| $12.99−35% | 23ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the italian isn't too complicated in this one, you have time to read everything. game developed by devs in italy, so the italian dialog is good. the game is a bit frustrating with the control system. you constantly need to swap between two characters, each with their own primary method of movement and attacking. the girl can double jump and throw kunai, but kunai are limited. the guy can't jump at all but can melee attack and dash through obstacles. you need to alternate between the two to maximize maneuverability. primarily, I'd say this game is a puzzle game. you have very little health, and because of the awkward control system, it's easy for you to get screwed over and get stuck taking hits. you will die a lot of dumb deaths in this, particularly against bosses. birds are the bane of your existence in this too. when you get used to the swapping mechanic, it feels good to do some cool maneuvers, and you'll find ways to circumvent challenges later in the game. you earn upgrades and new abilities that can absolutely break the game, and it has a new game plus. it's fun, but a bit rough around the edges, especially around the edges of the screen, where lots of buggy behavior can happen. I'd look forward to a second game that maybe streamlines the gameplay a bit more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, French, German, Simplified Chinese, Korean, Portuguese - Brazil, Russian, Catalan, Japanese
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| $19.99 | — | 74%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本作是一款復古風16bit圖元平臺動作跳躍遊戲,玩家將操作劍聖和彩女兩位主角,一路通過重重險阻,擊敗暴虐的天照大神。遊戲有著花樣繁多的敵人和機關,兩位主角一個擅長近戰一個擅長身法,雙角色切換配合多樣的能力,足以給玩家帶來足夠爽快的體驗。 比起傳統的老遊戲如忍龍FC,本作有著更加出色的地圖設計和更加豐富的動作系統,動作方面,本作的兩位主角,劍聖近戰剛猛,有多樣的攻擊技能,彩女在有著基本的遠端攻擊能力的基礎上,有豐富的位移技能,通過兩位主角的切換,玩家便可以實現戰鬥跑酷兩不誤,雖說來回切換不免繁瑣,但考慮遊戲背景設定也不是不能接受。劍聖不能跳躍,但可以蓄力衝刺、格擋彈幕,還可發射炫酷的大招,而彩女雖說也能用苦無進行遠端攻擊,但只能說聊勝於無,主要作用還是滑行、二段跳等。 嚴格來說,本作的戰鬥部分並不是主要內容,其重心更主要是在跑圖、解密、收集,玩家需要收集貓貓和金幣,解鎖區域,提升戰力,好在大部分的收集品並不算為難人,比較好找,也可以靠農多搞金幣,至於各種需要花式跳躍的位置,就需要玩家逐漸熟悉,熟練運用各種位移技能回避機關和敵人。 作為一款復古風的銀河惡魔城,本作的戰鬥系統和動作設計都比較優秀,在熟練操作後帶來的爽快感也很充足,不過遊戲本身的難度不低,需要的操作量也比較大,還需要玩家在多多練習中逐步提高。 以上測評僅供參考,只代表個人意見 [quote]點擊加入[url=https://steamcommunity.com/groups/itgameap]趣遊鑒賞組[/url],壹同探索遊戲的樂趣~ 歡迎關註[url=https://store.steampowered.com/curator/34803254/]趣遊鑒賞家[/url],查看更多趣味性評測。 讓我們用愛點亮遊戲之光,加入我們,共同感受更多趣味的遊戲吧![/quote]
Сразу скажу, что игру рекомендую любителям 2D-платформеров, геймплей здесь по-своему уникален и интересен. Плюсы: - битвы с боссами интересны и уникальны (особенно в первой половине игры) - механика со сменой персонажей используется постоянно и органично, при этом многие моменты можно пройти как минимум 2 способами - платформенный челлендж достаточно интересный, во второй половине игры заметно усложняется Минусы: - простых врагов на локациях маловато (хотя во второй половине с этим чуть лучше); также разнообразие врагов достаточно скудное - наличие пустых или почти пустых (с 1 простым врагом) экранов Также в игре присутствуют небольшие баги (исчезновение музыки после победы над боссом - перезаход чинит) или недопереведённый текст. Пару раз был момент странных хитбоксов, но в целом игра работает отлично. Итог: Игра мне понравилась. Не могу назвать её "скрытой жемчужиной": всё же сюжет, музыка и локации здесь особо не выделяются. Однако геймплей способен увлечь и предоставить местами какой-никакой челлендж, от которого ты не успеваешь испытать негатив, но зато испытываешь позитив от победы. P.S. Брал игру по скидке в 75%.
Es un juego de unas 10 horas en el que la dificultad se va incrementando bastante y llega a ser muy satisfactorio, muy recomendado para los que necesitan un desafÍo que no sea muy largo.
Well done action platformer. Movements and controls are super responsive. The character switching mechanic reminded me a bit of the Trine series, although for this game precision and timing is much more important. This might not be for everyone, but I always enjoy the extra challenge of unorthodox controls. Art style looks great. Music is quite catchy, although it could get repetitive if you aren't used to 8-bit / 16-bit style of soundtrack. From the looks of it so far, it seems quite a long game.
존나 시발 엿멕일라고 좆같이도 이거저거 해놧는데 판정도 좆같음 절대 사지마 그냥 2시간안에 조금 하다가 다시 파세요 솔직히 시발 욕박에 안나옴 판정 개좆같음
It's fine but after playing The Messenger it's just not very impressive. The music is kind of annoying, not really doing what chip tune music is good at. However, the pixel art is very nice, especially the redone backgrounds. The plot is a bit strange, are the artefacts bad or is the empress bad? I feel like we could have just done with one or the other. But the big problem is that it just feels unwieldy. I get the switching mechanic but having to train your brain to think that you have to click an extra button before you jump or you dash doesn't feel good. I do give them credit for the easier mode by holding LB, that's a nice touch. It's not objectionable, it just didn't wow me and with so many games to choose from on Steam, it does really need to wow me to keep playing.
Muy buen juego de plataformas sin duda! Con su toque de dificultad que lo hace más interesante, su grafica que acompaña al estilo. Seguiré jugando más, me ha encantado!
Jogasso, metroidvania com jogabilidade muito viciante.
【6.4★】年度最奇葩银河城,作为一款主打跳跳乐的平台游戏,主角不会跳跃这个设计让我有点绷不住...... 一个健壮武士跳个台阶都要依靠女人,这款游戏的作者好像丝毫没有意识到自己的玩法设计是有多么的别扭,更惨的是开发游戏期间还没有人提醒他别这么搞……最终,一个畸形的、反人类的、落后时代的玩法就这么被端了上来......
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Players by region
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