
A psychedelic soundscape in the sky. Puzzle through the seasons by conducting chaotic Tempopo to rescue musical flowers. Design and populate your melodic garden, then let the music play!
Modeled estimate, not a reported figure. How we estimate →
About
When Hana’s garden of musical flowers are scattered across a sky full of beautiful islands, she must turn to the magical Tempopo for help returning them. Chaotic and uncoordinated by nature, the Tempopo rely on Hana’s conducting skills to keep on the right track, and solve each island's puzzle.
Each island is a challenge of planning and execution. Experiment with different configurations and routes, instruct every Tempopo to play their part as they smash, block, lift and push each other through the puzzles that span all four seasons.
A bright and joyful world that’s permeated with music, where every living element moves in harmony with a rhythmic heartbeat. With a soundtrack by BAFTA award-winning composer & audio director Jeff van Dyck, every note is a joy.
With each puzzle you solve, the flowers you rescue become a part of your very own melodic garden. Each type of flower sings its own tune, and you can synthesize their melodies to enjoy unique musical performances.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Japanese, Portuguese - Brazil +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There are plenty of things to like about Tempopo. The soundtrack is amazing and had me bouncing in my seat through every level. The developer states in the discussion forum that it's a game for all ages, but thematically, it's clearly aimed at kids: from the cartoon protagonist Hannah to her cutesy dancing friends. That's fine; it's obvious from the trailers that's what you're getting. Graphics are vibrant and smooth. My disappointment is with the puzzles themselves. I love puzzle games and the thrill that comes with reasoning through a solution. The problem in Tempopo is that progression comes through too much trial-and-error. There's so much chaos in a condensed space, you really can't predict movement ahead of time so each solution comes down to placing your commands almost at random and seeing how much farther you get. Creature movement also seems random at times. ("Why did they turn right and not left?") I cleared levels, but half the time it felt like luck. Tempopo has a lot in common with HUMANITY. But in my opinion, the latter does a better job of setting up a series of clear obstacles and rewarding logical planning to arrive at a solution. Success feels earned. I can certainly see the appeal of Tempopo for some players, especially younger ones. It's just not my kind of puzzle game.
I went in thinking it was going to be a loosey-goosey, jam moves until you win type puzzle game, like how I remember Lemmings being, but oh no, this is the absolute definition of the "new level overwhelm + slow unpack + omg I'm so smart" type puzzle game. Such a treat to unpack and solve each level, which are all so tight and continue to be incredibly surprising (the first time I used push on something other than a block I was hootin' and hollerin' let me tell you). The animation, both character and UI is fluid and joyful, it just a pleasure interact with. Huge recommend. Giant.
[h1][b]Tempopo 评测【85/100】 真的是低龄劣质手游吗?[/b][/h1] [quote][b]因为我毕竟还算个剧情向玩家,如果一个解谜游戏没啥子剧情的话,我是很难给其打到90及往上的分数的。85基本代表我对一个纯解谜游戏的最高认可。如果你是个“解谜”向玩家,我会强烈把本作推荐给你。 其实让我想玩这个游戏的契机是一开始我看商店页面看出了“[url= store.steampowered.com/app/1581480/HUMANITY/] Humanity [/url]”的味道,但是实际游玩之后我发现很多地方,包括基础的东西,都太不一样了🤣。没办法,还是玩完吧。至于Humanity,它还是我最爱的解谜游戏。[/b][/quote] [h2][b]本作类型及其相关信息介绍[/b][/h2] 如果让我来描述的话,本作其实是一个套着“节奏感音乐”皮子的[b]编程+少许推箱子的逻辑解谜游戏[/b]。它的“编程”不是敲代码,而是类scratch的图形编程。你在格子上放置好指令之后,按下音乐🎵键,粉色的“蒜鸟”就会开始按照你的指令移动。“推箱子”体现在与其他基础机制的结合上面。 本作目前售价76,这个价格我个人认为中等性价比吧。不过看这首发才30几条评测,肯定卖的不太好,[b]说不定下一次就打五折了[/b]。游戏本体有四章60个关卡,打完之后还有附加的60个挑战关卡。本体四章我花了大约10h打完,这是我的游玩时间,到后面难的关卡我都快自我放弃了🤥。 我说明一下难度,本体难度我个人认为有个中等略偏上,非常适合觉得cocoon比较简单觉得Baba is You太难的玩家,至于挑战关卡我没玩所以不知道,但是看着就很难的样子所以我还是不试了。至于本作的提示系统我个人觉得是相当好的,它没有直接告诉你答案,给你指明的方块代表了下一步的思路。 [b][u]还有个很重要的一点![/u][/b]本作较为慢热,当时跟老船长交流本作时他说他玩过Demo,觉得创意很多很杂,经过确认,他玩的是第一章。昨天我还看到PCgamer给本作打65分,我可以说能打这个分的绝对是没有玩完,但凡玩到后面,看到创作者的一些点子也不会如此评价。 [h2][b]节奏感很强,上头[/b][/h2] 我还是想说一下包着本作的这层“皮“。在这个世界中,几乎所有东西都是跟着音乐的节奏来的,[b]但它不是”音游“[/b]。本作音乐主要有三个目的,一是配合本作中那虚无缥缈的剧情,二是动次打次上头抖腿(,三是让你明白”执行“时的时间关系。移动一格则为一拍,“破坏“任务则为三拍,”节奏感“能帮助你明白“蒜鸟”动作的快慢,从而适当的放置指令。每一章结束之后还有一段与音乐相关的演出,算是一种正反馈吧,而且歌还是请真人唱的,看起来花费不菲。 [h2][b]本作关卡设计评价,别让美术带来的刻板印象劝退你[/b][/h2] 我正在写这篇评测时我弟在看汪汪队记大过,对比了一下,呃………好像本作看起来确实很低龄化对吧,色彩对比度很高,低模,主角是个小孩子,云端,极富幻想色彩等等。但是我自己并不排斥这种画风,所以我就不批评了。 本作比较神奇的一点就是——其他解谜游戏会每章告诉你一点新玩法,然后再把这些机制一个一个解释的很详尽,但是本作是直接在第一章的前几关,就把游戏内涉及到的基础机制一股脑儿全都告诉你。后续的所有关卡都是对这些机制的开发与运用。其中不乏很多很有点子的关卡让我大呼“卧槽”。 本作的关卡设计点子较多,并且执行的很好。60个关卡中也挖掘了很多这些基础机制配合在一起的用法。很多运用这些点子的关卡里,作者会逼着你走这条路,从而触发“尤里卡时刻”。到后期的“冬之章”,几乎是每个关卡都能让我惊叹一下,我认为作者设计难谜题的能力还是在线的。另外,在游玩过程中,本作同样还需要你在某些地方“猜规则”和“总结规则”。与兔子洞不同,兔子洞是几乎所有规则都需要你自己猜,本作则是把“未告诉你的规则”的量控制的很好。既不会让你一头雾水,也没有完全舍弃“尤里卡时刻“。 [h1][b]总结:[/b][/h1] Tempopo是一款编程解谜游戏,画风虽低龄化,但关卡设计有深度。本作为图形化放置指令,配合音乐节奏很上头。后期关卡创意频出,常触发“尤里卡时刻”。 提示系统引导得当。本作是纯解谜游戏的诚意之作,我会推荐本作给“纯解谜游戏爱好者”。 [quote] [url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验”,开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Some of the best music I have ever heard in a game along with a fantastic level of brain activation. It's also quite cozy.
So far the gameplay is polished, the puzzles are smooth sailing with a few challenges, the graphics are good, the voice acting is... mercifully limited to the intro cinematic, the controls are serviceable, and the characters are cute. But the music. The music. The music is fantastic. And by that I don't mean that the game happens to have some nice MP3s playing in the background. The music IS the game. It's like everything on screen contributes to the symphony, making it unique after every level. This game raises the bar for sound design, and because (a) the music and sound design are great, and (b) the sound design is so tightly wound with the game itself, that results in (c) the whole game being lifted to greatness. Conducting a solved puzzle in Tempopo is a downright joyful experience, I cannot recommend it enough.
[First Impressions] Don't let the kid-friendly aesthetic fool you, the puzzles here are definitely brain teasers! I loved Witch Beam's previous games, and love the variety of types of games they make. I'm still learning how to plan out the routes and actions before letting it play out, so currently I just let it play out first and then I strategise. There is no penalty for trying many times and the sound cues and Hana's expressions are quite cute whether you're doing well or badly. The aesthetic is visually pleasing and I like the wholesome vibes to collect flowers from islands and conduct flower songs in your garden. It has stayed challenging but not frustrating yet. The characters are really cute and I like the progression of items. Runs great on Steam Deck. It's a great puzzle game as it has the one-more-turn pull and hope more people check it out! Please if possible add a replay feature! So we can see our plans come together in beautiful harmony!
Fun and cozy puzzler, both alone and with the kids :) Witch Beam nails it again. More gameplay: https://youtu.be/Ti31ICoxZWc
Solid puzzle game, but not surprised coming from devs who actually care about making things work properly. The first half is a bit straight forward and kind of easy, but the back half throws in some more challenges and a few noodle scratchers. Don't forget though, this isn't the most hardcore puzzle game in the world, but that's okay, it's still a lot of fun. Only criticism I have is that some of the music isn't really to my taste, but that's completely subjective. It's still produced well and does exactly what it says on the tin. There's a lot to dig into if you want one of the weirdest DAWs ever, which is nice, but not something I spent any time with. Oh, and the gamepad controls are a bit lacking in places - I personally hate using analog sticks to control an on-screen cursor, but the game works fine with a mouse... use ye a mouse. For my money, it's worth it for the main 60 puzzles, which were enjoyable and challenging enough. Plus, I like how all of the solutions can be eventually nutted out with iteration alone, rather than arbitrary physics combinations that never feel purposeful. At least I know that i struggled because of my own dumb brain, and succeeded with the same dumb brain. Poilished and well put together - exactly what I was expecting from this developer.
Tempopo is a fun and challenging puzzle game by Witch Beam! I've been a huge fan of Witch Beam's previous two games (Assault Android Cactus and Unpacking) so when I've played the Tempopo demo back in PAX 2022, I was hooked into it! After a few years of waiting... I can confirmed that it is worth the wait! The game is like Lemmings mixed with Chu Chu Rocket as you place tiles/instructions on one of the 120 islands to guide your Tempopo whilst collecting the flowers that the protagonist (Hana) lost because she played a song so bad that it formed a tornado and blew them away! There are the directional arrows, lift, block, smash and push which may not seam like a lot but the possibilities are endless! There are moments that really had my head scratching, thankfully there is a hint system which tells you if you've an instruction you've placed is in the right spot. I love the music theme in this game and the music itself is great as well! Hana is a conductor who lead the Tempopo who hop in sync of the music and the flowers they collect are also based on a music instrument which is rad! I love the cute art style as well! It has a lot of puzzles spanning across 60 Islands for the main game and an additional 60 after completing the 60th Island totalling to 120! I highly recommend you to check it out!
cute game with great puzzles
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