
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 17.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is amazing and well worth the money. The foundation is strong but we need some QOL features. We need a sort, filter, and search option for our menus and inventories. We need to be able to change the craft multiplier. The building mini game is very touchy and borderline frustrating at times. All that being said the humor and gameplay loop are addictive. If you are considering it just buy it. I can't seem to stop playing it.
Humor misses the mark. Building stuff wasn't fun. Big meh.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Should be called GRIND GRIND inc. No automation to speak of. Way too much needless repetition. A pity, the humour is charming.
"Food sacrificed to false gods" "cannibalism" "BDSM" why does this need to be in video games? It was a legit little tree chopper and thing maker game until the sacrilige started halfway through.
Also die ersten 15 Stunden ca. waren das absolut beste am ganzen Spiel. Die Welt ist echt schön und überall gibt es etwas interessantes zu finden. Genau so muss es sein. Auch die Atmosphäre und der Sound sind echt top. Aber am Ende bricht das Spiel einfach in sich zusammen. Man muss nur noch übertrieben hart Möbel grinden, wobei die Automatisierungen echt kaum eine Hilfe sind. Die sind einfach extrem langsam und man kann auch immer nur eine Baumart zur Zeit züchten. Das reicht alles im Midgame noch aus, aber im Lategame hackt man sich weiter tot, sogar mehr denn je, weil man halt auch hart viele Rohstoffe braucht. Außerdem zieht es sich nur um so mehr, weil es halt gar nichts anderes mehr gibt. Nur noch Massen an Möbeln raus hauen, um sie Fun Corp um die Ohren zu ballern oder die Quests bei den Bewohnergruppen ab zu schließen. Das Spiel wird derbe monoton und langweilig. Man sieht da auch an Hand der Achievments, dass es fast allen Spielern so geht. nicht mal 10 % aller haben das Ende erreicht. Leider kann ich auf Grund des miserablen Lategames hier nur eine bedauerliche 6,5/10 geben.
This was a nice game. Plenty of humor, jokes, and references, but gets very grindy in the late game, lots of wood chopping and repeated trips to certain areas for specific timber. If you complete all the missions and achievements, you are looking at around 18 hours playtime. The missions are easy to complete and several secrets are scattered throughout the map. OVerall, this is very good for an indie game.
You could string together any amount of random words from the English dictionary, and the sentence you end up with would be something you can do or find in this game.
[b]Great Adult Humor but Clunky Mechanics[/b] 🪓🦫 Chop Chop Inc. brings some fantastic double-entendre adult humor to the table and features a genuinely funny concept where absolutely everything—even stone and iron—is harvested simply by chopping trees. While the early game is highly entertaining, the experience unfortunately gets bogged down in the later stages. Unnecessarily tedious progression, poorly responding controls during item assembly, and a rather messy mass production system drag the overall fun down. It’s a game with great comedic value and fun ideas, but the gameplay mechanics need a bit more polish to make the late-game enjoyable. ➕ Pros: Hilarious Adult Humor: The game is packed with perfect double-entendre jokes that definitely hit the mark for a mature audience. Funny Resource Concept: It's surprisingly amusing and unique that you literally harvest everything straight from the trees, whether it's regular wood, stone, or even iron. ➖ Cons: Clunky Assembly & Missing UI Features: Assembling items feels frustrating because the game doesn't respond well to your inputs. Furthermore, the crafting menus desperately need a search bar, as finding specific items among the massive list of products becomes a nightmare later on. Broken Automation & Messy Mass Production: Once you reach the mass production stage, the physics and systems fall apart. Items fly everywhere randomly, and the automatic buttons simply don't work as they should. Tedious Progression & QoL Issues: The game feels unnecessarily dragged out and tedious. You really need the ability to pin more recipes (which is a huge pain later when recipes heavily combine), and the beaver companion ("Bober") feels completely useless. [b]Final Score: 6/10[/b]
I want to recommend this game. If you would have asked me a couple hours into this game, I would have given it the thumbs up. There's nothing that it does that is novel or unique in any way really, but it's fine and it's fun enough. Until it isn't. After a certain point, this game just becomes one giant slog. You would think that automation would help keep things moving along, but it doesn't. Once you have opened all the biomes it just becomes a non-stop slog of quests that are in no-way fun. I'm trying to get through the rest of it just to say that I did, but man it is really, really rough.
This game is uninspired. It's a grindy, boring game where you repeat the same action (chop trees) over and over. Even in the very beginning of the game I felt like there was already far too much repetition and it had barely even started. The "wackiness" of the world is interesting but felt performative rather than enriching the game. In general it felt unpolished to me, even the character is just a floating arm and most textures feel last-generation in an unappealing way. If you like this type of game that may as well be a glorified idle clicker, go for it. I personally couldn't bring myself to play anymore after about half an hour. It felt like a chore almost immediately.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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