
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 17.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like it! It's a good game - and one thing I don't see mentioned a lot in the comments/reviews here is the soul of the game. It's very satirical and hilarious and I enjoyed that more than the actual loop. That being said I am almost done with most of it, putting me in the late game, and I have to agree with others that late game needs some desperate QOL features. It looks like the beginning of the game had a lot of time put into it and then the end game was rushed? Either way, good game, worth every penny, but yeah; The game needs some updates for sure to make it a really great game.
I bought this game expecting it to be similar to other small progression games: random exploration and maybe 5hrs of gameplay. Holy crap was I wrong. This game kidnapped me for 11hrs on my first sit-down. I was glued. I think I may have left my chair once?! There's plenty to explore and develop, and the game rewards you for being curious in the funniest ways. It's a quirky game with a mix of exploration and progression. The game isn't linear - you can end up finding or doing missions in various orders, or end up feeling "stuck" only to realise you neglected something else needed to progress. I like that the game doesn't hand-hold you or "make" you do anything - except the tutorial. ;) I've enjoyed trying random things just to see if it's an achievement. I love the humor woven through the script, the deaths, and general game interactions. There might be some minor frustrations like the food buffs being so small or the number of missions to complete late-game (it does feel like the only thing left to do now is collect wood, complete missions, collect wood, complete missions) but I find it quite relaxing. Cozy chill fun. I am very tempted just to throw money in the cannon though - sans building even more furniture. :P Based on my experience, I would buy other games from the same creators. TLDR; Love the humor, a fun relaxing game. Rewards curiosity. Hours of entertainment and chill progression.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Also die ersten 15 Stunden ca. waren das absolut beste am ganzen Spiel. Die Welt ist echt schön und überall gibt es etwas interessantes zu finden. Genau so muss es sein. Auch die Atmosphäre und der Sound sind echt top. Aber am Ende bricht das Spiel einfach in sich zusammen. Man muss nur noch übertrieben hart Möbel grinden, wobei die Automatisierungen echt kaum eine Hilfe sind. Die sind einfach extrem langsam und man kann auch immer nur eine Baumart zur Zeit züchten. Das reicht alles im Midgame noch aus, aber im Lategame hackt man sich weiter tot, sogar mehr denn je, weil man halt auch hart viele Rohstoffe braucht. Außerdem zieht es sich nur um so mehr, weil es halt gar nichts anderes mehr gibt. Nur noch Massen an Möbeln raus hauen, um sie Fun Corp um die Ohren zu ballern oder die Quests bei den Bewohnergruppen ab zu schließen. Das Spiel wird derbe monoton und langweilig. Man sieht da auch an Hand der Achievments, dass es fast allen Spielern so geht. nicht mal 10 % aller haben das Ende erreicht. Leider kann ich auf Grund des miserablen Lategames hier nur eine bedauerliche 6,5/10 geben.
Awesome humor, great fun! Runs smooth! Enjoying greatly!
This game is amazing and well worth the money. The foundation is strong but we need some QOL features. We need a sort, filter, and search option for our menus and inventories. We need to be able to change the craft multiplier. The building mini game is very touchy and borderline frustrating at times. All that being said the humor and gameplay loop are addictive. If you are considering it just buy it. I can't seem to stop playing it.
아니 제작자님들아 나무를 하루 종일 캐야하는 게임인대 통나무가 자동으로 안먹어지는게 말이되나? 내가 그러면 이 마음에 안드는 조작감으로 하루종일 나무캐면서 시선을 아래로 내려깔고 땅바닥에서 이삭 줍는거마냥 통나무를 일일히 주우라는거냐? 초반 워크밴치랑 제작대 위치 고정인거도 얼척이 없는게 테이블같은거 3개정도 만들면 테이블이 내 작업공간을 가려서 화면을 나가서 먹고 다시 만들어야한다. 릴랙싱게임이라는놈이 유저 편의성을 철저히 배제해서 기분이 영 좋지가 않다. 왜 그렇게 까지 말하냐고? 아니 아이템 자동으로 먹어지는 놈들이 있다니까? 이놈들 할줄 알면서도 일부러 클릭질 한번이라도 더하라고 이러고있어서 놀라움을 금치 못했다. 아니 물론 현실에서 나무하는게 불편할순 있겠지 나도 나무 해봐서 그정도는 알아 근대 이건 릴랙싱 게임이라메 이렇게 까지 나무캐는게 불편할꺼면 마인크래프트는 뭐고 테라리아는 뭐냐? 할말 다해서 환불은 안하긴 할껀대 이 게임 살 생각 있는사람들 에게는 딱히 추천 못하겠다. 이거보다는 더 재미있게 나무캘 수 있는 게임이 어딘가에는 있을태니까 그거하러가라
13$ Roblox game got bored pretty quick
thee humor, the style the gameplay.. top notch! but please add a search bar for the automated crafter
Should be called GRIND GRIND inc. No automation to speak of. Way too much needless repetition. A pity, the humour is charming.
This was a nice game. Plenty of humor, jokes, and references, but gets very grindy in the late game, lots of wood chopping and repeated trips to certain areas for specific timber. If you complete all the missions and achievements, you are looking at around 18 hours playtime. The missions are easy to complete and several secrets are scattered throughout the map. OVerall, this is very good for an indie game.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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