
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 17.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game overall: funny, cute, and amusing. Pros: Lots of humour, fun exploration, and plenty of hidden things to discover. Cons: Very shallow gameplay, with repetitive and sometimes frustrating tasks. I would describe this as somewhat of an incremental game. At the beginning, you spend a lot of time doing tedious tasks, then gradually improve your situation by investing in better or more automated equipment. This often creates the classic incremental-game problem: you have to put up with a lot of unfun tasks before you finally get the relief of not having to do them anymore. However, this game has another problem. Logically, the further you progress, the fewer tasks you should have to do. The catch is that, by the end, you're left with roughly three or four main activities, and two of them aren't particularly fun. The exploration is enjoyable, but you'll likely have completed most of it well before the end of the game. If you want to finish the game faster, you'll need to cut down trees by hand. You can do it fairly quickly, but you still have to do it a lot. Managing production could also be fun, but instead you'll spend a frustrating amount of time trying to find the item you need or the piece of furniture you want to craft in strangely organized lists. The final task is essentially running around the map to pin a recipe. I'm still glad the pinning feature was added since the demo, though. Overall, I recommend this game if you're looking for a short and fun experience and don't mind a bit of grinding.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AMAZING 10/10 Ending tho lets you blow up fernox prior to getting to 100
I want to recommend this game. If you would have asked me a couple hours into this game, I would have given it the thumbs up. There's nothing that it does that is novel or unique in any way really, but it's fine and it's fun enough. Until it isn't. After a certain point, this game just becomes one giant slog. You would think that automation would help keep things moving along, but it doesn't. Once you have opened all the biomes it just becomes a non-stop slog of quests that are in no-way fun. I'm trying to get through the rest of it just to say that I did, but man it is really, really rough.
This game is uninspired. It's a grindy, boring game where you repeat the same action (chop trees) over and over. Even in the very beginning of the game I felt like there was already far too much repetition and it had barely even started. The "wackiness" of the world is interesting but felt performative rather than enriching the game. In general it felt unpolished to me, even the character is just a floating arm and most textures feel last-generation in an unappealing way. If you like this type of game that may as well be a glorified idle clicker, go for it. I personally couldn't bring myself to play anymore after about half an hour. It felt like a chore almost immediately.
[b]Great Adult Humor but Clunky Mechanics[/b] 🪓🦫 Chop Chop Inc. brings some fantastic double-entendre adult humor to the table and features a genuinely funny concept where absolutely everything—even stone and iron—is harvested simply by chopping trees. While the early game is highly entertaining, the experience unfortunately gets bogged down in the later stages. Unnecessarily tedious progression, poorly responding controls during item assembly, and a rather messy mass production system drag the overall fun down. It’s a game with great comedic value and fun ideas, but the gameplay mechanics need a bit more polish to make the late-game enjoyable. ➕ Pros: Hilarious Adult Humor: The game is packed with perfect double-entendre jokes that definitely hit the mark for a mature audience. Funny Resource Concept: It's surprisingly amusing and unique that you literally harvest everything straight from the trees, whether it's regular wood, stone, or even iron. ➖ Cons: Clunky Assembly & Missing UI Features: Assembling items feels frustrating because the game doesn't respond well to your inputs. Furthermore, the crafting menus desperately need a search bar, as finding specific items among the massive list of products becomes a nightmare later on. Broken Automation & Messy Mass Production: Once you reach the mass production stage, the physics and systems fall apart. Items fly everywhere randomly, and the automatic buttons simply don't work as they should. Tedious Progression & QoL Issues: The game feels unnecessarily dragged out and tedious. You really need the ability to pin more recipes (which is a huge pain later when recipes heavily combine), and the beaver companion ("Bober") feels completely useless. [b]Final Score: 6/10[/b]
I don't leave reviews for many games, but this game had me laughing and grinning from ear to ear the entire time I was playing it. I loved how it never took itself seriously, and all of the silly shenanigans that happened. On top of the fact that the tree cutting itself was extremely satisfying and even the building system of crafting the furniture. I am sad that its 100% completed and I would absolutely do it all over again if I could.
Fun little game. It's not super long and the gameplay loop honestly is about the same the entire game but it is a good time waster. I had about 14 hours in and that was 100% everything. If you enjoyed the demo this is just more of that and if you hated the demo well, it's more of the same. :) No real bugs. Performance is great.
I went in expecting lots of resource farming and there is that but its also hilarious and has more biomes that I thought it would. The skill progression is satisfying and the story is entertaining. I didn't think I would like it this much but I've already recommended it to several people.
You could string together any amount of random words from the English dictionary, and the sentence you end up with would be something you can do or find in this game.
The humor in this game reminds me of early 2000s RARE games lol. The basis of the story is a refreshing criticism on the modern corporate machine. I can't wait to see what the creative team comes up with for updates/DLC for this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.4K | 170 | 79% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2M | 3K | 86% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $369.9K | 1K | 80% | $9.99 | |
| $369.8K | 323 | 80% | $49.99 | |
| $369.8K | 764 | 71% | $19.90 | |
| $369.6K | 769 | 71% | $19.99 | |
| $370.5K | 717 | 52% | $19.99 | |
| $370.5K | 1.7K | 93% | $4.99 |