
Navigate an open-world island in an old train, upgrade it over time, and use it to fight an evil spider train named Charles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #58, worst CN #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 2 → 35.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.9Kreviews | 91% | — | $7.6M |
| $19.99 | 2.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1326 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nope. I even tried Nightmare Mode before writing this review, thinking maybe it would finally give me something. But nope. Still a solid NOPE. I spent most of my time waiting for my dude Charles to show up. And by “most of my time,” I mean Charles appears like 3–4 times throughout the entire game. So what did I do instead? I sat on a train, traveling through an empty world, just to reach some NPCs whose mouths apparently decided they didn't want to move, get a quest, and do it all over again. I was hoping to at least get some dopamine from either fighting Charles or desperately running away from him. But somehow, neither was satisfying. 0/10. If you’re thinking about buying this game, save your money. Your wallet deserves better.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech +12 more
| $19.99 |
| 1.9Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a remarkably mediocre walking sim. On nightmare, charles is terrifyingly hard and it's dark and atmospheric, but you have one life and die quick. On classic, it's a walking sim where charles is a figure you see crawling around on hills and attacking every now and then. Why can't we have the choice to enable select *elements* of nightmare mode instead of a concrete switch? Like darker night, stronger charles, one life but as separate options instead of an all-or-nothing experience. Regardless, the game itself is steering a train around the map with a gun on it, taking potshots at charles with four different mounted weapons you can switch between and collecting scrap. However, the main goal is made very irritating by the fact that - in a game about shooting from a train - you never get a handheld gun to shoot the human enemies and have to jump around their shotguns or sneak around these completely unintimidating whistling enemies. Boring. You do tiny missions (get this and bring it back to generic quest npc) for scrap to upgrade the train faster and you take 3 mission items to a temple to give charles a buff and make him fight you to the death. that's about it i'm not sure what i expected but i suppose it's fair enough For a train-driving shooter indie game it's not bad but i can't stress how basic it is and don't expect to be scared
[h1][b]邪典小火車+蜘蛛恐懼症,這大概是近年最有創意的怪物之一[/b][/h1] [h2][b]前言:[/b][/h2] [b]《Choo-Choo Charles》是一款可能讓部分玩家頭皮發麻的作品,遊戲最大的賣點就是怪物敵人的造型,把邪典的湯瑪士小火車結合上蜘蛛這個許多人害怕的動物,創造出這頭讓人害怕的物種;遊戲的美術風格跟氣氛很棒,但玩法跟養成機制都蠻陽春的,戰鬥賣點也不如宣傳片那樣精彩,尤其人形敵人的設計很敗壞玩家興致,所幸流程不長,特價時很便宜,整體算是可以一玩的恐怖小品。[/b] [hr][/hr] [h2][b]小學生的任務,糟糕的潛行機制與打不了幾場的戰鬥[/b][/h2] 本作在扣掉美術、氣氛外的項目其實都不太優,劇情講述玩家扮演的主角受友人委託來小島狩獵肆虐的「查爾斯」,一頭有著火車外觀,但長著蜘蛛腳的恐怖生物,而狩獵的方式就是打造一台可與其作戰的小火車,玩家可以透過任務對談與文件收集大概瞭解這群人為何來島上,跟島上發生什麼事情,整體比較缺少敘事演出,只有最終戰有還算精彩的動畫。 玩法部分以解任務、收集物資和升級為主,但任務設計相當「小學生」,到A點拿物品,到B拿鑰匙再回A點…都是一些簡單到無聊的任務機制,而主線任務的偷蛋則有點惱人,任務要玩家「潛入」邪教徒營地,但邪教徒AI根本自走砲,遠遠看到玩家就一直追著你跑,唯一對付的方式是引到火車旁,靠火車的武器殺死,都來狩獵怪物了,帶一把槍很難嗎? 而主打的火車戰鬥則是讓人失望,宣傳片精彩的戰鬥展示只會發生在最終戰,平常被查爾斯發現就是被秒殺,火車武器在尾部,如果查爾斯從車頭發動攻擊,根本無法逃離或反擊;遊戲地圖不算小,但空曠無探索點,唯一收集品是車輛的油漆(換色用),而火車養成只有三個升級項目,統一使用廢金屬資源,以主打火車養成戰鬥的遊戲來說陽春了點。 [hr][/hr] [h1][b]優缺點整理:[/b][/h1] [h2]✔️優點[/h2] [olist] [*]出色的怪物造型,讓人印象深刻 [*]美術風格與音效營造良好氣氛 [*]火車對戰刺激(可惜只存在最終戰) [/olist] [h2]❌缺點[/h2] [olist] [*]無聊的任務機制,地圖顯的大而無趣 [*]惱人的敵人AI,主角缺少應對手段 [*]不足的火車養成要素,浪費有趣的題材 [/olist] [h1][b]結論:如果對這類邪典遊戲有興趣可以試試。[/b][/h1] 遊戲規模不大,機制比較陽春,有點像是個人開發的作品,雖說玩法體驗比較無聊,但能對上這一頭充滿邪典的恐怖生物,還是頗有意思,尤其遊戲上次特賣已經下殺到90%OFF,光是這個價格,以CP值來說絕對值得喜歡恐怖遊戲的玩家一玩。 [quote] 歡迎參觀[url=https://store.steampowered.com/curator/31470152/] 遊戲私房菜[/url] 或是[url=https://www.facebook.com/PrivateKitchenGames] 我的FB粉專 [/url] 喜歡這篇評論,在請按讚跟關注啦~ [/quote]
At 1.99 I still feel ripped off. Who greenlit this crap.
不能随身携带武器,下了火车就没有任何反击能力,哪怕给把小手枪呢
[h2] un juego de terror simple, entretenido aterrador y lo mas importante divertido. nunca me imagine como concepto de terror a un tren con patas de araña que te asecha a lo largo de la aventura, hay muchos juegos indie que pecan de ser sosos largos y abrumadores para concluir. en este caso no es así, exploras una basta isla, looteas metal para mejorar tu tren (defensa, velocidad y daño) para poder sobrevivir hasta llegar a la batalla final. una gran experiencia de terror! 7/10 una pena que sea demasiado corto [/h2]
两小时通关。其实这游戏刚发售时我就挺感兴趣的,但是看了玩法认为它不值这个价格。今天看到史低几块钱就尝尝咸淡。 进游戏第一印象是优化和画面。我几乎所有游戏都开4K最高画质,但是这游戏不行,掉帧,只能开到高画质。而且这游戏建模非常粗糙,画质就是很常见的小作坊低劣作品。 最大的亮点就是题材,别的真没啥了。 操作剧情文本战斗各方面都属于下等,但是并不意味着它不值得一玩。任务也就是无聊的跑腿,操作都比较简单。几块钱玩一次还是可以的,原价可以买到很精品的神作级小品游戏了。 最厉害的是这游戏还出个噩梦模式。这游戏的机制巨傻逼,手上没武器,遇到敌人只能跑回火车打,前期还好,后面敌人多了纯粹浪费时间。经典模式的难度体验一下足够了,我是想不出为啥要玩噩梦模式吃屎。 这游戏的瞄准是对不上的(还好我刚开始就对着靶子试了试),弹道固定偏高一段距离。各种操作逻辑所有的一切都证明这是个新手游戏制作者做的。 综上,个人评分4.5分。很粗糙的一款小游戏,原价过高,题材有创意,优化较差,但是游戏流程完整未遇到过BUG,几块钱玩一次小火车还是不错的。 (恐怖部分我评价不了,我玩什么恐怖游戏都没感觉,只有不给存档有压力才有感觉,火力不足都没事只要有存档。)
Its an okay game for me personally. I had to get it out of my backlog so I had to sit through it for a few hour. It was a craze a few years back so, I had already spoiled myself. I don't hate it too much but its not something that is mind boggling either. I can recommend it in sales, and to personally experience Charles in the flesh(digitally) Tasks/Achievements were fairly straightforward except Nightmare mode (Goodluck with that)
Yo no sé cómo este juego está en mayormente positivos la verdad pobre del que pagó 20€ por esto es lamentable no tiene ningún sentido, la historia la ha escrito mi primillo chico en una tarde, literal es ve del punto A al punto B mientras una locomotora con patas de araña te da por saco ya está ese es el juego,no hay más,encima por alguna extraña razón cuando abres el mapa y lo mueves con el ratón los FPS bajan a la mitad sin ningún tipo de sentido da igual que lo pongas en bajo o en ultra,luego otra cosa que me ha hecho bastante gracia los npc que parecen muñecos de plástico no mueven ni la boca al hablar y encima te los ponen en primer plano to cutre conclusión no te gastes el dinero en esto haz algo bueno por tu vida y comprate otra cosa
[h3]《查尔斯小火车》:steam折扣只需7.60元![/h3] 游戏体验一般般 地图也挺大的! [quote] 主要玩法: 驾驶火车在岛屿轨道上自由探索 完成城镇居民任务获取武器和装备。 收集废料升级火车速度装甲和火力 将火车改装成战斗机器。 第一人称视角射击 使用机枪 火箭筒等武器对抗查尔斯及其怪物。 最终 boss 战需要足够的火力 技能和策略才能击败查尔斯。 [/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $7.6M | 47.8K | 67% | $7.99 | |
| $7.7M | 13.8K | 49% | $24.99 |
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| — | 0 | — | — |