
Navigate an open-world island in an old train, upgrade it over time, and use it to fight an evil spider train named Charles.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech +12 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 66 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its fun but without a personal weapon you're just giving cultists your scraps
7/10
short but entertaining game
You've probably seen this game featured on plenty of Youtube channels back when it came out, so I'll keep it short. You, an island, train tracks, a horrible spider train. You collect scrap to somehow magically upgrade your own train, so you deal more damage and don't die as much. Long story short, the regular game mode is fun and keeps you entertained for around 2 hours. After 90 minutes or so, expect a drop-off, however, since stuff becomes less fun with a fully upgraded train. And while that is all nice and fine, STAY AWAY FROM NIGHTMARE MODE! That is a programming attrocity. A warcrime, you might say. Besides it not being that much harder (Permadeath, so stick close to your train at all times), the final fight against Charles is straight-up ♥♥♥♥♥♥♥♥. Hitboxes mean nothing anymore. He sprints at you with Mach 5, then hits you and in the same breath teleports elsewhere. His model is gone by the time the hit connects, throwing you for a loop. Basically, because it's programmed so poorly, for 300ms, give or take, 2 Charles exist at once. One hits you, the other sprints at you from his new teleport point. The normal mode deserves an 7/10, however because the nightmare mode is so ♥♥♥♥, I'm deducting points, leaving Choo-Choo Charles with a total of 5.5/10. Something you'll play once, enjoy, then forget it exists and move on.
👍
Janky piece of garbage.
Better story than twilight
good
Great game but I would only ever recommend getting it on sale. At the time of this review, I got it for 3.99 + taxes, when normally it's 20. I like the game, I like trains, and the story is okay, but with the amount of content available, it is not worth spending 20 big ones. The only real problem I had with this game is the map and lack of Charles. Whenever I would open the map, my game would stutter for a couple of seconds or stutter when I would scroll to a place on the map, and I assume it's because the map loads in all the assets of the game at a mini scale because if you were to zoom in on the map, it actually shows every small detail you normally see while playing as the monster hunter. The lack of Charles is very saddening, I did not see him very often and had to actually bait him out a majority of the time, which is fine but, again with the map, it's just lots of land with a lack of environment, so most likely you'll only see Charles roughly a couple of times before you finish the game, but for basically 4 dollars, I can't complain
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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