
Explore the mysterious, beautiful, yet dark world of the Chornobyl Exclusion Zone in this post-apocalyptic action-RPG. Make your mark on this world, through your character development, choices and playstyle. But remember – everything has a price and consequences.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Chernobylite 2: Exclusion Zone is a post-apocalyptic, hybrid action-RPG in which unfettered exploration of majestic Chornobyl mixes with dark, survival horror & sci-fi atmosphere.
Play as Cole Gray - an experienced Planewalker, who sets off on a journey to the unknown and undiscovered regions of the Chernobyl Zone in the search of cure for his daughter.
Fight for your survival, manage resources and make decisions that will affect the entire Zone. Just remember… Everything comes at a price.

Explore vast, dark, gloomy and mysterious world of Chornobyl, created and developed in detail on the basis of the real life locations.

Cautious stealth or guns-blazing action? Classic firearms or cold steel? TPP or FPP Camera? How you approach things is entirely up to you. Use this to your advantage.

Develop your character, unlock valuable new skills, form strong alliances, and make decisions that will affect the whole around world.

The choices you make in the game will allow you to discover a non-linear story and experience one of the several possible endings. Everything happens for a reason and has its price.

Build, upgrade, fortify and customize your base, creating not only a place where you can craft and upgrade your items, but also a safe haven for you and other Chornobyl explorers.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Early Access First Impressions (will update as the game progresses).... So this game isnt like the first one as many people say, that game is small Procedurally Generated HUBs/Instances. C2 is Open World.. and thats kinda a good thing IF you like Fallout because this game seems like its taking HEAVY inspiration from Fallout New Vegas/Fallout 4 in the dialogue department. The same exact 3rd person over the shoulder cinematic cam when talking to NPCs in 3rd person. You got TPP & FPP. Multiple Choice answers between 3-5 answers to choose. Speech checks that only pass if you have +10 Charisma or +10 Strength etc... its gives me New Vegas vibes in terms of mechanics but camera is Fo4...Art styles is good too, Writing and Gameplay is good too and thats pretty much everything good about the game... ...Now, the only problem with this game, like EVERY other UE5 title, is its performance is TERRIBLE. Unreal Engine 5 devs seem to optimize their games for the RTX5090/$5000PCs (0.47% according to Steam Hardware Survey of April2026) and then when it comes to anything other than that you WILL be using Upscalers and Frame Generation and YOU WILL BE HAPPY. I posted my specs and im using a XeSS 100% + Frame Gen - Ultra if i set upscale to 70-80% it will gain me about 10fps. without the AI slop (FG+Upscale) you get around 30-35fps 15ms. with AI slop (FG+Upscale) it says "75-80fps" but the 1% lows are still 30fps witha 100% Micro Stutter LOL thats what people dont understand about Frame Generation. This is also running on UE5.6.1. Unreal Engine 5 is not going to get any better at this point and to think there will be any significant spikes in perforance, regardless of "OpTiMiZaTiOn" is a pipe dream. I just wonder if these UE5 devs ever do significant QA-testing/optimizing on low to midrage hardware anymore? I heard UE is open source so why dont they re-program underthe hood and modify it like how Rocksteady did with UE3 & Arkham Knight...i know its "hard" but thats just a excuse and im tired of devs makign excuses on why they cant make their own engines anymore. That being said I really like this game it has SO MUCH POTENTIAL to be a cult classic but they need get this game running better man i really do hope they make crunch that performance and do whatever they gotta do because to be honest, CHERNOBYLITE 2 IS BETTER THAN CHERENOBYLITE 1! this Franchise could be huge!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Ukrainian, Traditional Chinese, Turkish*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Niech to idzie do przodu, jest klimat, jest potencjał.
I enjoyed what there is. It's not perfect, it's not polished, there's a lot of filler dialogue, but I feel like this was a pretty ambitious step up from the previous entry, which I also enjoyed. I enjoy the base building, the looting and exploring and the diverse number of enemies. I do recommend it, as I enjoy it, I reckon when we get to the actual launch, it'll be a cracking game.
Już 3 zabity NPC zawiesił się i zawisł w powietrzu po śmierci. Reszta NPC nie wykazywała najmniejszych przejawów inteligencji, każdego wroga można obiec małym kółeczkiem i zabić maczetą z boku na co on będzie grzecznie czekać, jak pisał nowy CEO planują popracować nad tym ale na razie lipa.
Early Access, So... If u like Stalkers, Cherrnobylate, For everyone who are fans for Chornobyl and Pripyat...
Jedynka zrobiła na mnie durze wrażenie. Fotogrametria robi swoje przy niewielkim stosunkowo obciążeniu sprzętu. Chłopaki mieli nosa, ale brakło budżetu na coś lepszego. Ale gra była spoko. Dwójka wydaje się być już otwartym światem, a nie kilkoma mniejszymi mapami. Graficznie wygląda nadal bardzo dobrze, ale są pewne odstępstwa w jakości tekstur. Modele twarzy robią wrażenie, animacji ust też. Ale reszta wymaga szlifu. Np. Pani doktor, która na stojąco pisze przy laptopie patrząc się na monitor z góry... Trochę baboli graficznych, animacyjnych no i rzecz jasna braki narracyjne, które można byłoby inaczej poprawić budując klimat. Mija ponad rok od wczesnego dostępu i można powiedzieć, ze to był największy błąd Farm 51. Gra będzie miała trudny start z tego powodu. Czy ją dokończą ze względu na sytuację firmy? Oby, ale pierwsze wrażenie zostało zmarnowane. W takich sytuacjach wczesny dostęp to koszmar dewelopera. Drugi raz gra nie będzie miała premiery. Ja sobie chwilkę pogram i poczekam na finalne wydanie by móc sobie pograć tego, dość ciekawego postapokalitycznego Gothica. Szkoda tylko, ze zmiany w strukturze map i lokacji, mocne Sci-Fi doprowadziło, że gdzieś zaniknął ten fajny klimat z jedynki, gdzie odwiedzaliśmy rzeczywiste lokacje. Tu czegoś brakuje. Ale gra wygląda obłędnie i działa stabilnie (nie zwsze wygląda super, ale w pewnym momencie las to jest sztos pierwsza klasa). Pozytyw daję na zachętę. Może być fajny fabularny RPG w świecie ala Stalker, ale gra niepotrzebnie wyszła do wczesnego dostępu. Już Farmiarze niestety odczuli skutki tej decyzji na skórze. Szkoda. Może jakiś sensowny wydawca się tym zainteresuje bo TO MA POTENCJAŁ! Przysiąść większą ekipą do grafiki i do gameplau i zrobić prawdziwą grę AAA.
I finished early access , review Hello, I'm back after finishing the main story and side quests. This is what I saw while playing. , I started this game, then stopped and went to the first part and finished it, then came back to play it. This part is good, but it lacks a lot of work, like the storylines aren't as cohesive as in the first part. You literally feel that the work was done with passion and handcrafted. The atmosphere of the worlds was good, but the world itself was average. If they had left the original city and added areas to it so that the world wasn't too fantastical, it would have been better and more acceptable to people. What distinguished the first game was the blending of reality and fantasy in the real world and the human touch. I don't want to be harsh, but the world and the game are very promising and will be good. They need to adjust the maps to be consistent, not just make the world vast for the sake of it being vast. The progression of the story and the narrative, and linking it to the previous part, would be good. I mean, a trilogy of stories, one part after the other. Also, the music in the first part was good. I think the way the character is shown is not suitable. What suits the atmosphere of the game is that you feel you are the character and feel the danger. I know there are technical errors because the game is still experimental and not complete, but as I said, expanding the world just to become AAA is not useful unless it is carefully linked and the areas are designed with The reality is that rushing to assume Chernobyls has spread and the world is like the end of the world isn't good. A second and third part should be released gradually so people can see the changes in the world and compare them. I thank the Farm 51 team for their work despite the obstacles and problems they faced. I hope they are well. I'm a fan of the game from Saudi Arabia and I hope it continues.
pretty enjoyable game, would be nice if there was some kind of tutorial about how to run power, upgrade building........ a lot of guess work
Dans l'ensemble le jeu reste fidèle au premier opus. On retrouve les parties de maps du 1er (et ça fait plaisir d'avoir cette petite nostalgie), le fait que d'être partis sur un open world ne gâche pas le gameplay et pareil pour les anciens camarades du premier héros. Petit bémol malheureusement, c'est les bugs constants qu'on peut retrouver dans le monde (graphique/son) ou dans le gameplay (obligé de revenir à une autosave 20min avant de bug pendant une quête). Je le conseille si on est fan de jeu du même type et qu'on a adoré l'opus d'avant.
After 21 days in game time: If I'm leaving an honest review, I'd give it 3/5 because its Early Access and there will always be a lot of jank with Early Access, like audio and dialogue issues. That being said here why I would give it 3/5. Level Design: It's Open World yet they try too hard to follow the original script from Chernobylite. You literally get one mission per day unless you luck out and stumble upon another one in another area. You are forced to be buddy buddy with all of the factions. What if I only wanna work for one of them? Lifeless factions: All 3 factions are literal recreations of each other. You join one, you've pretty much done em all. There is no real variety and the quests are lack luster at best. Make our faction choices truly matter. Graphics: So Chernobylite 2 is using Unreal Engine 5 with Gamebryo style characters. They look bland and lifeless and the meshes often do some weird stuff like Bethesda's old 2000 games. Balance: Many of the mobs are bullet sponges even on the Easiest setting. Audio: I have witnessed the characters voices actually change repeatedly. The Black Stalkers iconic voice going to some weird like teenage voice. Then the constant AI voice that I have to listen to on Youtube is not much fun in game, but I get it. EA. Video: random VHS-like screen tearing Gamebreaking bugs: Combat Lock: When I do a fight 7 times because at the conclusion the game is locked in combat and I cant continue doesnt really make me wanna give it 4 stars. Gamebreaking progress: Give us the option to opt out of an autosave so the game doesnt loop if we die in a heavily radioactive area. General lack of anything to do: You literally go out, do one quest and return. That is it. In Chernobylite that worked because it wasn't Open-World. In Open World we want more to do. Personally I love Bethesda games not for the "massive story" but for the many quests and missions you can do as well as exploration. Give us more stuff to explore. More lore on NAR for example. More quests and side quests. Side quests you can pick up in the wild, not simply hey guys I did my one thing for the day. Add more quest givers and actual missions for crying out loud. Add slightly more isotopes. I have found barely any after combing the entire map. The base building is a huge improvement from Chernobylite, so that was a plus. Resource balancing is well done though, but overall this game was definitely worth the buy even with all the bugs, especially since we know they will improve upon it.
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