
Explore the mysterious, beautiful, yet dark world of the Chornobyl Exclusion Zone in this post-apocalyptic action-RPG. Make your mark on this world, through your character development, choices and playstyle. But remember – everything has a price and consequences.
Modeled estimate, not a reported figure. How we estimate →
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About
Chernobylite 2: Exclusion Zone is a post-apocalyptic, hybrid action-RPG in which unfettered exploration of majestic Chornobyl mixes with dark, survival horror & sci-fi atmosphere.
Play as Cole Gray - an experienced Planewalker, who sets off on a journey to the unknown and undiscovered regions of the Chernobyl Zone in the search of cure for his daughter.
Fight for your survival, manage resources and make decisions that will affect the entire Zone. Just remember… Everything comes at a price.

Explore vast, dark, gloomy and mysterious world of Chornobyl, created and developed in detail on the basis of the real life locations.

Cautious stealth or guns-blazing action? Classic firearms or cold steel? TPP or FPP Camera? How you approach things is entirely up to you. Use this to your advantage.

Develop your character, unlock valuable new skills, form strong alliances, and make decisions that will affect the whole around world.

The choices you make in the game will allow you to discover a non-linear story and experience one of the several possible endings. Everything happens for a reason and has its price.

Build, upgrade, fortify and customize your base, creating not only a place where you can craft and upgrade your items, but also a safe haven for you and other Chornobyl explorers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Ukrainian, Traditional Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After 21 days in game time: If I'm leaving an honest review, I'd give it 3/5 because its Early Access and there will always be a lot of jank with Early Access, like audio and dialogue issues. That being said here why I would give it 3/5. Level Design: It's Open World yet they try too hard to follow the original script from Chernobylite. You literally get one mission per day unless you luck out and stumble upon another one in another area. You are forced to be buddy buddy with all of the factions. What if I only wanna work for one of them? Lifeless factions: All 3 factions are literal recreations of each other. You join one, you've pretty much done em all. There is no real variety and the quests are lack luster at best. Make our faction choices truly matter. Graphics: So Chernobylite 2 is using Unreal Engine 5 with Gamebryo style characters. They look bland and lifeless and the meshes often do some weird stuff like Bethesda's old 2000 games. Balance: Many of the mobs are bullet sponges even on the Easiest setting. Audio: I have witnessed the characters voices actually change repeatedly. The Black Stalkers iconic voice going to some weird like teenage voice. Then the constant AI voice that I have to listen to on Youtube is not much fun in game, but I get it. EA. Video: random VHS-like screen tearing Gamebreaking bugs: Combat Lock: When I do a fight 7 times because at the conclusion the game is locked in combat and I cant continue doesnt really make me wanna give it 4 stars. Gamebreaking progress: Give us the option to opt out of an autosave so the game doesnt loop if we die in a heavily radioactive area. General lack of anything to do: You literally go out, do one quest and return. That is it. In Chernobylite that worked because it wasn't Open-World. In Open World we want more to do. Personally I love Bethesda games not for the "massive story" but for the many quests and missions you can do as well as exploration. Give us more stuff to explore. More lore on NAR for example. More quests and side quests. Side quests you can pick up in the wild, not simply hey guys I did my one thing for the day. Add more quest givers and actual missions for crying out loud. Add slightly more isotopes. I have found barely any after combing the entire map. The base building is a huge improvement from Chernobylite, so that was a plus. Resource balancing is well done though, but overall this game was definitely worth the buy even with all the bugs, especially since we know they will improve upon it.
这个人物建模制作组你是认真的吗?《切尔诺贝利人2》这部游戏各个方面都是灾难级的。
Мне понравился Чернобыль
adorei a pesar de ter muito a ser corrigido
I finished early access , review Hello, I'm back after finishing the main story and side quests. This is what I saw while playing. , I started this game, then stopped and went to the first part and finished it, then came back to play it. This part is good, but it lacks a lot of work, like the storylines aren't as cohesive as in the first part. You literally feel that the work was done with passion and handcrafted. The atmosphere of the worlds was good, but the world itself was average. If they had left the original city and added areas to it so that the world wasn't too fantastical, it would have been better and more acceptable to people. What distinguished the first game was the blending of reality and fantasy in the real world and the human touch. I don't want to be harsh, but the world and the game are very promising and will be good. They need to adjust the maps to be consistent, not just make the world vast for the sake of it being vast. The progression of the story and the narrative, and linking it to the previous part, would be good. I mean, a trilogy of stories, one part after the other. Also, the music in the first part was good. I think the way the character is shown is not suitable. What suits the atmosphere of the game is that you feel you are the character and feel the danger. I know there are technical errors because the game is still experimental and not complete, but as I said, expanding the world just to become AAA is not useful unless it is carefully linked and the areas are designed with The reality is that rushing to assume Chernobyls has spread and the world is like the end of the world isn't good. A second and third part should be released gradually so people can see the changes in the world and compare them. I thank the Farm 51 team for their work despite the obstacles and problems they faced. I hope they are well. I'm a fan of the game from Saudi Arabia and I hope it continues.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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