
A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
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About
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games.
The program, art, and design are all completed by one developer alone.
Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings.

Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War.

Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens!

Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities.

Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles.

We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions.

The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets.
Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation.
In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock.
The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries.
Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare.
Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
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Engagement
Reviews
Themes across 239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
リクルゴス傭兵団で銀河分裂エンドまでクリア。20hほど。 ■総評 正直、賛否両論がふさわしいゲームだと思う。 色々とスー●ァミ時代のゲーム。グラ、システム、難易度、UI、もろもろ。BGMはスー●ァミ未満。 スー●ァミの凡作(名作ではない)SLGをプレイしている感覚、で大体合ってるはず。 体感、攻略情報無しで挑むトラ●ア776かスパ●ボFか、みたいな難易度。 他で言われている通り自由度は実質ほぼない、一本道に毛が生えたSLGである点は注意。 欠点ばかりでも、こういうゲームがいいんだよ勢が一定数いるようなゲーム。 ■良い点 しっかり稼いでしっかり育成するとちゃんと勝てるので、なんとか手を尽くして強敵に勝つ楽しさがある。 やっぱ人間弱いからね、周回とか稼ぎは有るならやっちゃうから…無いほうがいい。と、考えるインディーゲー作者が居てもいい。 チマチマリセットして少しでも時間と金を節約することで優位に立つプレイが嫌いじゃない奴だっている。 突撃艦で敵を1マスずらしてビーム砲撃を当てる、みたいな、ズルっぽい行動が色々取れるのもスー●ァミ的で楽しい。 ガン●ムなどのネタも幅広くパ…取り入れられており、強化人間のエル●ス無双が始まったりする。 ■悪い点 戦争物の雰囲気出すためなんだろうけどNPC軍がとにかく大量に出てきて、NPC同士で殴りあうのでめちゃくちゃ時間を使う。 敵ターンが長いのも昔のSLGの欠点って、それ一番言われてるから。 戦闘デモは右クリック押しっぱなしで高速化できるので覚えておこう。 説明不足も結構問題。まぁ、アプデでだんだん追加されているけど。 もはや「よくわからんスー●ァミの説明書なしSLG買ってきたから手探りでやるぞ」くらいのポジティブさが必要。 あとBGMとSEが…擁護不能。
i liked every minute of gameplay. The game reminds me more of Gihren tactics series than SRW. The scaling up of battles when reaching 4 fleets and the event missions with multiple fleets (friends and foe) where enjoyable and challenging .Sure the start is a bit rough (taking up 4 star missions when you are 3 stars) but with carefull mission selection is manageable .After that you have many tactical options to use in order to win a challenging mission. The time limit in my first playthrough just prevented me to max lvl some late game acquired pilots ships and mechs but still never made the game less enjoyable. Something trivial that bothered me is that when starting a mission you have only one fleet pre selected and have to select the others, so i ended up some times with only one fleet on missions and had to restart. Lastly it was a nice effort from the dev but still i think it can be expanded a lot.(more ships more mechs, more main stories, also more planets and a couple of extra functions).
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America
Hours played at review time, across 240 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Has balancing issues and some metagame problems. You will need to know ahead of time which missions unlock stuff or you can find yourself drastically behind and locked out of the missions needed to power up. It is beatable before the hidden time limit but the progression and difficulty can feel rough if you don't unlock the right things in order.
千萬別玩 快逃 沒有辦法多元化攻略 沒辦法照自己想要的方式攻略 只能固定模板 還要用SL去探路 專用機改造根本沒甚麼作用 爛角色給好改造 強角色給爛改造 那這樣跟沒改有差嗎 需要改造的人沒有必需的改造 你家主力強角會缺耐久跟能量嗎? 一波打過去就要滅對方了 除非你傻了給對面圍毆 很爛的角色 不是主力的角色 給他移動力+1能做啥 小隊出場要看平均走路速度的 只有一個人+1 哪有用 強機配給爛角色 結果玩家要帶著拖油瓶? 怎麼對面陣營都不用做事就遠超你 各種教學應該給的都沒有 混亂可以抓 但是你一開始沒有能達成混亂的需求 你要找到私掠艦任務 並打下來 然後使用私掠艦就等於你另一台戰艦也要上前 因為私掠攻擊之後就行動終了 另一台戰艦要剛好在附近才能趕到現場去抓 但是失敗條件是兩台戰艦爆光就輸了 分明逼死人故意壓力人 然後小兵開的機才能抓 連養成自己喜歡角色的基本權利都沒有 被壓得死死的 還要固定模板去玩 開局第三次戰爭之前拿到長弓機體任務 就開始放部隊去吸引對方攻擊 拉成一直線給長弓打 之後就變成單調作業了 戰棋才不是這麼無聊的東西 但是不這麼做你又會壓力特別大 甚至攻擊敵方陣線 勝利目標是 打四個防禦衛星 結果對面出三台戰艦+4隊人馬 然後全部躲在衛星後面 對面完全不動在等妳 最後只能 長弓單挑衛星 慢慢消耗 打了10回合爆了兩個衛星對面才衝來 才可以分別擊破 那沒有長弓不就只能送頭 強行打掉衛星 難易度跟戰力平衡根本有問題
首先,作为独立游戏就不要对自己的难度曲线和数值曲线有太高的自信,这些东西是老牌公司的核心技术一个人玩不转的。固定低难本和周期性刷新的重复低难副本该安排的安排,不然你后面换新机体又不能继承经验。前期那个抓人任务看着低星进去之后一个飞毛腿配一群忍者是认真的吗?很多副本在提示不足的情况下基本都是首见杀。没玩过作者前几作的话一些村规设定完全就不明白,像伏击混乱这些机制游戏菜单栏也没单开个详细的说明书。我只能说未来可期,不属于能给亲友安利的程度,除非是损友。
这游戏男团是地狱模式,女团是简单模式,偏偏教程是男团,搞得新人以为男团难度低,上手一玩全部炸了,这么多差评不是没原因的
Great game once you understand the mechanics. Initially felt like it got difficult quickly around 3 star missions until I started using all of the tactics available to me like splitting units to finish off multiple squads and baiting enemies into sub ambushes with artillery units. Definitely captures a Gundam feel with tactics like Fire Emblem/Ogre Battle. Yet to hit the year cap and moving pretty causally through supporting two factions in the conflict. The developer has been patching the game at least once a day and the QoL improvements like seeing if missions unlock pilots has been great. Would love to see some more explanation of mechanics maybe in the information page (how capture works, squadron speed with unit composition, etc.) and maybe an update to show if missions unlock units, but highly recommend to anyone who likes tactical games and mechs.
别人家的潜艇一回合一隐身一伏击,你家潜艇别人过来自爆显性,别人近战100%命中外加格挡防御,你家近战上去送人头,在一个没有任何敌人的地图上玩扫雷,在一个有一堆敌人的地图上追TM满速带火箭背包的人,我支持国产不代表我爱吃石..........买到就是上当。
I get people dont like the the time limit for the campaigns, the message has been delivered. But to bash a really well made and unique game down to mixed reviews, a game that was made by a solo dev who poured a years of the limited lifetime we have available into this is truly unfair. The same mixed review scammy half assed outright insulting releases from corps like EA and co receive, where on that side noone gives a damn about a botched project, here it strongly impacts an individual that both on a personal emotional and moral, as well as on a financial level is hugely affected by this "mixed" state on steam. Obviously this is driven by the fact most people have never finished creating a game themselfes and easily toss another persons work into the mud to quickly vent their own annoyances with a game they wish was made differently. A deeply flawed system.
友军NPC是只会看戏,不会攻击的,作者游戏上线前你自己玩过吗??
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