
A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
Modeled estimate, not a reported figure. How we estimate →
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No United States chart position — it charts only in the markets below.
About
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games.
The program, art, and design are all completed by one developer alone.
Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings.

Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War.

Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens!

Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities.

Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles.

We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions.

The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets.
Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation.
In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock.
The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries.
Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare.
Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
面白いゲームだと思うけど即死だけなくしてほしい 敵の攻撃は反撃での即死が結構な確率で発動するため、戦いにならないことが多々ある
目前已完成了一周目。限期3年強制進入 Bad Ending,這點很多評價講了,暫且不說… 本人從前幾代都有玩,這代變成了養成玩法,起初以為是騎砍類能慢慢養成,但玩下來關卡流程根本被作者寫死了… 表面是自由養成,但其實你只能跟著作者預設好的任務順著打… 這卻又造就很多問題… 首先遊戲養成平衡性真的很差!強制 3 年完結、強制打支線,沒有日常任沒問題,問題在於成長曲線根本無做好… 若一場戰鬥損傷太多,戰鬥後錢 (信用值) 就會是負數…下場戰鬥已不可能買道具消耗品了… 可是,作者每個留言回覆玩家都幾乎只以「購買恢復道具」「強化成專用機」推諉過去… 但很抱歉!你遊戲的格鬥機甲命中率是穩定100%,說得難聽點就是換血… 而且開局就算買恢復也只有單體恢復,未能解鎖群體恢復;反觀敵人就一堆全體恢復道具! 當一關不顧損失,硬推過去了… 你卻會面臨破產的死局,要不重開新檔,要不等戰爭任務觸發去搜機雷賺錢… 因為根本就沒有其他日常任務去賺回錢買道具… 一周目玩呂庫路線還好,因為母艦有範圍補血技能;焰火團初段已經不想玩,沒有補血手段,只能靠道具… 單是第三場戰鬥「2 星任務︰救出小孩」,我才剛開始 1 艦 4 機,已用盡信用把主角和戰機變專用機… 對方 3 艦 8 機足足是自己一倍都算了,還自帶全隊修復道具,我連全隊恢復道具都未解放呢… 對方一直100%格鬥換血,請問如何處理這個「2 星」任務呢!? 如跑去其他星球先接解其他任務(已不說能否打贏),又會變成浪費時間,因為你本身又限制了 3 年強制進 Ending 結束遊戲! 至於上代保留下來的捕獲功能,像個閹割版,因為士氣機制根本沒做好! 現在只能靠隱形+射擊,對方強制投降…但專用機又不能捕會自爆… 其實應該給捕獲,大不了拿回工廠改修才能用也好… 盟友關係追加勢力內政指令?完全沒屁用,作用不大之餘,你每次飛半個地圖給勢力提議指示嗎? 多飛兩三次,3 年限制結局又跑出來了… 作者要玩家在 3 年強制完成一個結局,也就是以周回為目標吧? 但二周目又不設引繼或引繼獎勵… 所以二周目繼續重練一個循環? 系統與機制互卡,完全看出是作者左右大腦互搏的結果… 為何這代突然有一大堆負評? 作者真的選擇依然顧我,是你們玩家不懂玩我的遊戲? 是你們不懂買恢復道具?只是你們太愛養成艦隊了,所以我強制 Ending 結束是沒錯的! 在此想問問作者,你上一代為何要改異形艦隊的時限和方向呢?上一代異形時限性入侵起初一樣被罵…記得嗎? 經過上一代教訓,這代居然更直接了當結束遊戲…?蛤? 大家支持者等了 3 年的遊戲就這樣嗎?
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America
Hours played at review time, across 240 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这混沌兵团真不如上混沌银河1 和2 ,这混沌兵团感觉就是为了骗钱弄的小学生游戏。剧情任务类,花了52典型踩雷的垃圾游戏
众所诟病的时间问题还行啊,给了3年时间,但一年出头就已经做完2个势力的全部任务,拿了黑洞战舰提示我去打到真结局了。 至于难度问题,策略和配置正确的话似乎有点割草。。跨星做任务也不是不行(主角机2000HP 1000伤害 200+运动 8级技能全队100%伤害+100%闪避和格挡。简直无敌) 但如果轻视敌人不好好配置冒进的话会修到怀疑人生。 前期最轻松的路线:培养一个6速机体做加速器任务,带上加速器去打6星攻防战的《追击逃兵》任务,能抓顶级兵种。而且对方只有50斗志,举盾上去骂2次然后SL一下轻松逮捕(但可能需要有人带重步兵殿后牺牲。。) 然后开启无双割草模式1年速推
there is a force ending if you play the game for 3 years in-game time. what kind of mercenary game do that ?
作为一个有时间限制的游戏,你需要回大本营才能买装备,太微妙了。各种左右脑互搏的设计,导致这玩意确实不太好玩。作为游戏,不好玩,就已经是有点死了。
既然玩法是SDGA,我记得当时每次战斗是可以决定各个机体的集火对象的吧,加上游戏关卡难度较高,还要决定谁来扛伤,建议每次战斗准备界面都可以调整顺位。 然后养成难度是不是有点太变态了,开局的刀机和枪机,打到4级任务还是这俩,对面忍者狙击手一发420,您猜我血量总共多少?440!别急,忍者被动触发斩杀,碰一下就死算什么意思? 玩起来经常感觉是不是漏玩了某个系统,是不是机体升级能点天赋树我没发现啊?是不是精神力还有什么隐藏的回复方式啊?是不是商店页面还有第二页?都不是,就是单纯的数值卡得死,每一局都要狠狠的SL,每一局都要把友军机统统卖死。 硬核SLG是很快乐,但是至少加一个母舰休息能回血,或者消耗品不会真的被消耗掉之类的功能吧,好歹让兄弟们不会坏档啊QAQ
未クリアではありますがそれなりにわかってきたので。 このゲームは(限られた条件の中で)自分好みに編成した部隊でひたすら任務をクリアし、戦争にちょっかいをかけるゲームです。 仲間が足りない、機体が弱い、お金が足りないetc...全て解決策は同じです。 その上で任務の問題点が以下になります。 ①任務の星の数は解放条件であって難易度ではない 序盤に敵が強すぎたりしてクソゲーになるのはこれが原因です。 任務失敗にデメリットがないとはいえこれが嫌な方はかなりいると思います。 ②任務クリアでしか戦力増強ができない 仲間を増やすにも機体をアンロック(ショップで購入可)するにも任務をクリアするしかありません。 敵が強くて進めないから他の任務で戦力増強なんてことはできません。 どうにかして目の前の任務をクリアしてください。 ③上記二つの欠点を増強する前提任務 ほとんどの任務は前提任務をクリアしないと出てきません。 次は部隊にこういった戦力が欲しいといった試行錯誤が楽しくできない理由です。 ④任務の報酬全てを凌駕する陣営専用機体 必死でクリアして手に入れた機体もただの量産機でしかありません。 戦争介入によって手に入る貢献ポイントを支払って入手できる陣営専用機があり その性能は苦労して手に入れた機体の完全上位互換です。 強くなりたい?任務なんてせずに戦争介入してください。 貢献ポイントは戦争の任務難易度に応じて多くもらえますが 序盤でもクリア可能な最低難度でも数回で機体がもらえます。 上記の問題点を理解・納得できれば十分に楽しめるゲームだと思います。 以下、気付くのが遅れて時間を無駄にした要素。 ①アイテムは行動後でも使用できる 敵がいきなり全回復したりする原因でもある。 ②中断セーブはクイックセーブ セーブ&ロードはやりたい放題です、ぜひ活用しましょう。
这游戏男团是地狱模式,女团是简单模式,偏偏教程是男团,搞得新人以为男团难度低,上手一玩全部炸了,这么多差评不是没原因的
Initially, I was quite disappointed at the time limit and the lack of freedom too. However, it didn't take long for me to be charmed by the mechanics of this game. Now I've completed the lyc run twice, I could say with confidence that the time limit is not really that bad if you are just looking to get a good ending. It is only bad if you are particularly active with interstellar travelling (which tbh, would be something we all do) and just exploring the map without doing any missions. Though, that said, the guidance could definitely be clearer, things like "troops may heal and repower inside a ship" should be taught in the tutorial rather than having us the players figure it out. Overall its still a good game and I would recommend it.
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