
Open your own shop in the heart of a Medieval Fantasy realm! Stock your shelves with everything from potions and swords to mysterious crystals and legendary artifacts. Set your prices, earn your customers' trust and become the richest merchant in the town!
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About
Arcane Merchant is a shop management simulation game set in the heart of a medieval fantasy realm. Explore the town, seize trade opportunities and begin your journey toward wealth. Enjoy cozy vibes as you trade, grow and build your dream shop. Every decision you make will shape your fortune and the future of your business.
Establish and organize your own magical store, manage your inventory and fill your shelves with potions, magical weapons, mysterious crystals and a variety of fantastic artifacts. Strategize your displays to attract customers and ensure maximum profit.
Adjust your prices dynamically based on supply and demand in the marketplace and manage your sales. With every successful deal, your wealth will grow rapidly and your reputation will spread throughout the realm. Earn the trust of your customers and adapt your trade strategies to their changing needs.
Start from a humble stall; over time, expand and upgrade your store with new display areas. As your fame and fortune rise, work your way toward becoming the most respected and wealthiest merchant in town. Build your trading empire and take control of the economy of the Fantasy Middle Ages!
Relax and grow your shop in a warm medieval fantasy world. Plan your trades and find your own pace. Enjoy the cozy vibes while you decide what to buy, what to sell and how to make your shop the best in town. There is no rush, but your choices still matter. Focus on building a successful business in a space where you can truly unwind.
Step beyond your storefront to discover a magical world of rare resources and potential allies. Recruit skilled assistants to manage daily operations and brave heroes to secure exotic goods from distant lands. Maximize your efficiency and watch your profits soar while you focus on the big picture.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Великолепный дизайн предметов, начиная от зелий и заканчивая уникальными предметами с экспедиций. Присутствует дух средневековья, особенно с музыкой. Можно зачиллиться на 10-20 часов и ни о чём не думать. Т.к. игра развивается и разработчики ею занимаются, возможно она станет ещё лучше. Думаю портал около походов и островок в море с мечом в будущем нам поведают свои тайны) [h3]Чего не хватает в игре:[/h3] 1) Более гибкой регулировки звуков, и исправления багов со звуками, когда грузчики постоянно спамят открытием и закрытием сундуков, либо некоторые места, где усиливается ветер и бьёт по ушам и ужасный звук мимика. 2) Возможности в режиме редактирования использовать не только сетку, но и привязку углам и клеткам. 3) Контента пока что маловато, на часов 10-20 игры.
Nice and cozy game but needs more content. After you prepare automations you would like to spend time on decorations but even they are not enough. PS: If you fix the framerate to 120 then your CPU is heating less.
Fun game to play as second monitor content. Finished everything progression wise sub 30 hours, but I'd say I got my moneys worth. Only issue I have with the game is once you get everything(reach endgame) there really is no incentive to keep playing aside from just customizing your shop of going gambling in the minigames. I'd like to see more late game stuff to do or more things to interact with in the town. Aside from that the game is pretty and vibrant(say for a few floating grass patches and etc.) and easy to get into. If you want a simplistic game that's nice to look at and just chill about, it's great! If your looking for in-depth and complex gameplay with more than 50 hours worth of content, then I'd regretfully say to move on as this is not that.
I really wanted to enjoy this game, but I ended up returning it. Honestly feels like an early access experience. There is no story, no quests, no dialogues, nothing. So much for decision making. You're just playing a better-looking Shoppe Keep. Most of the designs like UI and popups feel super rough and most features feel bland or way too overdemanding for a "relaxing" experience. In the first week you barely have time to restock or clean, otherwise customers get angry at you for the wait time, not even mentioning running back and forth from the port or the mecenaries. The furniture placement is buggy, sometimes you can place a shelf, sometimes you can't, and it feels like the way you set up your shop has no influence on anything, even though it was mentioned as an important aspect of the game in the description. Just a somewhat sad and boring experience. Would play again if it wasn't for the unfinished feel.
This game has a very good core. I hope the dev considers working an expansion that adds a ton more (Fishing, new shop on that island with a sword in it, more research/items/adventures) I wish there were more games like this with the same quality. I would like the cat to be the shop guardian after so many pets and attack stinky people
Yes, but... To be honest you'll probably only get 2 evenings out of it, after that you're just letting the shop run itself while trying to finish off the research tree and achievements. The game has some major design faults: 1 - repeatable quests for your adventurers but no auto repeat of so you have to go and manually assign them again. 2 - the research tree has some major UI issues in that some points are blocked/unlocked by prior side branches as well as those actually in the main line. Then when you get to the 2nd half of the research "tree" it looks like it loops around so you can't research restocking until unlocking everything else but instead it's that the bottom branch is a second line with no prior research dependencies, operating from left to right. In simple terms any dependencies should be indicate by a line from that research to the one dependent on it and the stockers research should be on the far left, aligned with the first research so it's clear it's not dependent upon any prior research. 3 - Unlocking the ability to hire staff is utterly pointless, at least in the short term. This is because you will have a maximum staff of zero and cannot have any staff until progressing through the research tree to increase your maximum staff. This means unlocking the ability to hire staff is a waste of money until then and that money would be better spent on shelving and products to increase your daily income. It would have been better to allow 1 staff on unlocking hiring staff then the first research could give 1 extra instead of 2. 4. Although the game supports controllers it really doesn't work at the cash register and you'll need to switch to mouse and keyboard. Other similar games have done a far better job of that, e.g. d-pad to jump between items being bought or denominations of currency in the register.
Ein wunderschönes Spiel mit sehr viel Liebe kreiert. Hält absolut was es verspricht. Man kommt voll auf seine Kosten. Von mir gibt es dafür eine klage Kaufempfehlung.
Nice cozy game if your into store type games. It has a chill and cozy atmosphere I highly recommend :)
This store simulator, gameplay wise, is pretty standard though very polished. The setting is quite nice, great music, and some nice side activities sending people out on quests. It's not difficult for sure, but I did find myself becoming rather immersed for a time. However, as with most of these, if you've played one you've played them all and I found myself getting a tad bored eventually. It did, however, hold me longer than some others I've played of late. Lots of charm.
A fun simulation game! I am excited to see how it continues to develop. It does feel like it needs more development and fleshing out before it's a great game, but it's a fun time and a good buy. There are a lot of fun concepts - gearing up heroes and sending them out is always great and fun, the need to maintain the shop itself, the special orders, smuggler's ship, all good things. The soundtrack is very nice, even though it needs a couple more songs! That said there are plenty of places to improve. Overall the game did feel a bit short for this style, especially when it comes to the research tree and items available. For example, you get to research guns! Well, just a gun it turns out, you only get a single one. The tree could pretty easily be split into more than just 2 branches and have a lot more item variety or other options. Give us more upgrades for each weapon or armor type - why is there only silver armor available for purchase? Why are there no shelf upgrades in the tree? I have so much space in my fully upgraded building but unless I start putting in double or triple of the same items it's just wasted space. I unlocked a full outside area and can't place anything there! The heroes should have a chance to lose or break gear, or possibly even die / need to be replaced to add in a bit more of a money sink or challenge to it. Tell me if a weapon is a 2h or 1h, don't make me unequip items just auto do it if I fire a hero. Let the heroes have personalities, unique bonuses, or get XP and not just be a number. Those are all just suggestions for an already solid game though, I would love to see some big expansions and have a reason to come back to it later!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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