
A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
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About
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games.
The program, art, and design are all completed by one developer alone.
Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings.

Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War.

Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens!

Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities.

Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles.

We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions.

The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets.
Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation.
In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock.
The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries.
Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare.
Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说实话,不太感觉得到机体之间的数值差距。想当机战玩也挺难的,是不是大部分的机体射程都是1,大型又不能近战两下被A爆。机体的提升又不是很明显,就算是专属了也不是很强。最后,扫雷的意义是什么? 买东西能不能不要一下一下点,太痛苦了
I understand the time limit but it really should be an option/setting for players instead of it being a forced requirement, at least for the intro campaign. There's not many opportunities to recruit pilots in lower levels and I ended up having 3 captains but only 5 pilots mechs to stock them. Just when I was two stars, there was more 3 star missions than 2. The mission balance is out of wack, why is there more missions of a higher level than missions on my current level. I get that its for difficulty sake but it should be possible to make progress in missions.
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America
Hours played at review time, across 234 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
仲間を自由に選べて自由に冒険できるイメージを想像して発売を楽しみにしていたがそんなことはなかった。 編成、戦闘のクリック数が多く操作ももっさりしておりストレスが溜まった。 公式のパッチノートを見るに年数制限でバッドエンドになる?自由なゲームスタイルを期待していたのに年数制限はやる気がなくなる。 総じて思っていたのと違うゲーム体験過ぎたためアンインストールしました。
男主线打完了,讲一下遇到的两个主要问题: 一、操作繁琐 从局内每一次移动攻击开技能到局外每一次更换舰艇机甲消耗品,整个游戏如同老版的三国志一样几乎没有可以由键盘分担的操作量。而在此基础之上,许多细节上的处理又给玩家添加了额外的负担: 1.大地图界面ui已十分简洁,却还是将编程部队、存读档、当前金钱、当前佣兵团等级等ui收拢到了一个“管理”按钮下,个人认为并没有必要。 2.机甲上需要消耗品,用完之后只能手动重新拿取,从“管理”按钮进入需要点击六个不同位置的按钮,而这样的操作每次有难度的战斗后都要来上一次。 3.机甲之间互换驾驶,其中一台机甲会直接解除编队,需要重新入队并配置消耗品。而负责运输机甲的舰艇操作更为繁琐,一旦互换舰长或更换舰艇,则需要重新配置舰艇内所有机甲、对应驾驶及消耗品。 二、角色养成 1.角色信息不明 角色共有三个主动技能三个被动技能,但低等级人物加入时仅显示一个主动技能两个被动技能,要想完全显示需要将这名角色训练至八级。玩家根本无法提前判断角色强度,必须依赖玩家群体的攻略来制定角色培养计划。 2.经验获取过难 角色只有造成伤害和收人头才能获得经验,这使得拥有输出技能的角色能早早的升到满级,而其他角色必须在玩家的细致微操下才能喝上汤。像我在28年6月结局之前,共计获得了27名角色,其中仅有5人为10级满级,另有8人在8级以上,总占比不到一半,而这已经是我有意在让低级角色收人头的结果。 3.机甲经验 机甲同样有类似的等级设定(然而经验条却是完全隐藏的)这使得几位经验值获取较快的角色不得不充当代练,为其他角色提供满级机甲,而随之而来的又是繁琐的机甲配队。 虽然有着上述问题,但游戏本身内容丰富,完成度高,机甲与人物的美术也是可圈可点,还是很值得一玩的。
Love the game, it's not easy, but it scratches a huge itch for this kind of space fantasy with mecha tactics game. I'm a big fan of Chaos Galaxy and was worried with how big of shift this was away from those games that it might feel out of place. It does not, I like the zoomed in perspective of it being about a single team, I'd love to see future versions with more mercs to choose from and more mission variety, but considering this was a one man passion project I adore it.
这混沌兵团真不如上混沌银河1 和2 ,这混沌兵团感觉就是为了骗钱弄的小学生游戏。剧情任务类,花了52典型踩雷的垃圾游戏
宇宙旅行要時間練等要時間,到處冒險探索新事物,但只給你3年時間(之前是2年),好像你不看攻略不玩Meta不SL活該壞結局,我也沒看到繼承要素 3星任務掃雷,製作者是多反社會才想出這種浪費玩家時間要清100趴隱形雷的條件,50趴意思意思得了 3星任務以上敵人數量數據膨脹,每回合還要賭自己不會被秒 傭兵團等級越高,低等級任務就不刷,新兵沒得練等,上場就是被秒然後吃你修理費,男主角傭兵傳統加速聲望還加速惡化這過程 有捕獲系統,先埋伏打暈+打到一滴血+戰艦才能抓,一陣猴戲下來捕獲機率只有30,還是偽隨機,改變變量下SL100次都是抓不到,加上敵人王牌機不給抓,你真以為玩家是為了抓一兩台雜兵機在那邊全隊耍猴戲2回合嗎? 還有狗屎UI,消耗品整備麻煩的要死 在10年前有BettleTech 可以參考下,怎麼可以把能噁心玩家的點全部踩一遍? 開發者到底有沒有玩過自己遊戲?還是沉浸在自己HardCore藝術中不可自拔?
面白いゲームだと思うけど即死だけなくしてほしい 敵の攻撃は反撃での即死が結構な確率で発動するため、戦いにならないことが多々ある
众所诟病的时间问题还行啊,给了3年时间,但一年出头就已经做完2个势力的全部任务,拿了黑洞战舰提示我去打到真结局了。 至于难度问题,策略和配置正确的话似乎有点割草。。跨星做任务也不是不行(主角机2000HP 1000伤害 200+运动 8级技能全队100%伤害+100%闪避和格挡。简直无敌) 但如果轻视敌人不好好配置冒进的话会修到怀疑人生。 前期最轻松的路线:培养一个6速机体做加速器任务,带上加速器去打6星攻防战的《追击逃兵》任务,能抓顶级兵种。而且对方只有50斗志,举盾上去骂2次然后SL一下轻松逮捕(但可能需要有人带重步兵殿后牺牲。。) 然后开启无双割草模式1年速推
・とにかく主義主張する勢力図の長文が目立つ ・男主人公。女主人公とありますが 女主人公の中国色の癖が強すぎて人を選ぶ ・戦闘シーンは地味すぎる ・難易度はそれなりに高め(難易度設定はない)なので 気軽にロボシュミレーションを プレイしたい層と相性が悪い ・パイロット、ロボも全体強化なので 育成面においても正直戦略幅が狭い これで2000円の価値は自分には 見いだせなかったので値下げするか アップデートで大改善するのを待ちです。 返品済み
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