
A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
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No United States chart position — it charts only in the markets below.
About
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games.
The program, art, and design are all completed by one developer alone.
Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings.

Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War.

Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens!

Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities.

Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles.

We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions.

The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets.
Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation.
In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock.
The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries.
Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare.
Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
Genres
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Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏除了大多数人指出的问题外都挺不错的,本来想着要是作者态度改了就买回来。这下正好省钱,还好才玩了2.4小时就发现这些问题。
你翻山越岭,跋山涉水,最后发现自己是个在找屎吃的🤡。
截至目前(2026.9.6)不推荐游玩,看后续作者改不改难度,作为机战老玩家,各种主机上的机战玩了不少,没见过这种取各家之短的,一开始只是以为初始机型太弱,需要换后期机型,但问题是难度曲线极其不合理,我目前已经是四战舰+全满人物共16小机型+4大机型,全改,还都练到至少3级,结果正面战场还是打不过,对面各种一击脱离,各种必中群攻光束炮,各种不给闪避近战舰,然后我方命中60对面还能各种闪避的,另外还有关卡说明主角是佯攻,结果敌人一股脑全打主角,队友势力全程摸鱼。就算是高难的火焰纹章都有1-5星5个难度,您这什么鬼?
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well first off the game is fun but needs more The good Fire emblem combat with mechs (turn base), Cool looking mechs (just wish there was more) (can even see a gundam like one the one you get at the start it looks like the Graze from Iron blooded orphans), Short but great tutorial, Great side stories, can tell the game was made with love the music sfx and even the art it kinda reminds me of the older anime games kinda like Zoids Factions have diffrent flaovrs like Black flag having a great capital ships hard hitting fighters and infantry but struggle fighting the blue faction (their main enemy) Red having my fav captail ship but having very mid melee and ranged infantry (black and red are teammates) Blue having by far the best infantry of any faction with their gunners doing around without buffs one test did 900 damage to a captail ship and a boss (wont spoil it) thier melee inf is only really good at holding the line (which is great because thier captail ships cant hit enemy infront of them) gray or pinkish (might be a little colour blind) gets tanky infantry ok gunners and ok fighters havent tried the captial so cant say but looks the most boring The bad Quests don't scale Sure i understand not letting us bum rush quests but when its one of the only ones i can take at the start thats crazy, enemys will either have groups of 3 units while i only have starting group and they have better suits like sure i beat it but when it costs more money then i have at the start its hard to start up then the other side you have strong units and stomp the mission in like 3 turns Planet fighting is boring every mission is the same as the like one (if you pick enage the enemy reinforcements it will be the same map with the same enemies and it will fall no matter what you do, i have one rebel once i moved away 2 times in a row after they took it then they wont push farther only will stay and lose the planet 1 turn later even with the player traing merit to tell them to attack a diffrent planet. Theres no way to change the target What i mean is when you have 3 units fighting 2 units and the one in the first slot is one hit and the unit in the 2nd slot has 80% hp left i wish there was a way to change who my 3rd unit was gonna hit because they will just fly pass the still alive enemey unit because the one they auto targeted died Power balance of factions is awful Blue is by far the strongest with its gunners dealing insane damage their fighters causing fire captail ships stunning and smaller ship stuning as well any frontline battle fighting them is painful as black flag doesnt really focus ships because blues melee wall blocks them all the frontline battles fighting them always ends with black flag being wiped and me dealing with the rest. Game will fall into a stalemate before your ready having done 2 plays into late game by the time i have good mechs,ship.enough people to pilot them 1 faction pair will hold 90% of the planets and the other faction cant push back maybe having a system where if a faction only has like 2 planets they get rest less and will attack 2 planets at once or once they recap a planet insta lunch a attack
French, not using google translate/ai translate for my feedback: Simple but very good game. The UI has been greatly upgraded compared to chaos galaxy 2. Win on my first playtrought. Knowning the time limit. I have win under 1.6 years. Good music, gameplay is fun (may include lot of save scumming), good variety of units. Small issue may be the replayability. You have multiple ending and need to do multiple playthrough. Save before for do two ending at the same time. One playtrought has taken 22 hours to be beaten. Worth to buy. A lot of fun.
新入手,刚开始玩吕线,第一次势力战有个任务保护辎重,AI有一个三人狙击手队,第一回合就能贴脸友军货船,平A一下,只剩一丝血,第二回合任意敌军就能击落一艘货船,然后扣功勋,而我方部队两回合都摸不到到敌军。。。我就是开挂,也赶不上啊。。。这个任务真的合理吗??
因为混沌银河的玩的感觉不错所以也入手了这款游戏,但实际玩了觉得体量太小流程太短。确实和”势力“相比”佣兵团“的规模听起来就要小很多。但是从价格来看这款游戏应该要和混沌银河的游戏时长相当,而不是内容缩水价格不变。 剧情:继承了混沌银河的世界观但是缩水很多,无论是地图还是剧情。剧情上很碎片化,因为开放地图的缘故基本上剧情跟着任务走,每个任务都是一个独立的小故事和一次战斗。也许部分任务之间有一些后续,但绝大部分故事是独立的,玩着感觉很碎片。大剧情类似老滚5天际,两波势力对打,你可以选择加入其中一波摁死另一波。 画面与游戏性:大地图和混沌银河类似,但小很多。战斗类似混沌1有过场动画,虽然很简单,但比混沌2强。系统和高达G世纪类似,主打一个搜集+养成。有类似机战精神和被动技能。然而流程过短(只有3年),一开始就必须想好帮那边才好解锁相应结局。虽然有捕捉系统但概率很魔幻,和高达G世纪的捕捉系统完全不是一个档次。前者是折磨人的,概率低+过了这村没这店;后者是真的供你搜集机体的。 音乐:聊胜于无的几首单调BGM,和混沌前作差不多。
It's cool I have not played long but a RPG version of the base game, which I spent hours on. Having said that I want to thank you an Eastern developer for your inclusion of diverse characters. You could have taken the route of most developers and just made everyone either Asian or at least just anime looking, but I can tell you purposely made it so everyone has a little representation. As a black man getting to play as either black or at least dark skin characters is always a plus for me.
感觉还不错,没有其他评论说的那么难,不过确实有个别任务星数和战力要求不匹配。 整体框架出来了,可玩性比较强,就是框架小了点儿,可填充可优化的内容还有很多。 比如可以填充一些主线支线,也可以把一些前后关联的任务整合成一条支线。 地图还有很大的优化空间,四个势力太少了。 美术也是,网上找些科幻相关的网图换到星球界面,能提升不少观感。
*此用户具备一定非官方修改能力 *这个游戏修改起来比较简单,各位有想法的第四天灾超凡智能可以通过C:\Users\用户名\AppData\LocalLow\ChaosGalaxyStudio\Chaos Front找cf存档文件记事本打开后ctrl+F找"PlayerDay"可以通过改value控制时间
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