
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #94, worst KR #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Sep 4 → 40/day in the week after.
About

Winner of Best Indie Game at the 2024 New York Game Awards and nominated multiple times at other ceremonies including The Game Awards and the BAFTA, Chants of Sennaar is a critically-acclaimed puzzle and adventure game developed by Rundisc.
Divided since the dawn of time, the Peoples of the Tower no longer speak to each other, isolated by fear or mistrust. It is said that one day, a Traveler will find the wisdom to break down the walls and restore the balance. Travel the endless steps of a prodigious labyrinth, uncover the truth and unveil the mysteries of this fascinating universe where ancient languages are both the lock and the key.

Inspired by the myth of Babel, discover an enigmatic and vast tower. As the Traveler, delve into a world full of mysteries, where Peoples have grown distant, unable to communicate with each other anymore. Begin your adventure in a prodigious tower inhabited by five distinct Peoples, observe, listen, and strive to mend the bonds of distrust.

With a smart gameplay system, explore and solve various puzzles to uncover the mysteries of five different interconnected languages. Always guided by your trusty notebook, note each symbol, keep track of your surroundings, engage in conversations with people and unravel the meaning of every glyph. Each step will pave your way to the top of the Tower as each word will restore the link between People.

Dive into an enthralling and colorful world full of secrets. Tumble headlong into a beautiful world inspired by impactful European comics authors where every floor of the Tower possesses its own visual identity, supported by distinctive technological levels, architecture and culture. Embark on a poetic and enchanting journey driven by a soul-stirring, lyrical soundtrack, made by Thomas Brunet.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.9Kreviews | 98% | — | $9M |
| $19.99 | 2.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesome
[b]“↑ ↑ ↓ ↓ ← → ← → B A”[/b] [i]-Cheat code understood by any language[/i] [hr][/hr] [b]Chants of Sennaar[/b] told me to push a lever and somehow that was an enthralling experience. [h1]Gameplay[/h1] On the surface it’s a very simple puzzle game where you just push levers, place items in certain spots, and input codes derived from books or environment, but… [h1]X-Factor[/h1] …the main draw of the game lies in its language interpretation mechanic, whereupon hearing or reading new words/symbols you obtain such symbols and can immediately add your own interpretation to them based on the context you’ve heard them or through deduction/induction of the symbol shape relative to other symbols you already know. Each civilization has their own language to understand, each with their own grammatical differences, how they use plural forms, how they build a phrase, how they use interrogatives and negations. One more thing that's quite neat is how the game has huge swaths of color and a very cell shaded look to achieve a certain simplicity, while also uses a crosshatching shader to put some uniform texture back in it that unifies the whole look in the game in a cool way. [h1]Story[/h1] You are a lone figure with no understanding of language who climbs this tower and, in the process, learns the people’s way of speaking and hopefully uses this knowledge to mediate between civilizations that can’t understand each other. Story itself is simple, told exclusively through gameplay and environments. [h1]Downsides[/h1] Navigation doesn’t feel too good, between the absence of a map, camera angles for each zone at different orientations, and no relation of entry and exit points, makes it confusing to get around, especially since you’ll have to wander through the area multiple times, also there’s no way to speed up the process once you know where to go. At some points you’ll be offered pages with a sketch of some action where the game asks you to complete them with words you’ve been collecting, this is very good to avoid you completely wander off-meaning, despite taking away a bit of whimsy from the game but the 3 to 5 symbol validation means it’s VERY much abusable to get the meaning of something you didn’t figure out yet by just imputing the few remaining combinations of symbols for a free solution. [hr][/hr] Good game that focuses on language deciphering in a satisfying way, nothing transformative or that invites very deep discussion but a very neat title nonetheless. It IS just 10-ish hours of content that doesn’t have any replay value so you may want to wait for a discount on the 20-dollar pricetag to get the game despite how good it may be.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 7.1K | 86% | $49.99 | |
| $9M | 7.6K | 84% | $44.99 | |
| $9M | 17.9K | 93% | $19.99 | |
| $9M | 12.6K | 88% | $19.99 | |
| $8.9M | 13.2K | 87% | $34.99 | |
| $8.9M | 38.8K | 95% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.3K | 229 | 71% | $24.99 | |
| $68.7K | 242 | 99% | $19.99 | |
| — | 0 | — | — | |
| $0 | 10 | 30% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 800/day in the week to Jul 16 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $9.99−50% |
| 2.2Kratings |
| 97% |
| — |
| not modelled |
| $9.99−50% | 106ratings | 92% | — | not modelled |
| $19.99 | — | 97% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看到真结局的时候,穷举的痛苦和跑图的怨气如同奶油般化开了。
good puzzle game
神作来的。。。
A beautiful immersive game, I have replayed it quite a few times now.
It’s an enjoyable puzzle game with a lovely soundtrack. I didn’t like having stealth sections shoved in the gameplay, but they were forgiving enough, not to be tedious. Overall a heartwarming experience.
朋友送的超对胃口的游戏。美术实在太厉害了,靠着简单的几何体就能做出这么美的场景,第一层的看台是我最喜欢地方。当然美术只是这个游戏的加分项,游戏的机制和解谜都相当有趣,不同种族间的语法差异设置也很妙(翻译也好牛逼啊诗人的语言用文言文翻译太对味了),就是我好像一直在找路。。。仔细回想一下最喜欢的角色除了主角和小孩就是战士层的敲钟人吧,在一众恪尽职守的战士里最特立独行的一位,看xhs解析有人猜测按照每一层都有人尝试往上一层前进的设定来看战士层的探索者位应该就是敲钟人,不知道为什么失败了,是因为妙园门口的大招牌吗,还是因为诗人们的态度。看到敲钟人对月喝酒总感觉不得劲,好在最后大家都he了。其他死去的探索者们也好可惜,牺牲是难免的但总让人扼腕。总的来说是个非常值得推荐的游戏,对语言学感兴趣,喜欢解谜,喜欢这种简洁明了的美术风格的必入
언어맞추기는 재미잇지만 피지컬 퍼즐이랑 길찾기 요소 에바예요 살려주세요 언어맞추기라며왜길찾기를시키는거야 흑흑흑흑흑
あまりこの手のジャンルはやらないのですが楽しかったです。 序盤から中盤にかけて詰まるポイントもいくつかありましたが、気付きから一転してスラスラと解読できるタイミングが用意してあるので、その解放感が気持ちよかったです。 文脈から読み解くのもそうですが、慣れてくると文字の形から予測を立てられるんじゃないか、と思考のアプローチが変化していく手触りも、パズルゲームではなく翻訳ゲームという側面を強く感じれました。 ゲーム側で辞書を用意してくれている、翻訳が確定したものは未翻訳のものとちゃんと区別がつく、シンプルにまとまったUI、等の細かい部分もジャンルに不慣れな自分にとっては遊びやすく、印象が良かったです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.