
Chambered is a single-player, story-based VR shooting game with an emphasis on weapon progression. Featuring trackpad locomotion, 13 guns, and 140+ weapon mods, Chambered is sure to keep you playing for hours.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Chambered" is a lazy VR tech demo with a bunch of (probably) flipped Unity Asset Store assets, an emphasis on "tacticool guns omg big boy toys" theming, and not all that much to do but shoot a bunch of guys in bland environments. The game is quite short, and can be run through in just 2 hours. The lack of content here makes it hard to suggest it's worth spending the time to add to your library and download. The assets look a little mismatched but they're also much higher quality than the actual game. It's a bit of a red flag for an asset flip, but there's no evidence or smoking gun in this case. While there's no proof, the overall low quality of the actual "game" part (an important part of the whole package that makes up a game) is indistinguishable from an asset flip, and no matter where the assets came from, the quality here is bad .It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This game is fairly dated at 8 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $8 USD for this. Talk about delusions of grandeur... worst case scenario, this was an attempt to get YOUR money for someone else's game assets. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 8 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel ist an sich echt nicht schlecht gemacht und spielt sich wie ein Team-Deathmatch gegen Bots. Hat leider keinen Mehrspielermodus obwohl das Game sich dafür ja anbietet. Es gibt eine Vielzahl an verschiedenen Waffen und man kann sie mit Accessoires wie verschiedene Zielfernrohre, Griffe oder ähnlichem ausrüstem. Jede Waffe hat auch ein paar Skins die teilweise schon was hermachen. Muss alles nach und nach freigeschaltet werden durch bestimmte Objectives die man für jede Waffe erfüllen kann. Das Gunplay gefällt mir persönlich sehr gut. Normalerweise bevorzuge ich bei 2-händigen Waffen die Möglichkeit die zweite Hand mit der Waffe zu "koppeln"(siehe zb Dead Effect 2), da man besser zielen kann, ist hier aber leider nicht möglich. Wenn man die zweite Hand zur Waffe führt, greift die Hand aber die Waffe und die Genauigkeit erhöht sich. Das manuelle nachladen gefiel mir sehr gut und die vielen Optionen zu den Waffen, weswegen es hierbei definitiv einen Daumen nach oben gibt. Bei der Fortbewegung/Locomotion hätte ich mir mehr Optionen gewünscht. Freie Fortbewegung ist möglich aber wegen dem Touchpad-Only sehr empfindlich. Gewöhnungsbedürftig. Teleportation kommt für mich solange es eine andere Möglichkeit gibt nicht in Frage. Etwas Story ist auch vorhanden aber dazu werde ich nicht ganz so viel spoilern. Im Endeffekt wählt man aber die Missionen im Hauptraum aus und spielt sie nach und nach. Das Leveldesign bietet viel Abwechslung wobei eher auf eine spartanische Optik gesetzt wurde. Gefiel mir recht gut. Die KI ist recht schlecht und NPCs agieren teilweise echt idiotisch. Schießen dafür aber recht zielsicher weswegen die Nutzung der Deckungen wichtig ist. Wenn man alle Waffenteile freischalten möchte braucht man dafür ca. 3-4h und hat dann auch alle Missionen ca. 2-3 mal gespielt. Preis von 7,99€ ist daher in Ordnung finde ich.
Chambered is basically a team-deathmatch game without the multiplayer part (there are only bots). All fights take place on various different maps in a simulated environment and hence justify the abstract visuals (just blocks and simple shapes). However after you have qualified in the simulated environment a final "real" world level can be accessed (I try not to spoil it for you so I don't give more details). The game follows a well thought-out plot and thus constructs a very plausible explaination for the offered gameplay, graphics and mechanics. I really enjoyed playing the arenas and getting better to prepare for the final level. There are many weapons which all have a different feel than other weapons in VR games (that aim to represent real world guns), but for me that is okay. Each weapon can have multiple attachments/upgrades which need to be unlocked by achiving kills with already unlocked attachments. This adds motivation to replaying already finished maps. There are many different maps and some of them you enjoy and want to play again while others can be forgotten once you finished them. But since all maps are nicely done I'm sure the ones I didn't like can be enjoyed by others with different taste and play style. In summary I'm quite impressed how nicely all components of this game fit together and add up to a complete game! Given that the whole game was developed by a single person and it is sold at a very fair price with even a demo available (which I tried before purchase), I have to recommend it to everybody interested in this type of game!
Fun game!
☀️
I always find myself coming back to this when I just have some time to kill. Simple but fun. I really wish the developer would have taken it further.
will not even open anymore........
《坟墓(Chambered)》是一款单人射击游戏。游戏以故事的形式让玩家在游戏中完成射击的任务,提供丰富的枪械类型选择,并且可以通过收集金钱并升级自己的武器装备,游戏内容充足,足够支持玩家数个小时的游戏。 一开始就是被游戏的武器介绍给吸引的,但没想到刚进游戏就对移动方式有些意见。对于游戏由触控板操作的平移方式我是拒绝的,因为这种移动方式相较之下要更容易产生晕眩感,还没正式体验游戏,就在开头过剧情的地方因为移动方式而晕菜了,多不值得。 虽然没有直接晕菜那么夸张,但多少还是会有些轻微的头晕,不过还不至于影响体验。游戏第一关是练习关卡,是在室内的打靶训练以及枪械的操作熟悉,初入游戏只有一把手枪作为训练武器,其余的枪械需要慢慢解锁。 枪械的操作步骤还是比较拟真的,玩家需要手动完成换弹上膛等一系列动作,操作的真实性比较强。各种枪械的上膛操作都不相同,所以玩家在获得新武器时,最好先花点时间弄清楚操作方式,以免在战斗过程中自乱阵脚。 除去练习关卡,余下还有13个关卡供玩家挑战,每关场景格局与主题风格都不一样,难度也有适当的提升。确切的说其实游戏整体难度并不大,只看你的枪法以及身手够不够快,别指望能跟AI队友打个什么战术策略,这是个单人游戏。 游戏玩法基本上就是“CS”的模式,不过少了可以沟通的队友以及近战的打法,而且相对的场景格局并没有那么大那么复杂。玩家不能在游戏过程中换武器,只能在进入战场前选择好,被杀死后会回到武器点重生,还能够重新选择武器继续战斗。 可以说游戏基本就是单人简化版的“CS”了,不过单人游戏下的战斗总是少了一分紧张感。没有队友一起作战,只能自己一个人拼命攻击的感觉有点凄凉,果然FPS还是应该要有在线多人对战的模式才更刺激好玩。 要来说说游戏引以为傲的武器了,我们暂时还没有解锁出全部的枪械,但从官方的宣传图片来看,枪械的种类也算是应有尽有了。从手枪、冲锋枪到步枪、狙击枪都有不止一个型号的配置,光手枪就有3把不同型号的。 十几种的武器枪械还不是游戏最惊人的地方,最令人赞叹的是游戏居然有上百款枪械附件以及皮肤。枪械附件包括一些消音器、瞄准镜之类的附属配件,游戏精细化到每款附件的匹配枪型,所以数量就比较多了。 而说到皮肤,估计没有人不知道它是什么吧。不说别的,就说如今男女老少都在疯玩的《王者荣耀》,你敢说没有花钱买过那些英雄的皮肤吗。而说到枪械的皮肤,就不得不提同为FPS的端游CF《穿越火线》了。 想必大家都不陌生,“CF”里的枪械皮肤也多得数不胜数了,况且人家枪械的种类就已经不知道甩几条街了,所以数量上是肯定不能比的。我们想说的是皮肤的这种形式,虽然在端游手游上很常见了,但在VR中还是屈指可数的。 皮肤这种改变外观的玩法,其实对于游戏本身是没多大帮助的,像“农药”里的人物皮肤最多也就加成一点点属性,起不到很大的作用。而对于枪械这种没什么属性的物体来说,其实皮肤只是满足玩家视觉感官体验的一种形式,但却是现在流行的趋势。 所以VR游戏增加了这方面的玩法也是大势所趋,迎合玩家的热门的需求来考量,感觉这样的一个玩法会是玩家们所期待的,如同“CF”游戏里一样拿着酷炫又独特外观枪械进行战斗,感觉体验会更棒。虽然不想说,但这种玩法在单人模式的游戏中好像意义就不大了,因为没有人可以分享这种体验。 虽说游戏是简化版的“CS”,但是游戏的场景真的是过于简陋了。从第二关开始到最后,虽然每关的场景都不一样,但制作方式都是一样的几何图形,基本上全是各种几何体构成的简单场景,不过是变换下一颜色的搭建风格罢了。 除了个别场景看起来比较精致以外,其余的场景感觉就是在看各种不同颜色的立体几何图形。除此之外,画面精细度也不高,人物建模也很粗略,而枪械的建模却都很精致,情绪度也很高,感觉像是把所有经费都用在枪械的效果上了。 场景的格局也是非常简单,没有什么二楼或是地下室,就一个一眼可以望到头的小平面,放一些墙体或是有一些简单的房屋,就够成了一个战斗场地。要不是有敌人猛烈地攻击,和根本没什么用的AI猪队友,这游戏的难度就真的很一般了。 游戏丰富枪械附件和皮肤倒是很符合现在玩家多样化的需求,告别VR单调的射击元素,逐渐向着多元化的电脑游戏靠拢,也证明了VR游戏开发的进步。游戏的单人模式是个令人很不满意的地方,不过目前的VR射击游戏在联网对战的方面还很薄弱,只能先完善单人体验,但感觉这类游戏要多人在线对战会更有意思。 目前《坟墓(Chambered)》在steam上的售价为23元。游戏价格可以说是非常有良心了,战斗体验上不比一些大作差,就是画面建模稍微有些简陋,不过绝对值得购买,感兴趣的玩家们千万不要错过,也推荐玩家们购买体验。 http://www.83830.com/game/201707/102746704_1.shtml
Not that hard
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.