
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 4.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.2Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mr. Linda created a masterpiece! some people complain about too many mechanics. I argue against that and believe it's perfect. I get bored in "modern" streamlined rpg's really quick. i haven't had so much fun playing an RPG in years! (despite clair obscure). Some comments claim the characters sound all the same and i honestly don't feel that way. All he characters i encountered so far are interesting and fleshed out. The story (so far) is well written and even makes use of foreshadowing. Something that is missing from many big names in the genre. The world building is great! The level design is great! The Art is beautiful, as well as the music and sound effects. The progression system is a new twist on the rpg formula and always feels challenging and rewarding. If i was forced to find any criticism at all, i'd say that the collisions need some getting used to. In most jrpg's you can run behind a wall, the way the vision on your character is obscured by the wall. in CE the collisions extend farther and are somewhat big overall. It felt a little unintuitive a first, but i got used to it really fast and it wasn't that big of a deal. While the soundtrack is beyond good, it is mixed kind of thin. i wish it had more bass, mids and depth to it. But i do understand the artistic reasoning behind it. Oh. yea. When collecting items it sounds exactly like the menu sound of the .hack// games. That kinda threw me off and gave me some nostalgia. xD i just played 15 hours straight. Something i haven't done in years. Overall it is one of the best JRPG's ever made. on par with chrono trigger, ff6-9, etc. Unbelievable it has been basically made by one person. whatever the dev releases after this, i will buy it instantly!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really don't get the fuss with this one. Decided to give it a second go and I still can't get into it. First off it suffers from some of the worst system bloat I've seen to the point I don't even want to engage with some of them. Secondly the story and characters are utterly dull (except for one character who isn't the main character who has a little bit of personality). Even the much lauded combat system isn't doing it for me. Enemies hit too hard and has too much health that it often doesn't feel like you're dealing with it with strategy but just hoping the RNG doesn't go against you - and lowering the difficulty even slightly makes it so easy that it's not even a challenge. I dunno, I just don't get the hype over this one.
好玩,本体通关了,dlc还没玩。总体很量大管饱,很推荐玩,很有老式jrpg的味道。走迷宫偏一本道,岔路只有宝箱,谜题难度也适中。支线比较少,不过支线剧情很欢乐。 就是剧情中后期人物反转堪称小品,蕾妮的哥哥[spoiler] (杀人无数只为了树立一个暴君靶子让众人团结起来,中途死了的人算你没那个命吃到我的妹妹带来的和平) [/spoiler]和格维恩[spoiler] (谜语人了大半个主线,然后被威廉背刺成功) [/spoiler]有点小丑,结尾某位棕色长发男士]更是仿佛是跨火盆烫到脚了一样,在敌人和队友间来回横跳。 不过最后结局很出人意料又很合理,甚至有些怅然若失,[spoiler] 格伦确实是会这样选择的人 [/spoiler],冒险结束后各奔东西也很有感觉。 作者疑似格伦本人,天铠系统疑似作者xp,甚至能换色换款式,跟角色的养成毫无关联。喜欢我过剧情时自动下天铠,然后走两步被天铠怪打死吗? 不过作者很贴心地准备了死亡后直接选择天铠重新战斗的读档选项,就是不被打死不能选择读档,很酸爽。而且天铠看似方便,可以飞跃地图,但是到处都是不能起降的区域,没方便一点的。 到最终决战,我在战前细心加点合成水晶升级装备,然后一进战斗是天铠战的时候血压都高了,幸好后面boss转阶段ban了我方天铠,谢谢boss。 汉化有点小问题,“技力值”经常翻成“生命值”。
I’ve been playing RPGs for decades, and this one has the best story I’ve ever experienced. Every character — not limited to the playable ones — has believable motives for their actions. Most strive for the greater good, yet their different views on what sacrifices are acceptable only deepen the war’s tragedy. Beyond the central conflict, the story explores themes of guilt and redemption, love and sacrifice, all from a very true to live perspective. It’s fascinating to see how much a game can gain from truly convincing storytelling! The gameplay is fun and offers man hours of exploration, thanks to the many hidden secrets. I’m over 90 hours in and still haven’t finished because I enjoy finding every treasure chest, companion, and secret.
A++
Very well written, great story, characters.
如果你喜歡找隱藏物品、boss或是有些角色能力自訂部分,這款遊戲可以說是內容十分豐富, 至於不喜歡的人可能會覺得地圖太大探索稍累,遊戲的戰鬥系統一開始還好, 但後期的怪很容易導致過熱,打起來就很束手束腳即使是小怪也能折騰你,至於劇情和角色, 劇情文本跟角色對話可能略顯粗糙或鋪墊不足,但我自己倒是蠻喜歡的不管是遊戲劇情的主題處理和角色成長,這款遊戲對我來說優缺點都很明顯
Really good J-RPG, I didn't expect much but it's worth every penny. Must play if you like the genre.
Una historia muy catchy, personajes muy carismaticos de todo tipo, diversidad de gameplay, uno de los mejores sistemas de leveleo de personajes que he visto en todos los rpgs que he jugado... Tiene sus cosas malas, como muchos momentos iniciales de la exploración que te coartan mucho la libertad, pero luego te van dando algo más de cancha. Como resumen, una joya muy interesante que cualquier amante de los rpgs tendria que probar y no se arrepentiría.
J'avais jamais mis d'évaluation à ce jeu et c'est une erreur car il mérite clairement une recommandation. Entre nostalgie et gameplay attractif. C'est un très bon rpg.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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