
Take control of the train which will become your haven on the rails. Collect resources, craft equipment, construct a cozy house on railway cars, and travel through the carefully handcrafted locations to explore the story of a zombie apocalypse world.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Russian, Thai, Ukrainian, Japanese, Hungarian, Simplified Chinese, Korean +7 more
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game does not start after first load. Continually crashes on startup. No fix in sight by dev. If there is, I've yet to see it. Very disappointing.
Honestly, overall, I love it. This game almost feels like it was made for me. I'm barely 5 hours in, and I'm fairly obsessed. Something worth mentioning before reading my "review". I haven't even left the starting area yet. I've been madly obsessed with outfitting my train before leaving. The crafting system will feel familiar to anyone who has played 7 Days to Die. It's almost identical. There is a pretty good spread for weapons and tools also. Enemy variety, even at 5 hours in, is pretty diverse. All in all, for the price, it seems like a pretty good deal if this genre of games appeal to you. There is... of course... one caveat to all of this: Inventory. I understand they're going for a somewhat "realistic" approach to this, but my experience is bottlenecked by the sorta ridiculous limitations on inventory. It's so bad that I find I spend more time running to my train, and back to my looting area, than I do actually looting. This isn't fun. Just saying. Running back and forth and back and forth and back and forth just to loot one area is joy-breaking. And if I'm totally honest, each time I have decided that I'm ready to log off, it's because I got bored running back and forth constantly emptying my inventory into storage, and then running back out. I realize I'm still in the starting area, but looking ahead at others comments, and videos, I can see that this isn't just a starting area issue. I'm not saying it ought to be a free-for-all. I'm fine with limits. But the limits in this game are a tad absurd for a game. SOOOOOOO... if I had one thing to pound into the devs.... MORE... INVENTORY... CAPACITY... especially at start.
игра класс,круто топчик обожаю игру бекста лега разраб тоже
12 hours in, and all in one day, This game by far is a wonderful experience so far. I love the blend of relaxing downtime building out your train and the high stress environment of collecting and killing zombies. The variety of enemies is welcomed and challenging moving through each map and discovering new zombies that have you approach combat in different ways. The atmosphere is well done for its graphics a little cartoonish but disturbing enough to still unease you in moments. The 7 Days to die inspired resource management and carry weight especially prevalent in the inventory system. The main attraction of the train base building is done excellent allowing for tons of customization to your forte and needs as you go along the rails, It really feels like Metro Exodus at points and i also think it derives inspiration from it. As far as i am loving it, i have a few little concerns mostly stemming to a horrible autosave feature, autosave should really apply to you sleeping in your bed but it does not. The carry weight function can feel challenging and fun planning your resource runs through the map, but also can be frustrating when having to build and constantly move back and forward from where your building to storage just to finish pieces you have up. I would also love to see a backswing for melee weapons as seeing one animation over and over does show its early access state. As it is In early access this game could be abandoned anytime, but it seems that the devs have constant updates usually weekly to monthly adding new content to enjoy or bugs that have been fixed. I give them high praise for doing this for 6 years so far. I hope a CO-OP mode is added in the future but this is a Sigle player survival at heart so i wont blame them if they don't. On sale i cant recommend this game enough it fills a niche that really can be expanded upon and just scratches my brain just right. I hope they keep at it, as even as a early access it feels like there is hundreds of hours of gameplay to be had. If you enjoy a no handhold, no yellow ladder survival experience with decently flushed out combat and some wonderful base building experience can safely say this game is for you
Спасибо Бэксту и Перпетуму за то что рассказали об этой игре)
Привет,игра зачет, правда. Как насчет того чтобы после релиза сделать версию в старом сттиле? типо в настройках или при новой игре выбирать стиль и можно сделать новых зомби (например пожарного) в стиле старых зомби
оч круто но нужен мульти плеер
A fun game but needs a lot of effort to eliminate bugs. I keep crashing on launching the game and exiting to the main menu. I can play 1 time out of 5 attempts to launch the game. I crash more than I play. A very buggy alpha.
игра топ за свои деньги вот вопрос как сделать звук тише общий испугался громкого звука от падения пола в особняке, разработчики сделайте пожалуйста общий звук игры, менять звук зомби и стрельбы можно а вот звуки как разрушения строительства нету
Конченное дерь-мо, а не игра, каждый шаг - новый баг, играть не возможно. Думал хорошая игра, а на деле бесполезная трата денег. ребят, ну реально, сколько уже игру разрабатываете, а толку ноль. Во первых при перезагрузке дублируется поезд и спавнишся в нем, во вторых пропадает звук и много чего еще
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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