
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 43.43/day in the week to Aug 27 → 56.14/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 147.5Kreviews | 97% | — | $46.7M |
| $19.99 | 10.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I first played with like no experience in platformers besides a few super simple easy ones. I thought I'd eventually get sick of it and quit but I never did. I never found myself blaming the game or getting mad even after dying thousands of times. This game was one of the best I've ever played and taught me a lot and next I'm gonna beat farewell :P
le ves el rifle a madeline 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Siempre he querido jugar Celeste y, después de tanto tiempo cuando estaba en oferta, lo decidí comprar y, pues... no me arrepiento de nada. ¡Qué juego más bello en todo: gameplay, banda sonora, dificultad y su historia peak! :´) 10/10 Lo recomiendo que lo prueben.
Demasiado bueno ,solo que me alegro de haber terminado este juegazo
really good game and obviously really hard
Best game oat
This game reminds me of someone's trunk
i have arthritis
非常好玩的2d跳跃游戏,也不是单纯的跳跳乐,其中的一些机制还是很好玩的,比如蹭墙、果冻、水母等等,能看出一些创新点。虽然很容易死亡,但是除了炼金,死亡基本没有惩罚,这方面比魂游好太多了。一个死亡让我越来越烦,一个死亡让我愈战愈勇。剧情方面,讲真的已经忘差不多了,感觉是很标准的一个剧情。 我现在卡5c了,还有6c、7c、8c以及9。本来想打个全成就的,但是实在跳不过去了。如果为了全成就去看攻略或者开帮助、这个成就也没意思,所以就先不玩了,等过一短时间,说不准就龙场悟道了。 2026.8.25(38.2h)
Es muy bello, sigue siendo mejor que varios AAA actuales y por ejemplo hoy mismo descubri algo que nunca le escuche a alguien más, sigue siendo buena idea jugarlo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.8M | 108.4K | 90% | $29.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $47.1M | 109.8K | 93% | $24.99 | |
| $46.2M | 72.8K | 93% | $19.99 | |
| $47.3M | 46.1K | 88% | $49.99 | |
| $47.4M | 92.9K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $480K | 892 | 94% | $19.99 | |
| $147.8K | 351 | 98% | $16.99 | |
| $17K |
| 48 |
| 96% |
| $14.99 |
| $134.9K | 284 | 86% | $19.99 |
| $126.4K | 357 | 94% | $9.49 |
| $33.5K | 181 | 77% | $14.99 |