
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 368 reviews with recorded playtime.
Reviews
Themes across 366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good game but chapter 9 made me say Farewell to my sanity
can confirm from personal experience that this game is very realistic, trans women can in fact double jump
This game was fine except for the beginning and the end. Of course, the beginning is a barrier to entry because of the high level of difficulty. The reason I mentioned the end is because of the 6 Bose? Battle. I experienced a boring and angry stage due to the repetitive pattern of shooting only the ball and laser. It was a very bad experience. But there's a good thing that most difficult stages aren't forced to go on, so you can move on. But even I, who was clearing all the B-side and collecting all the strawberries, thought it was very bad in chapter 6.
困难但有趣,复活机制友好,死亡试错并不使人恼火
神作好玩 但是作者是藏比
神作无需多言
Es un juego que lo estuve deseando hace tiempo y hasta hace poco lo pude descargar. La música, la jugabilidad, los niveles en lo personal no decepcionaron a pesar del paso del tiempo.
me like
this game raised my estrogen levels ( must play )
it's hard. embrace yourself
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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