
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 328 reviews with recorded playtime.
Reviews
Themes across 327 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es un juego que lo estuve deseando hace tiempo y hasta hace poco lo pude descargar. La música, la jugabilidad, los niveles en lo personal no decepcionaron a pesar del paso del tiempo.
I wanted to enjoy this game, and I can recognize that it's a masterpiece that will be enjoyed for years, but i can't help but notice how poorly designed it is. I think I'll start with the positives, so first of all, the pixel art and soundtrack is absolutely beautiful. This game's overall atmosphere is wonderful, and all of the artwork is absolutely gorgeous. Second, the game's just so damn addicting. The quick fast-paced movement and platform is extremely satisfying. However, I also think it is hard to ignore how frustrating this game is. And I don't mean it's too difficult-I think it has a great difficulty. I'm talking about how the game is awful at explaining mechanics and overall just clunky. I personally love high-level difficulty in video games, though I think there is a wrong and a right way to do it. A difficult game should feel fair towards the player, though still demand high amounts of skill. It should force the player to learn from their mistakes. In a well designed difficult game, the player should understand what they are doing wrong and think, "Oh, I messed up." when they lose. Playing Celeste, however, makes you feel like you're slowly bashing your head against a wall until the wall eventually collapses. Losing over and over doesn't teach the player anything, and instead just frustrates them. Many mechanics feel broken, and deaths feel undeserved. I enjoy how the game makes the player find things on their own, but some things feel flat-out absurd and unforgiving. I understand the appeal of Celeste, and I still have not fully finished the game, so my opinion could change, but as of now I don't think this game is for me.
jogo mto tuffo
好玩捏:-D
muito bom mas quero mais capitulos pls
Игра максимум тянет на браузерную убивалку времени
NB
krasses spiel
cweleste
absolute montanha
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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