
Inhabit a deeply-simulated science fantasy world and chisel through layers of thousand-year-old civilizations. Build a character from over a hundred mutations and cybernetics. The award-winning sandbox roguelike & RPG full of robots, deep lore, and sentient plants.
Modeled estimate, not a reported figure. How we estimate →
About

Caves of Qud is a Hugo Award-winning science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Do anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few.
RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind storyworld, layered on top of the simulation, all for you to explore. Live and drink, friend.
TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent.
RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience.
ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to.

Caves of Qud has one of the most expressive character creators of all time.
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a true kin descendant from one of the few remaining eco-domes — the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon.
Build your character out of:
Over 70 mutations — outfit yourself with wings, two heads, four arms, flaming hands, teleportation, the power to clone yourself…
Dozens of cybernetic implants (and more to find as treasure) — night vision, translucent skin, carbide fists, spring-loaded ankle tendons…
24 castes and kits from across the social order of Qud and beyond Moghra’yi, the Great Salt Desert
Too overwhelmed to build a character from scratch? Choose one of 9 preset characters and start your adventure right away. Then return to character creation when you are ready.

Play one of four modes:
CLASSIC — Like other traditional roguelikes, this mode has permadeath, meaning you lose your character when you die. Extremely challenging even for experts.
ROLEPLAY — Play it like an RPG. Save your progress at checkpoints located in settlements.
WANDER — Focus on exploration. Most creatures will not attack you, you don’t gain experience by killing, but you DO gain experience by discovering new locations and treating with legendary creatures.
DAILY — One chance with a fixed character and world seed. How long will you survive?

After 9 years of continuous development and frequent updates, Caves of Qud has finally reached its 1.0 release! Here are some highlights of what's been added for 1.0:
The last leg of the main quest
The new, fully graphical UI
Hundreds of visual & sound effects
Lots of polish & stability

Caves of Qud is a project of epic proportions that's been in development for over fifteen years, since 2007. It began as the science fantasy roguelike dream of co-creators Jason Grinblat and Brian Bucklew, who released the first beta in 2010. Since then, it's accrued a few more contributors who have enriched the project by helping to add visual effects, sound effects, an original soundtrack, a new UI, new game systems, new lore, and half a world of content. Caves of Qud has grown into a wild garden of emergent narrative, where a handwritten story weaves a path through rich physical, social, and historical simulations. The result is a hybrid handcrafted and procedurally-generated world that's alive in a way few games are.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un mundo de ciencia ficcion lleno posibilidades e historias locas para montarte tu roleo mazmorrero y perderte durante horas viendo como cuando por fin consigues alejarte de los babuinos, te infecta una seta y tus manos se convierten en miles de bocas pequeñitas que te murmuran... con lo que ya no puedes llevar tu arma y al cruzarte con lo que parece una piedra, resulta que no es una piedra y te revienta. Recomendable 100% Funciona perfecto en Steam Deck.
Wonderfully non-linear without having to lean on AI to conjure up slop content. Hopefully Caves of Qud achieves legendary status on par with other fantastic pixelart games like Factorio or Terraria. A must play. 10/10 - Would Recommend.
killed my evil twin and then immediately ate his face 10/10
So much fun! It's like if someone took the best elements of Nethack, Dwarf Fortress, and Fallout 3 and then combines them all together in an amazing open world rogue-like. It has a bit of a learning curve but once you understand the mechanics and how it works, it's amazing. The only bad thing I have to say about this game is that it's insanely addictive, lol
my mind has been sundered and my head has exploded. Buy game about drinking water and walking in different puddles. 10/10
very niche
This game was very unexpected. If you've ever played Elona back in the day, it's very much like that, but more accessible and less frustrating. Still frustrating though. I play on roleplay mode but even so I die so often. I can't seem to find a method to level up safely, I always end up swarmed by monkeys or tortoises. Those damn invincible tortoises. But I really like how you are really in control of your build. Skills are not a big thing in this game, it's actually more about your mutations and attributes, at least for the non-robot species. You can focus on whatever you want. I made a" survivalist" character all about guns and improvising. Scavenging for spare parts to make ammo or weapon mods. Proficient in everything but never specialising. Controller support is... Ok... It's really designed for mouse and keyboard. My hands hurt because almost every action is a combo button (for example LT + direction + A to interact. RT + direction is moving...) It's not the kind of game that you "beat". It's the kind you come back to week after week for a new idea just to see what happens. Ugly AF game though, maybe there's a mod for that...
I have 10 hours of gameplay and can already tell that this game is very special. Sandbox RPG with vibes from the old times. Insanely deep mechanics that are simple to grasp but seem to take a long time to master, which is exciting. Lots of replay value.
Its hard game, but I will beat it! I guess... I think so... help....
흥미롭군
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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