
Inhabit a deeply-simulated science fantasy world and chisel through layers of thousand-year-old civilizations. Build a character from over a hundred mutations and cybernetics. The award-winning sandbox roguelike & RPG full of robots, deep lore, and sentient plants.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.11/day in the week to Aug 4 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Caves of Qud is a Hugo Award-winning science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Do anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few.
RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind storyworld, layered on top of the simulation, all for you to explore. Live and drink, friend.
TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent.
RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience.
ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to.

Caves of Qud has one of the most expressive character creators of all time.
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a true kin descendant from one of the few remaining eco-domes — the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon.
Build your character out of:
Over 70 mutations — outfit yourself with wings, two heads, four arms, flaming hands, teleportation, the power to clone yourself…
Dozens of cybernetic implants (and more to find as treasure) — night vision, translucent skin, carbide fists, spring-loaded ankle tendons…
24 castes and kits from across the social order of Qud and beyond Moghra’yi, the Great Salt Desert
Too overwhelmed to build a character from scratch? Choose one of 9 preset characters and start your adventure right away. Then return to character creation when you are ready.

Play one of four modes:
CLASSIC — Like other traditional roguelikes, this mode has permadeath, meaning you lose your character when you die. Extremely challenging even for experts.
ROLEPLAY — Play it like an RPG. Save your progress at checkpoints located in settlements.
WANDER — Focus on exploration. Most creatures will not attack you, you don’t gain experience by killing, but you DO gain experience by discovering new locations and treating with legendary creatures.
DAILY — One chance with a fixed character and world seed. How long will you survive?

After 9 years of continuous development and frequent updates, Caves of Qud has finally reached its 1.0 release! Here are some highlights of what's been added for 1.0:
The last leg of the main quest
The new, fully graphical UI
Hundreds of visual & sound effects
Lots of polish & stability

Caves of Qud is a project of epic proportions that's been in development for over fifteen years, since 2007. It began as the science fantasy roguelike dream of co-creators Jason Grinblat and Brian Bucklew, who released the first beta in 2010. Since then, it's accrued a few more contributors who have enriched the project by helping to add visual effects, sound effects, an original soundtrack, a new UI, new game systems, new lore, and half a world of content. Caves of Qud has grown into a wild garden of emergent narrative, where a handwritten story weaves a path through rich physical, social, and historical simulations. The result is a hybrid handcrafted and procedurally-generated world that's alive in a way few games are.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 95% | — | $12.1M |
| $23.99−20% | 297ratings | 80% | #259 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥ you, and I'll see you tomorrow.
Awesome game. Took me a few goes to get into it (turn-based everything, line of sight stuff, getting used to controls and shortcuts) But this game absolutely rocks. The story and the world are amazing so far, diversity of combat and builds/roleplay is awesome, factions system is sick (kinda like New Vegas?), proc gen world is cool. Get it, stick with it, love it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏是好游戏!就是文本里太大了赶紧把官中端上来吧🤡民间汉化对于剧情党很多没翻译的有点儿不全🎮
Move slowly. Immerse yourself in the world. Look at everything. Read everything. Where there is one enemy, there is likely 37 more just around that dark corner. Your base is wherever you decide to plop down a chest you found in a dungeon. Evil Twin should really be called Evil Gang because, like a can of Pringles, once you pop you just can't stop. Fire your frickin' laser, but only if you have a torch. Rust is a problem. Liquids are a problem. Animals are a problem. Plants are a problem. Air is a problem. Everything is a problem. Baboons won't attack you if you wear a bloody necklace on your arm which is definitely where you would put a necklace. You can share a drink with a now friendly baboon, but be careful, because now everything you give the gift of sentience to hates you. You give a chair a soul and somehow it knows you shared a drink with a baboon and it is none to pleased. Look... I don't know what the hell this game is about but I'm totally enjoying it.
Seth did not lie.
Caves of Qud é VICIANTE! (CUIDADO!) HAHAHA!!! Comprei com certo receio, devido a sua complexidade. Mas devido a isso que se encontra a real beleza deste game, pois lhe garante uma imersão absurda! Mesmo com esses gráficos retrôs dos anos 80, achei genial. Caves of Qud lhe oferece uma verdadeira experiência de um RPG, com uma gameplay por turnos que lembram os clássicos Fallouts 1&2 e mapas criados de forma procedural, que garante rejogabilidade. Você pode fazer o que quiser neste mundo, mas claro, assumindo as consequências posteriores hahaha! Você pode ser tanto um mutante quanto um humano com apretechos tecnolõgicos. Mas o mais legal mesmo é jogar como um mutante, na minha humilde opinião, pois vc pode criar uma criatura insana e OP! Mas não contarei muito, pois o mais interessante é vc mesmo criar e descobrir por si só. Cave of Qud é um RPG fabuloso, rico em conteúdos e liberdade, lhe fará perder horas fácil. Sei que o texto aqui já esta grande, pois poderia "falar" por horas deste jogo, mas caramba, esse jogo tem muito conteúdo! kkkk Enfim! Se curte um RPG denso com alma oldshcool, Caves of Qud é o jogo certo, se não for o melhor desses últimos anos! Esse jogo é uma obra prima! A única coisa negativa em relação a este jogo, é que, infelizmente não tem o idioma português brasileiro! É muito triste, pois o charme desse jogo são os diálogos e a leituras de todo o layout. Espero que futuramente a força dos BRs neste jogo seja reconhecida, pois merecemos isso! Tirando o problema de não ter o PT BR, Caves of Qud é uma OBRA PRIMA! Live and drink!
I wish I could give this a neutral rating instead of positive or negative, but I can't, so I guess I'll go with positive just because I'll probably keep playing it. Before I get into the actual review, I want to go over a few things: I'm not googling or looking up any information at all on this game, because that's how I play roguelikes. (When I first played Moria in ~1987, I had to figure out everything on my own and I've kept it that way since.) I've only played as a mutated human and have never played as True Kin. (I vaguely recall being told that true kin aren't worth playing at some point.) I also only play in classic mode. I've also only ever started in Joppa. Onto the actual review: At first, this game seems really interesting. But I feel like it gets repetitive and does so quickly. Every run feels very samey. I was hoping for more of a Dwarf Fortress-style procedural generation, but the world appears to always be almost exactly the same every time. The individual screens you traverse seem to be randomly generated, but the world map is identical every game. So, bodies of water might be in a different spot or a different shape, but it really doesn't feel very different. The graveyard north of Joppa will be different, but it's always there and it's always near a statue that gives you a quest. I was hoping everything would be totally random every game, but that is not how it goes. There's a lot of options for character creation, but I tend to pick multi armed melee fighters because I'm convinced they should be very powerful if I can build them right. This makes all my characters feel samey, but I'm willing to admit this is probably my fault because I pick the multi arm mutation almost every single game and build around that. 4 weapons and 4 bucklers on my arms seems like it should be unstoppable, but it doesn't seem to be. (I also almost always take night vision so I don't have to waste a hand holding a torch in the dark.) This isn't necessarily a criticism, it's just how I do things currently. (I did try doing a more mental mutation based build once and died very, very quickly so went back to my multi arm build.) There doesn't seem to be any variety of weapons, basically just bronze, iron or steel weapons in the standard fantasy game varieties. (long and short swords, axes, hammers, etc.) You can occasionally find something that gives you reputation with a specific faction you won't run across at any point in the game, so I don't see the point in using those unless their stats are better than what you're already using. Armor wise, I've only ever run across leather armor, furs, etc. Very low powered stuff with armor of 2 or less. There has to be better armor out there, but damned if I can find it. Quests all seems to be procedurally generated. I was hoping there's be some kind of main quest, but there doesn't appear to be. I originally assumed the girshling quest would be the start of a main quest (since it's always there and always the same), but it seems to end after you bring the corpse back and doesn't give you any other quest. This seems like a gigantic missed opportunity. The other issue I have is you can't really go very far from Joppa or you get killed instantly by whatever you find. I found a quest that was three "squares" (on the overland map) away and died pretty quickly once I got there. And I wasn't low level, I was level 8 by that point. This is the way all my games go, pretty much. Do the initial girshling quest, try to move away from Joppa at all and you die immediately. It feels like I'm doing the same thing over and over and it's getting kind of boring. I feel like if I could ger more than a few overland-squares away from Joppa, this might change. I imagine I'll probably play more of it, so I guess it gets a thumbs up. *Edited to add:* I'd like to add that there are things I like about this game, I should have mentioned those, too. The randomly generated books are cool. I'm a dumb sucker for procgen and eat that stuff up. The combat is fun and has some strategy. I think the Evil Twin defect is amazingly fun and adds a lot to the game in terms of strategy. (I take it almost every time.) The game seems like it should be amazing and I think one of the problems is I just don't fully understand it. For someone who has played a LOT of Nethack, CoQ has some great features like auto explore that I wish some of the older roguelikes I play had. I want to be clear that I _want_ to like this game, which is why I'm continuing to play it.
If you have any semblance of whimsy this game is for you
Yeah I probably shouldn't have bought this game. I'm approaching 100 hours. It took me probably 50 to realize there was a story. I think I've now partially completed the third quest in that line? I still don't know what I'm doing but I can't stop thinking about this game, I'm so obsessed. It's clean, deep, rich, all the good things. I noticed I didn't **enjoy** in terms of "I'd want to listen to this later" the main fighting theme from literally the single clip I watched, so figured I didn't need to bother to buy the soundtrack. Big mistake. I wake up with the songs for Dulep and Grit Gate's enclave or whatever in my head. I was so distressed and confused by the time I got there, when that music kicked in, I could cry. I haven't heard any of the other songs, really, so I am excited to hear more! Related - I jumped into this after watching the trailer, at which point I was like "yeah when I have cash and there's a sale, I'm here." I'm not GOOD at games, but I can get into playing games pretty easily. I *struggled* with this one. I think mostly it was that I've never played this kind of game on a Deck before, so just a learning curve. I haven't played Dwarf Fortress or the other games folks were saying were similar to this one, though, so maybe it was just getting used to the style? Or re-used to it? On Mac, a lot of the keys you'll need will not be there, so you'll have to do a lot of manual mapping. Otherwise, yeah, fantastic game. I will easily be clearing a hundred hours on this one. I thought it might not be worth the price based on the very limited pixel graphics, but this one definitely has a "still waters run deep" kind of vibe. I'm playing on roleplay because I like enjoying my games and I do not enjoy misery while I learn, which is great. I think I'll probably try the one-life mode at some point, but I really do just want to enjoy the story for now!
it's like australia but real
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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