
Run, jump, shoot, fly and explore your way through a massive action-adventure reminiscent of classic 8- and 16-bit games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its so awesome how getting hit once will ruin your entire game
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i want both quote and curly so bad im foaming at the mouth
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the greatest games ever made, and everything including the tools for its development were made by one person. i for one hope to one day be as great as daisuke thank you for this adorable game.
Cave Story+ propose des graphismes rétro-pixel. Le style 2D paraît simple au premier abord, mais chaque environnement regorge de charme : les grottes mystérieuses, les villages Mimigas, les zones mécaniques ou encore les laboratoires inquiétants. L’ambiance visuelle est cohérente et parvient à nous transporter dans un univers unique malgré sa sobriété. Certes, les sprites et décors peuvent sembler datés face à des productions modernes, mais leur authenticité et leur personnalité compensent largement. Les musiques sont tout simplement top. Elles accompagnent chaque moment fort du jeu : mélancoliques, épiques ou entraînantes, elles marquent. Même si les effets sonores sont simples, ils participent à l’identité du titre et contribuent à renforcer l’immersion globale. Le gameplay est assez riche pour un jeu de ce type. Exploration, plateformes précises, combats nerveux et armes évolutives : chaque mécanique est bien pensée et rend l’expérience fluide et captivante. La montée en puissance grâce aux armes qui se transforment en fonction des bonus récoltés ajoute une dimension stratégique. L’équilibre entre exploration, action et narration est parfaitement maîtrisé, offrant un rythme qui ne faiblit jamais. Le système de jeu demande un petit temps d’adaptation, notamment pour s’habituer aux contrôles parfois exigeants dans certaines phases de plateformes. Mais une fois en main, c’est un plaisir constant. La difficulté est bien dosée, oscillant entre des moments accessibles et des passages plus corsés qui demandent concentration et persévérance. L’histoire de Cave Story est une véritable surprise. Derrière des graphismes simples, se cache une intrigue touchante, remplie de mystère et de rebondissements. Les personnages, notamment les Mimigas, marquent durablement, et l’évolution du récit pousse toujours à aller plus loin. Certaines décisions influencent même la fin de l’aventure, offrant une profondeur inattendue pour un jeu indépendant de cette époque. La durée de vie est plus qu’honorable. Comptez entre 6 et 10 heures pour terminer l’histoire principale, mais bien plus si vous explorez toutes les zones, découvrez les secrets et visez les différentes fins possibles. La rejouabilité est réelle grâce à ces variations et à la richesse des armes et du gameplay. Comme beaucoup de jeux indépendants, Cave Story+ n’est pas exempt de petits défauts. Quelques passages de plateformes peuvent sembler frustrants, et la difficulté peut décourager certains joueurs. Mais avec un peu de patience, ces obstacles deviennent autant de victoires gratifiantes. Cave Story+ est un monument du jeu indépendant. Véritable pionnier de la scène indé moderne, il a ouvert la voie à une multitude de jeux en prouvant qu’un seul créateur pouvait offrir une aventure riche, émouvante et marquante. Je vous souhaite une belle aventure dans les profondeurs ;)
pupy
Finalmente el papá de los Indies del cual Nicalis apenas lo compro lo uso como trapo viejo, llego con su update de consolas para quedar a la par, incluyendo CO-OP, JukeBox, sistema de iluminacion (bien meh en comparacion a la version de la comunidad), y hartas cosillas mas PD: Murio traduccion al español hasta nuevo aviso
👍
i can finally write this a good review. nicalis has finally given it the respect it deserves with the most recent update. this is one of the best metroidvanias of all time. the story is adorable, the gameplay is incredible, the challenge is fair and there are multiple endings. some of the secrets can be a bit cryptic but if it means that much to you it's easy to follow with a guide. this game is a must have for anyone that enjoys retro games or metroidvanias.
I'm going to try and keep this as level as I can. Story's pretty good, if a bit disjointed. You're thrown in as a guy with no idea WTF is going on and have to pick up the pieces as you go, no complaints here, it works pretty nicely (though a little cliche, but hey I ain't complaining). Platforming of *most* of the game is pretty alright, nothing to write home about as far as platformer games go but nothing super awful either. Some sections have some *interesting* design choices (worst example: in the most difficult platforming section of the game, the level designer decided to not only cover everything in spikes that do a fifth of your max health, but also remove all your weapon's upgrades, fill it with enemies, AND have both a boss fight AND a corridor of insta-kill crushers all in sequence with zero healing or save points between), but most of the game's pretty well put-together. But, all that aside, in my opinion the *entire game* is let down by its piss-poor controls. It's meant to be a precision platformer (or, feels like it based on platform-segment design) and yet every movement you make has an entire character's-length of "slide" after you release the controls, making actual precision aiming for jumps, falls, or even the simplest of "walk towards the edge" movements far more complicated than they should be. It felt like I was fighting the controls more than I was fighting anything else, and persisted throughout the entire game. Got to the point where I was nearly at the end of the game, and realized I just... wasn't having fun any more, and hadn't been for about half my playtime. It's the most frustrated I've ever been, and that comes from somebody who plays Noita to relax and did Hollow Knight's "Path of Pain" for fun...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5K | 19 | 47% | $14.99 | |
| $706.7K | 6.6K | 90% | $4.99 | |
| $163.3K | 433 | 85% | $20.00 | |
| $157.6K | 492 | 88% | $7.49 | |
| $12.4K | 64 | 88% | $9.99 | |
| $1.8K | 16 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 2.8K | 77% | $34.99 | |
| $3.3M | 4.2K | 77% | $24.99 | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $3.3M | 2.8K | 79% | $59.99 | |
| $3.3M | 7.4K | 93% | $29.99 | |
| $3.3M | 8.3K | 86% | $14.99 |