
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really neat, feels like a lot more depth than i was expecting. works great thru proton.
Fun game with an interesting take on tower defense. A bit too slow and meandering for my tastes though, but I did enjoy it for a while.
너무 지루해서 튜토리얼을 못 넘어가고 있습니다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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好玩
Good ♥♥♥♥, base building + city management + tower defense. Requires some trial and error on higher difficulty but that is intrinsic to all good tower defense and city management games.
Очень классная стратегия с возможностью строить свои строения (защитные)
Very solid, tight, RTS-builder-TD hybrid.
Great game. I've only been playing the story so far, but have a good 20 hours in it and can confidently say that this game is unique, the devs put a lot of love into it, it lets you be creative, has a great difficulty curve (been playing on hard so far and it's just right) and is just fun. Building a tower/fort/castle to bring out the best of your units' abilities is just great and the fact that you can save your builds as blueprints to use later is a fantastic QoL feature. The base managing and building as well as resource building I like a lot more than in other games. I think it's because the interdependence of resources just clicks and you can feel the impact of everything you do. Progress in that regard feels challenging but manageable. In story mode and I suppose in the sandbox modes you have a certain amount of time until enemy waves appear, yet it doesn't stress you out much, because you can just pause, plan ahead your next steps and just build while paused. It feels great to barely have achieved your plans, or only some of them, position your troops and just fight it out. Either you fail and can basically reload to a point before the wave, adapt and try again or succeed, look at how it went and adapt accordingly. Sometimes you have to give up a position and move to a different one. Tactically it is somewhat simple, but has a decent amount of depth due to all the interlocking systems. I should also mention that you have sort of a 'hero character' which can unlock abilities that you can manually cast during fights. Don't listen to reviews saying it's too hard, it's not. Like I said I'm playing it on hard on my first playthrough and I'm doing fine. Occasionally I had to learn a lesson and restart a level, but there are also the difficulties story, easy and medium, as well as very hard, so there should be something for everyone. Is it without fault? No, for example managing the different height levels of a structure can be very finicky, such as putting units in the middle of a building, but at the same time the devs tried to mitigate these problems, only partly successfully. (Letting you select units by clicking on where they are headed is a fantastic feature btw) I really appreciate the originality of this game. If you like building things and then throwing them into action, this is a game for you. If you like tower defense games or RTS, you might also enjoy this. I can't really say how it is in terms of longevity, but the 20 hours I've spent so far were superb and I intend to at least finish the story and play around with the other game modes afterwards. I certainly got my money's worth already.
Ich habe mir vom Game mehr versprochen als es halten kann, die Grafik könnte man schöner gestalten, die Mauern wurden immer durchsichtig, mögen machen gut finden, ich empfand dies nicht so. Man kann ja die Karte drehen, da brauche ich keine durchsichtige Mauer. Vor allem war es mit teilweise etwas unklar, wo bin ich wie weit mit den Mauern, es sollte da eine Option geben, Mauern durchsichtig anzeigen oder halt nicht, doch leider fand ich keine Option. Auch gibt es bereiche wo man nicht laufen kann, die aber wie Erde aussehen, da fände ich Wasser sinnvoll, wo klar sieht, da ist Wasser, da muss man eine Brücke bauen. Die Einheiten & Monster wurden recht simpel gestaltet, da ging Stronhold schöner ins Detail, wobei mich dies nicht gestört hätte, wenn der Rest gepasst hätte. Das Spiel wird gerne mit Stronghold verglichen, nur da hat man überall die Möglichkeit sich das Spiel einfacher zu machen mit mehr Einheiten usw. Wenn man noch an dem Spiel arbeitet könnte dies durchaus noch besser werden, doch zu diesem Zeitpunkt war ich enttäuscht, daher keine Empfehlung.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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