
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
grteat
超喜歡
Fun title if you're into base defense type of games. I only did the campaign since it was the only thing I was interested in, but I enjoyed the wall and base building, even though I probably did waste a lot of time not using blueprints as much as I could have. There's probably a lot more replayability in the other modes offered like Endless or Skirmish, but I can't comment on those since I'm not really into them in this genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
书页互动有问题左右键单双击都没用,偶尔重启游戏就好了。建议改为绑定在主角身上的互动按键就完事了。
IRL time moves so fast when playing this.
Fun game, but the building mechanics could use some improvements. It would be great if they provided more prefabs so I can instant build wall stacks instead of fiddling with stupid placement, only to realize I forgot the damn door and had to remove everything. And the stair building? Absolutely abysmal. Update: Yep, my bad! the Steam Workshop solves all the building issues!
キャンペーンモードをクリアしたのでレビューします。 とても面白かったです。 ゲームとしてはStrongholdとかAge of Empiresの様な印象です。 石壁を積み上げるのはMinecraftの様です。 キャンペーンモードはステージ攻略型で、ステージごとにリソースは独立しています。 ステージが始まったらまずは資材を集めて、施設を建て、ユニット(兵士)を生産し、石壁を積み上げて、敵の襲来を迎え撃つ、という流れになります。 昼間に準備して夜に迎撃する。この夜がステージごとに3回、4回やって来るウェーブ制となっています。 ゲーム内の説明によって、セーブ&ロードがゲームシステムに組み込まれているのは特徴的です。 敵はボス以外は近接攻撃のみ。味方は遠距離攻撃のみ。 そのため石壁は基部だけが敵の攻撃に晒され、基部が崩れるとその上に載っているブロックが崩れるという仕様です。 投石器の攻撃で城壁の上部がボロボロに、ということは起こりませんが、夜を乗り越えた後の崩れかけた石壁を眺めるのは楽しいですね。 石壁は積み上げる高さによって段階的に強度が増す仕様となっており、7段積んだ上にマーロン(鋸壁)を乗せると最大強度の壁になります。 最上部を外側に張り出してそこにマーロンを乗せる造形をすると、マーロンによる強度上昇効果が得られないのは残念に思いました。 ユニットは低位置ユニット、高位置ユニット、超高位置ユニットの大分類があり ・低位置ユニットは高低差4m以下が最適 ・高位置ユニットは高低差5m以上が最適 ・超高位置ユニットは高低差10m以上が最適 という特徴があります。 ユニットに適した高さ、石壁の強度、石材の節約の観点から、石壁に窓を付けたり、一段高い塔を作ったり、といった具合に実用と美観を兼ねた造形になりやすいです。 ただし実用を突き詰めるとナンセンスな見た目になるのは、まぁあるあるでしょうか。 また、雨が降っているステージでは雨避けを設置しないとユニットの命中精度が下がる、という仕様があり、これも実用と美観を意識したものの様に思います。 昼間に準備して夜に迎撃する。 敵の侵攻ルートを予測して防衛線を作り、実際にそれを試してみる。 うまくいかなければセーブ&ロードを繰り返して試行錯誤する。 石壁を積み上げるのが好きな人にとってはとにかく面白いのではないでしょうか。
Qualità impressionante, che mette in imbarazzo diversi titoli AAA; è uno strategico molto interessante che ricorda Stronghold. Costruisci il tuo insediamento con una economia semplice ma non generosa (per cui ha senso scegliere cosa costruire e cosa migliorare), diversi livelli di ricerca per nuovi bonus ed edifici da costruire per avere unità specifiche. La parte di costruzione delle mura è molto curata ed è qualcosa che non si è mai visto prima (bisogna costruire dei veri muri, con accessi con le scale, ponti, con limiti su quanti pezzi possono essere sospesi; quindi niente piattaforme volanti). Più è alto il muro, più vita ha. Ci sono diverse modalità nella campagna (e.g. costruzione, tower defense, esplorazione) che corrispondono a tipi di missione diversi. Nelle missioni di costruzione c'è un ciclo giorno notte; di giorno si esplora la mappa per risorse ed obbiettivi secondari, e si costruisce; di notte ci si difende contro le numerose orde di nemici. Essere sconfitti non vuol dire ricominciare da capo: il gioco ricontestualizza in-game il sistema di salvataggio rapido, permettendo di ricominciare dalla giornata precedente o da una "ancora temporale" impostata a mano. Le unità hanno abilità attive e passive, quindi oltre al "macro" c'è anche un blando "micro" da usare per sconfiggere le orde. Nulla di pesante però. Vale la pena notare che il gioco non ha mostrato bug, è molto stabile ed ha diversi tocchi di classe in termini di UX e game feel che ti aspetteresti da giochi molto più blasonati. Veramente una bella scoperta. Complimenti!
很喜欢这种模式
全靠人来防守,人却又有各种限制,兵种能造的很少,升级到三本才25个人,难度很大,尤其是战役的时间难度越高时间越短,石材目前挡不住怪物的进攻,又不能不防守,还没琢磨好怎么守才是最好的办法,不过还是很好玩的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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