
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What bugs me most is how the voice actors speak in English, but anything related to the lore is in Spanish(?) and pronounced in such a profound different way than English. It just gets really annoying to hear entire sentences in English and then suddenly the lore names aren't pronounced in an English accent. It makes no sense. This game would've been better off being entirely in Spanish with subtitles. This one thing made me entirely disinterested in the campaign story cause it keeps coming up. Besides that, the gameplay is slow. I've spent more time building things while having the game paused, than actually interacting with the world they've created. Some mechanics also just do not feel enjoyable; like the oxygen meter where you have to put oxygen producing buildings at high elevations. I already have prerequisites to make my army, why add another (oxygen)? It doesn't add any element to the game that makes it more fun to play. It rather just becomes a chore that you have to fulfil, making it harder to play in your own way. The premise sounded nice; to build your own fortification out of separate blocks, but it quickly becomes stale. I would prefer playing "They Are Billions" over this game any time, they are very much alike. The game was on my wishlist for quite a while and I've let many sales pass by, until I decided to try it. Would've been better off keeping this one on in the store...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Konzept ist grundsätzlich sehr interessant - aber leider nicht gut umgesetzt. Das gesamte Spiel fühlt sich extrem zäh an. Lasst die Spieler doch einfach bauen, sich auf die nächste Welle vorbereiten, die Wirtschaft aufrüsten und Einheiten ausbilden. Aber nein, alles ist extrem limitiert, langsam, anstrengend und damit einfach wenig befriedigend. Das Spiel hätte so viel mehr und deutlich besser sein können, scheitert aber am eigenen Anspruch das Szenario so bedrohlich wie möglich und damit "realistisch" darzustellen. Statt dem erhofften Gefühl für die gefährliche Welt stellt sich allerdings eher Frust ein.
This game is a beautiful mess. RTS, Tower Defense, Colony Sim, Base Builder, and more. The game hints at brilliance, the only problem is like a brilliant child who has signed up for everything it has ended up being a B- student when it could have been an A+ if it had taken fewer electives. Each area of the game the different pieces don't always fit together well and feel disjointed. There are certain areas of the tech tree you just never get too. The well built buildings you see in clips are far to resources wasteful to build, though you'll likely splurge on an indulgence here or there. I think there is a version of this game where everything could do everything super well, but I suspect they didn't have the man power for it. Though I don't know much about how Digital Sun is set up so I could be wrong. That said if you think you might enjoy the game It's worth picking up especially on a sale. If I heard Cataclismo 2 was coming out I'd be excited.
a mild not recommend. i enjoyed the demo a lot (played about 6 hours of it), but didn't ever really enjoy the actual game. campaign was really bad (poor story, VO, balancing, etc) and given that only 2% of people complete the campaign according to achievements, I'm guessing most feel that way too. However given that "They Are Billions" also has a terrible campaign, but a fun scenario/open game i thought Cataclismo might be the same thing here -- it wasn't. For the good: The building concept is pretty interesting and it wasn't as cumbersome as i thought it would be. Bad: pretty repetitive, maps are really small for the most part, and there's no depth. At my skill level for this type of game I find "They Are Billions" to be really hard, but I found Cataclismo to be extremely easy.
A good, flawed game. A lot of strange design choices. Polished though, with a sleek art direction. If you've played They Are Billons or Age of Darkness adjacent games, and you liked it, then you might like this as well. But it really doesn't add much to the genre. 7/10
It's an ok game on sale, but not full price. The campaign is okayish, but feel rushed in the later missions. It feels like they took the time to present all the mechanics, units and building pieces and somewhere down the line they realized that they should end the story in 3 missions. Wish it was a bit more fleshed out and had more missions to learn about the story. There are a few units and the diversity is nonexistent. For a game about humanity on the brink of extinction it amazes me that humans haven't come up with all types of weird weapons to fight back. The building isn't amazing and the diversity in pieces is meh. The support system is annoying combined with the so little pieces it makes it a bad time trying to build some interesting structures.
[h1] Good Ideas. Meh application. [/h1] I really enjoyed playing through most of the story in Cataclismo, the lore and the voice acting is mostly what got me engaged and kept me playing. I think though the game is trying to do too much with how little it gives. You play a level very quickly with little development on the designing and troop management. I want to like it, but everything just feels slightly awkward to do. Especially just trying to build simple defences takes a lot of management when that shouldn't be the games focus. Would buy again, but only on a sale.
I love the general idea of making highly customized fortresses, but when something you spent an hour building gets destroyed, it's a major turn-off. There's some kind of blueprint system, but a bunch of the campaign missions don't let you use it, and most of the time you need a custom wall to fit the shape of the map anyways.
+BASE BUILDING +VISUAL STYLE -ENEMY VARIETY -STORY KINDA MEH -WEIRD DIFFICULTY JUMPS BETWEEN LEVELS AND EVEN WAVES WITHIN LEVEL
When I was a kid playing warcraft 3, I used to imagine warcraft 4 being exactly like this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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