
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
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Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the design part is fun, but the city management is a bit too restrictive. A lot of pieces are gated by the prosperity level and cannot be used right away.
画面不错,故事也可还行。考虑考虑以此为基础下一代做个联机游戏啊
Nooo...... když porovnam s They are bilion a Diplomacy is...... - tak tohle je hnuj. Lituju peněz,vědět to,tak to určitě nekoupim. Nechapu proč tu někdo chválí ten system stavění,je to nudný,zdlouhavý a naročny na suroviny.Aby zed byla pevna,je třeba jí hnát do vejšky (a to jako hodně pater aby vydrzela napor zakladnich nepratel aspon minutu,pri snadne obtiznosti) Potvory zbouraji spodní díl (a jdou cíleně na ten blok,kde stojí vojak) a celej sloup kamene i s vojakem na nem stojicim spadne.Je uplne jedno kolik bloku do vejšky to má,prostě to spadne. Těžba oxygenu.....to asi nepochopim nikdy,takže ani nebudu popisovat,co to je za chujovinu..potrebuju asi tak milion kamenu za minutu...tezbe je par kousku za minutu....no nebavilo mě to. Výše dvě zmíněné jsem hrál a byly nesrovnatelně lepší ve všech směrech. Toto....NEBRAT !
Очень классная стратегия с возможностью строить свои строения (защитные)
Si vous êtes amateur de jeu de construction, de tower defense et de jeu de gestion, juste : foncée ! Un petit jeu sans prétention mais qui tien ses promesses !
Overall a really good tower defense game with good gimmicks and story. Sometimes frustrating with how walls are placed and terrain needs to be destroyed before building properly but friction does make sparks.
I thought I would only play like challanges. Didn't expect much of the campaign, but it got me hooked. Brilliant!
Fantastic TD with a really cool and addicting building mechanic. The campaign is really solid, with a surprisingly interesting story. It also does a great job teaching the player most of the game's mechanics. This game also has a skirmish mode with some really challenging maps (I recommend trying these after completing the campaign) and a survival mode with a roguelike touch that makes it a great mode for those looking for more content over time. I will say, the best thing about this game is being able to build walls piece by piece. Even though at some point you will discover the "meta" wall, most maps do a good job forcing you to adapt to the terrain in order to have efficient protection. Also, having a premade builds tab helps with tedious builds like stairs and house compositions over time. I also really like that the game has RTS mechanics, but they know what to simplify so the player can focus on the meaningful stuff, like managing your economy, exploring the map for resources, combat, and building. One thing that can be a pain, mostly in the endgame (final maps/skirmish maps), is that the waves can change their route based on how you place your blocks. Although this can be used to your advantage, I honestly can only think of one map where this actually helped me, and even then, not by much, since some monsters can still stray from their route. For all the other maps, it only caused me frustration to build a cool wall only to realize that the route changed because of it. But honestly, this game is amazing and extremely fun if you engage with the building mechanic.
Qualità impressionante, che mette in imbarazzo diversi titoli AAA; è uno strategico molto interessante che ricorda Stronghold. Costruisci il tuo insediamento con una economia semplice ma non generosa (per cui ha senso scegliere cosa costruire e cosa migliorare), diversi livelli di ricerca per nuovi bonus ed edifici da costruire per avere unità specifiche. La parte di costruzione delle mura è molto curata ed è qualcosa che non si è mai visto prima (bisogna costruire dei veri muri, con accessi con le scale, ponti, con limiti su quanti pezzi possono essere sospesi; quindi niente piattaforme volanti). Più è alto il muro, più vita ha. Ci sono diverse modalità nella campagna (e.g. costruzione, tower defense, esplorazione) che corrispondono a tipi di missione diversi. Nelle missioni di costruzione c'è un ciclo giorno notte; di giorno si esplora la mappa per risorse ed obbiettivi secondari, e si costruisce; di notte ci si difende contro le numerose orde di nemici. Essere sconfitti non vuol dire ricominciare da capo: il gioco ricontestualizza in-game il sistema di salvataggio rapido, permettendo di ricominciare dalla giornata precedente o da una "ancora temporale" impostata a mano. Le unità hanno abilità attive e passive, quindi oltre al "macro" c'è anche un blando "micro" da usare per sconfiggere le orde. Nulla di pesante però. Vale la pena notare che il gioco non ha mostrato bug, è molto stabile ed ha diversi tocchi di classe in termini di UX e game feel che ti aspetteresti da giochi molto più blasonati. Veramente una bella scoperta. Complimenti!
Such a great game. This game is not for everyone, but if you like tower defense games, starcraft or love managing resources this is definitely for you. It takes a bit for me to realise exactly how to properly build, but once I did... Oh boy is this game amazing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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