
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cataclismo is fine. But I would not recomend it to a friend. Cataclismo very creatively combines 3 types of games: A Real Time Strategy (RTS), a Tower defense, and a builder. While all 3 components are fine, none of them ever really shine. Additionally the story and setting of the game are fairly bland and boring. RTS: 3/10 The RTS aspect of the game is fine but there are many superior games if you want to play an RTS. I found myself wishing to skip through this aspect of the game to play the others. It's just slow and boring and doesn't really tie in well with the building or tower defense aspects. Building: 5/10 The building is once again, fine. However this aspect of the game is very time consuming and doesn't really reward creativity. Blueprints are useful but if you place it 1 pixel off (the game does not tell you if blueprints can be successfully placed), the whole creation wont work and then you have scrap and redo the whole thing. Tower Defense: 6/10 The tower defense was... fine. The levels where you are focused on just building and positioning units were among the best. Once again, however other games simply do this better. Overall: 5/10 The game is fine, and its very interesting to see these 3 mechanics in 1 game. However, none of them live up to their potential. I would play something else if I were you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太难,即使是故事模式也难,资源根本不够用,啥也造不了,后面四个方向都来怪物,完全失守,我不明白,为什么资源这么少,少到造厂子都造不了,还有那个危险地块,里面明明有东西,但是不让我建造,也没搞清楚这里到底怎么办
A game I desperately want to see DLC for. It's very good, but it's not *quite* there. It's missing a certain amount of depth and complexity to add to it, be it more variants/possibilities/requirements for structures or base mechanics. It's... Good, it's just, hmmh. I wish there was more.
很少寫評價,玩了284小時~我覺得這個遊戲值得推介 。 建築,塔防,即時策略等元素都很有趣! 尤其是~生存模式 有roguelike 卡加剩,使每次玩都有不同。 可惜~到了第60天開始就會間中死機,到70天後就玩不了。。。 希望製作組能改善及優化! 學識用模組砌城牆,使流程加快很多! 提一提~如果資源收集建築的路線計算錯誤, 只要調教好視覺角度( 能見到多間資源 建築)Double click 其中一間 資源屋,再選擇 重新計算路徑就可以一次過重新計算所有 同種類收集資源建築路線。 建議: 1.請製作組多加幾種不同怪獸,巨大化,可飛行或從地下轉出來的。 2.生存模式每五關可以打一次不同Boss! 3.可以加一些天災,例如雷電 洪水 地震 等等。 4.隊伍可排列不同陣型。 總之買就對了!
Im sure there is a good game beneath here, sadly the building as often very clunky and unprecise making it more of a chore. Additionally there are still game breaking bugs it seems. Im straight up soft locked in a campaign mission and cannot continue. Sadly it is after the refund mark
jogasso demias
Raged about a new mechanic but now that I'm a changed man I can recommend this game
Please for the love of god, fix the enemy pathing and map layout in Old kingdom Game is fun, Old Kingdom is fun but jesus having the enemy undertake some bs cross map adventure to avoid my walls in this game of building walls is boring, extremely unsatisfying, frustrating and just makes me not want to play, As any walls I build are next to useless unless its either so close to the border I'm spawn camping or so large their is no physical way around it, which leads me to my next point which is that map layout in old kingdom is just plain bad, their extremely open with annoying mist rivers and spots preventing clean walls and chokepoints which combined with the frankly bs enemy pathing, means that your forced into building small isolated walls which the enemy will path around or making some massive ass wall that looks fugly as ♥♥♥♥ and is only possible on the second map which has too many resources and not at all possible on the other maps which manage to be just as open (to the enemy not to you) and give you no resources Speaking of resources the resource allocation is nonense on the second map by day 10 it produces so many resources I could be burning them while every other map is poverty central with how storage and cavavans work its slow and painful to expand
唯一的缺点就是不够玩,官方的挑战图也好玩,但是也不够玩;算上工坊也不够玩! [spoiler] 好吧,卫队过于超模导致猎人如鸡肋的平衡性问题也算一个 [/spoiler]
this is not a super long game but this i would considered more forgiving then they are They Are Billions. if you general like base building this one is fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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