
Castlevania: Lords of Shadow – Ultimate Edition is the complete edition of Castlevania: Lords of Shadow, a dark and vivid new re-imagining of the Castlevania mythology. It is the end of days and ungodly powers isolate the Earth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's like early Devil May Cry and God of War had a baby, but it came out with fetal alcohol syndrome.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
To be fair, the combat can be fun and the art direction is pretty good. But with that said: Frustration is the name of the game. 90% of your time you'll be platforming, doing terrible parkour (I swear to god, whenever I saw another series of glowing ledges, I wanted scream), solving frustrating puzzles, struggling with the controls, suffering the atrocious hitboxes or being diverted to totally random sidequests that add absolutely nothing to the main story (eff you, chupacabras) and some sections force you to slow down in order to complete a jumping section or some tedious quicktime event just to pad game time. This game tried too hard to be God of War and failed. The combat is satisfying depending on the enemies, but most of the time the monsters are just damage sponges and drag the fights for 5 to 10 minutes of cracking your whip in all directions until everything is dead. Also, the camera is TERRIBLE, which makes platforming even worse. The story is all over the place and has a very unsatisfying conclusion, even in the epilogue. My god, man, what a terrible experience. I forced myself to finish this game just so I can critique it fairly, but boy was it torture. Most of the time I was thinking "man this game sucks" or "man, this game just won't end". This is a terrible sign for any videogame. Seriously, just watch the story on youtube before commiting to this game.
Frustrating time waster of a game. Combat is okay but the enemies discourage most of your kit and moves. To give one example guard breakers are all at the end of combos - but doing a combo on a guarding enemy will get you hit far before you get to a guard breaker, even the shortest ones. Most enemies are programmed to punish you for being in the air too long, so you'll generally be forced to stomp down or use your helmet chop equivalent immediately. Area attacks have little to no hit stun on all but the first weakest enemy so using them is highly discouraged and will be punished quickly by enemies in spite of the skill list suggesting you use them for crowd control. I'm not sure why the chain kick from the air even exists - most enemies upper cut you for doing it even though it can only be used on those enemies. A lot of your kit is interesting but barely any of it works - the magic system does work quite well, and to some extent so does the focus system. But they are in service of a game that is railroading you into basic attacks and standing still and dodging. I'm confused why this is a generally well regarded game. Everything about it is just irritating. Then there's the titan bosses which are just a snore fest of waiting and trial and error. Oh, it looks nice and the story is fine, I'm not playing an unfun game for that though.
[h1]The Curse of the Lords[/h1] As someone who spent countless nights exploring the halls of Symphony of the Night, grinding through Dracula’s Curse, and falling in love with the classic 2D Castlevania formula, I approached Lords of Shadow with equal parts excitement and fear. This was the big 3D reboot. The one that was going to bring the Belmont legacy into the modern era. And you know what? It’s… [b]pretty damn good. Just not the Castlevania I was secretly hoping for.[/b] [h1]Whispers from the Combat Cross[/h1] The combat in Lords of Shadow is solid and responsive. The Combat Cross whip offers a good range of combos, and switching between light and dark magic adds variety to encounters. Platforming sections and light puzzles help break up the action, while boss fights are often big and cinematic. However, the camera can be frustrating during combat, and some sections rely heavily on quick-time events. Overall, it [b]plays more like a God of War-style action game[/b] than a traditional Castlevania title. [h1]The Price of Redemption[/h1] The presentation is genuinely fantastic. The environments are dripping with gothic atmosphere, the boss fights are large and cinematic, and Oscar Araujo’s score is an absolute masterpiece — easily one of the best in the series. Robert Carlyle and Patrick Stewart deliver performances that make the story feel like a tragic opera. There are moments where the game looks and sounds like a [b]big-budget gothic movie[/b], and I was here for it. The combat is satisfying too. The Combat Cross handles nicely, light and dark magic give you fun options, and some of the set pieces are genuinely memorable. I appreciated how they tried to weave in classic monsters while giving everything a fresh, darker coat of paint. [h1]Shadows of the Past[/h1] Here’s where the longtime Castlevania fan in me sighs. This is barely a Castlevania game in the traditional sense. [b]Exploration is linear[/b]. There’s very little of that beloved non-linear map traversal and backtracking that defines the series. The [b]platforming can be janky, the camera loves to betray you during fights, and the heavy reliance on quick-time events feels dated[/b] even for 2010. It’s basically “God of War in Castlevania cosplay.” Fun on its own terms, but it left me missing the soul of the classics. [h1]Final Session Notes[/h1] Lords of Shadow is a bold, beautiful, and flawed reboot. It has [b]incredible atmosphere, strong storytelling, and great music[/b], but it sacrifices a lot of what makes Castlevania special for a more mainstream action-adventure experience. A solid game that I can recommend to people who love cinematic action titles, but [b]only a good Castlevania game[/b] — not a great one. I’m glad it exists, I kinda enjoy my time with it, but I still crave that perfect 3D Metroidvania Castlevania that never quite arrived. Now if you’ll excuse me… I need to go replay Symphony of the Night to recover. [h1]Grade[/h1] Final Rating: 73/100 Breathtaking art, grand scope, and stellar combat successfully [b]balance out[/b] the aggravating fixed camera and clunky, outdated mechanics.
CHEIRA A ALHO, MADEIRA E PRATA SNIF SNIF É TO EM CASA
I remember not liking this one as much as the 2nd one on the 360 back in the day and I'd say that still stands. Basically every bad trope from 7th gen 3rd person action games are present here (bad camera, inconsistent difficulty, unclear puzzles/platforming, annoying checkpoint system, etc...) and you can really feel that it came out before the Batman Arkham games standardized a lot of things in the genre. Story is also a just a mid reinvention of in my opinion, the superior OG Castlevania games' story and I like the Netflix show's better as well. Play this if you have nostalgia for the Greek God of War games or Dante's Inferno, but just know that it kinda sucks by today's standards.
cara jogando 9 horas do jogo,nenhum boss até o momento, só esses lixos que dez minutos depois vira inimigo padrão do jogo,n curti muito o game, vou tentar insistir um pouco mais,dmc ainda consegue dar 10 a 0 nesses supostos hack´n slashs,fui testar tantos, na minha busca incessante de jogos com combate bom, e boss fightrs epicas,e ate o momento nada nesse jogo,vamos ver se o 2 tem, pq vi varios videos de chefes fodas no 2
Платформер з головоломками, і вториними елементами слешеру. Для мене ця гра стала розчаруванням, хоча я мав великі надії на неї як представника слешеру, так і через цікавий сетінг. Бойовка одноманітна і ніяк не розвивається протягом всього проходження, як махав хрестом з початку так і махаю хрестом всю гру, аналог двох різних девіл трігерів з дмс працює може на папері але в грі відчувається вяло і вторино. Ніякого різноманіття, ніякої нової зброї, немає нових механік щоб освіжити геймплей і ті самі бої, на середині гри вже душно було просто в черговий раз махати хрестом. Рядові вороги не вражають, якщо говорити за босів то вони всі по факту одноманітні, є звичайно титани - АЛЕ, ці бої для мене одне з найгірших що взагалі є в цій грі через непотрібний і бісячий платформінг. А вот сам платформінг і лазання по стінам це біль, керування максимально незручне, герой буває не реагує на те що ти від нього хочеш, хоча я грав на контролері. Головоломки не цікаві, може на початку ще нормально вони відбуваються, але потім їх стає все більше і більше і це набридає. Можу дати + грі за головоломку з шкатулкою в 9 главі, єдине що було цікаво зі всього. Сюжет я не можу обʼєктивно оцінити, оскільки мені вже було не цікаво і було душно на середині гри і перестав просто вникати в нього, і всі події в грі пройшли як мимо мене. Хоча як я казав раніше сетінг в гри шикарний, він неймовірний, тому мені дуже шкода що мене ця гра розчарувала, я не знаю тепер чи є сенс мені пробувати другу частину, я ще буду над цим думати. 4\10
臭狗屎
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