
Awaken with no memory and uncover the secrets of Castle Ruglia in this retro-inspired story adventure featuring puzzle-solving, exploration, and turn-based combat in a hand-drawn colored-pencil world.
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About
Banished. Forgotten. Trapped.
You awaken alone in an open field with no memory of who you are or how you arrived there. In the distance, a looming castle calls to you. Venture into Castle Ruglia, uncover its secrets, solve its puzzles, and piece together the truth behind your mysterious past.
Castle Ruglia is a story-driven adventure that blends exploration, puzzle-solving, and turn-based combat in a hand-crafted 2D world inspired by the charm of retro classics. Navigate hidden passages, unlock sealed doors, and uncover fragments of a larger mystery as you journey deeper into the castle’s halls.
Featuring a distinctive colored-pencil art style, Castle Ruglia combines nostalgic visuals with atmospheric storytelling and challenging gameplay.
Explore a mysterious hand-drawn 2D castle
Solve puzzles and unlock hidden areas
Discover the story behind your forgotten identity
Engage in classic turn-based combat
Experience a retro-inspired adventure with modern storytelling
Your purchase includes the first two chapters of Castle Ruglia. Future chapters and updates will be released through Steam as development continues.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The game started out good, it took a little getting used to understanding that I had to click on things to make things happen. The first chapter was easy enough and gave a few chuckles but at times it felt like the game was broke when I kept dying but it took a little patience and faith in my brain to figure things out. The fairy gives you cryptic hints that takes a bit of time to decipher but none the less I was happy to have her there. She doesn't give up too much info which is good if you want a challenging game. I would love to have her presence during combat though... The second chapter is more fun game play than story building and then things just took a turn unexpectedly towards the end and the chapter ended with a plot twist. I would like to see more story building on the third chapter. Also, it brought back memories of some old childhood games and that was nice. Also, the background music was a little loud. It would be nice to have a volume control. All in all, this game didn't disappoint me. Looking forward to see what the third chapter unfolds with the characters introduced in the previous chapters.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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