
*POW!* Join Henry and the Mosse family in a wholesome point-and-click adventure about cosmic evil, secret family legacies and growing up.
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Languages: English*, German*languages with full audio support
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[table][th] Review by [url=https://store.steampowered.com/curator/43642699-The-Adventure-Library/lists/] The Adventure Library [/url] - all about point and click adventures [/th][/table] Currently is a good time for point and click adventures. After Mutropolis and Encodya, I am already playing the next good one. Like the two before, it is also set in the future. And again, like in last year's good Willy Morgan and the Curse of Bone Town or this year's Encodya, I am playing a young hero. Henry Mosse is the 15 year old son of a space trading family, just learning the business from his attractive mum. Like all the games I mentioned above, this is another feel good game. Cheerful, humorous, colorful, no violence. And no adult content as well, just to mention it. You see the environement through the eyes of a boy who has a Death Star hanging in his nursery room and is more interested in the contents of his mp3 player than the order book of the family company. Like in the other games, Henry is confronted with a bit more serious problems during the game, but they are all still funny. Another coming of age story. The game is full of references, like a towel in the spaceship directly from Hitchhiker's Guide, or Hol, the ship computer, being extremely friendly but planning to destroy humanity in secret. The animations are a bit stiff, but you don't notice that after playing a while. All conversations and descriptions are professionally voiced. Cutscenes advance the story. Double click to run, a press on the spacebar shows all available hotspots, the inventory is available at the top screen anytime. You just click on an object to interact with it. Ultrawidescreen works fine, but with black borders on the sides. Is it a masterpiece? Yes, absolutely, but of course only for fans of the genre. It is again a polished point and click adventure, with mostly object-orientated puzzles and multiple-choice dialogues. It uses its own distinctive visual style and plays smoothly. At least mostly, because you cannot skip descriptions, which is a bit annoying when you click on an item for the third time and have to listen to the verbose description again...there is a click to advance option in the menu, but when I select this the text doesn't advance at all anymore. [u][b] Conclusion:[/b][/u] Charming point and click adventure in the tradition of the old Lucas Arts classics.
[h1]More interesting reviews on [url=https://store.steampowered.com/curator/33843777//] Fenol Baron Approves Curator Page[/url] [/h1] In my opinion, the game has several subjective flaws, but it copes with its main function much better - to immerse the player in the atmosphere of a dashing space adventure in the spirit of magazine stories of the 40-50s. Teenage Henry and his mother travel to different planets in their spaceship, get into trouble and find themselves involved in a terrible conspiracy, behind which is a sinister figure. All the necessary components for such an adventure are there - here you will find various planets with strange inhabitants, many interesting stories from the past, interstellar corporations, crazy inventions and a walrus. The plot is fascinating to follow, it is compact enough not to get bored, but at the same time it is quite good in overall duration. For me, the only small problem was that sometimes the game noticeably loses in rhythm, as if stopping in one place, but fortunately this does not happen often. The creators decided to creatively approach the issue of riddles in their game, making their solution non-linear. You can reach key plot points in different ways, even accidentally passing by some puzzles, which makes the gameplay very interesting, I have not remembered anything like that in adventure games for a long time. The puzzles themselves were created with a fair amount of creativity, it is clear that each of them was approached wisely, very often relying on intuition and understanding of the logic of the puzzle. It goes without saying that in an cheesy adventure there is a very large amount of humor (quite decent and suitable for all ages), interactions with a cunning and completely honest walrus generally cause incredible laughter throughout the game. In general, the absence of violence is a big plus for the game, making it possible to recommend it to a wide variety of players.
I was unsure about this one after watching the trailer. Nothing really stood out about it that caught my interest. I ended up getting it because of the point-and-click genre (which I love) and the nature of the few (3? 4?) reviews that were up. That said, I actually think it's great!! It has made me laugh out loud a lot of times and I have really really enjoyed my play time so far. There is a surprisingly lot of things to interact with (which I love) and I find I am really enjoying the art style! (It's a lot more thoughtful and detailed than you'd think). I love how many different areas there have been so far too. The voice acting is aces -natural and smooth; not stilted like in some games - and it's so much fun! The characters really come to life through their voices. Even the vending machine! ( I thought she was just great) I am not done yet - not sure how far I am from the end but I'm hoping there's quite a bit more to go - it's hard to tell from the few reviews I've read (also, as a note, I've left the game on some, so my current playtime is not accurate). If you are looking for a fun, relaxing, silly, immersive and pretty point and click game with just the right amount of adventure, this one's for you! I got this on a bit of a sale but having played it, I would have paid full price for it. Great job, devs!
[H1]AUSSIES... IN... SPAAAAACE![/h1] Henry Mosse and the Wormhole Conspiracy is a game that was on my radar for quite a while, and I am really glad it's finally out and I am able to play it. This is a lighthearted adventure game in the vein of The Inner World or Willy Morgan and the Curse of Bonetown. I had originally supported this game through a crowdfunding campaign which was unfortunately not successful, so I salute the developers for pushing through that setback and putting out such an enjoyable experience. The game is suitable for all ages, and while I enjoyed it as an adult, I would especially recommend it if you are shopping for children in the ~9-11 age range. The game follows a 15-year-old boy who works a planetary delivery gig with his mother, a former space explorer. Henry is a good kid, but a bit of a troublemaker, and he longs for adventure. One day, when his mother in on her way to a meeting with a shady businessman, he stows away and tags along. Hijinks ensue, and he eventually ends up as a fugitive, wanted by a nefarious intergalactic megacorp. The Mosse family seeks to repair a machine of great power that is capable of turning the tables on the evil rich folks and undoing the damage they have done. The actual telling of the story is a little choppy, but it's still not terribly hard to follow. The game's tone is light and humorous, but not specifically jokey. References to other IPs are kept to a tasteful minimum. The game's humor mostly comes from Henry's cheerful attitude in the face of intergalactic destruction and unchecked corporate greed, as well as a cast of colorful characters. We meet such characters as a pair of ultra-chill bouncers, a robot suffering from major party fatigue, an apathetic dragon, and a temperamental child-sized fruit fly. The game looks good, with the visual highlights being being the character design, and the animated comic-book style introductions to each chapter. The internal backgrounds look good too, though some of the external backgrounds feel a little unfinished in places. The animations are smooth and the overall impression the game gives is that it is bright and modern and colorful. The game's soundtrack makes use of live orchestral instrumentation provided by the Budapest Scoring Orchestra, and boy when those instruments kick in it's very impressive. The decision to go with actual scored pieces was a very good one, it really brings a punch of pizzazz that raises the overall quality of the game. In addition, the game is fully voiced and well-cast. It sounds as though the majority of the cast is Australian, and as an American myself, it was nice to play a game that wasn't just all-American-all-the-time. It is clear that a lot of effort was put into keeping the puzzles logical and solvable. None of the game's puzzles involve moon logic, though some do require careful observation. I appreciate that many puzzles have multiple solutions or approaches. A few of the more complex puzzles also have a "skip puzzle" option for if you are truly stuck, but I found that option to not be necessary at all. The game is linear for the first few chapters, but then things really open up, and you are allowed backtrack, and fly from planet to planet as you solve puzzles. Unfortunately, I have encountered some technical issues in my playthrough so far. Most of them have been very minor audio glitches, where for a handful of lines of dialogue, the audio file is missing, or edited incorrectly (for instance, the text says X, and the character says X+Y. Then the line changes, and the text says Y, and the character repeats Y a second time). There is currently one major bug related to the audio, however. By default, dialogue is unskippable, so if you start a conversation, you are on rails until people finish talking. There is an option to toggle a skip-dialogue-on-click feature, which would be welcome but unfortunately this option is not currently working as intended (it freezes the conversation entirely). I expect this will soon be patched. All in all, though, this is a solid game. My final verdict: If you like adventures, you should check it out. While not particularly groundbreaking, this is a fun adventure with some good music and a local Australian flare, and it will keep you entertained from start to finish.
With Zany Sci-Fi story artwork, creative voice acting and fun puzzles, Henry Mosse and the Wormhole Conspiracy is a modern take on the classic click adventure game. I highly recommend this game for any players that enjoy an entertaining but relaxing click adventure.
Video Review: https://youtu.be/ipGjeNRZQ58 7.5/10 Henry Mosse and the wormhole conspiracy is a point and click adventure game that I have been waiting to come out and its finally arrived. Developed by Bad Goat Studios You play as Henry Mosse a 15-year-old boy working in his family's delivery business, who just wants to set out on an adventure. His mother Serene is sent a space fax to fly to a world in the far star universe, not wanting to miss and adventure Henry sneaks aboard the ship and finds himself on planet Coocoo, a planet built by the nefarious wormhole industries, something is amiss when Henry finds his mother about to sign paperwork and then is confronted by a mysterious hologram figure that puts Henry directly in the crosshairs of one of the most dangerous men in the 2 known galaxies, Benedict Wormhole. Henry Mosse and the Wormhole Conspiracy has a large dose of love that’s put into this game, with its cute 2d drawn art style, giving it an old school feel with its cartoon like quality's, most characters are given the right amount detail, but the backgrounds fell short for me with a lot of empty space, this was a big plus from the previse point and click game that I reviewed Encodya whit the high detailed backgrounds that were astonishing, but Henry Mosse makes it up in many ways, one of my favorite things are the references they put in the game, they added so much charm right off the bat to the game that it really kept a smile on my face for most of the game. A good bit of the writing is well flushed out and kept my interest, there are some low points in the writing that made me space out but overall, I was happy. The voice acting in the game is shaky for me, with some lines being delivered perfectly and some feeling like it was recorded a few days apart, it really is not a gamebreaker but messed the flow of the game for me a little. There were also some repeat lines in some of the dialogue but I was also playing a pre-released version I’m Sure with the last update before release this has been cleared up. The mechanics are what you would expect from a point and click game, and seem to run smoothly, with other point and click games I have criticized the camera being slower than the characters and this not an issue in this game weather you were walking or running the camera kept pace for most sections, the only struggle the camera gave me was in some tight sections when the camera is close to you making it hard to traverse the area and gives you the stop and go syndrome that always bothers me, this is not rampant but just something I like to point out for future developing. The puzzles are tough and you sometimes need to be really attentive when talking to characters or searching the area for items and clues, Luckly they added a what's clickable button assigned to the spacebar on pc to allow you to see what you can check out. The puzzles can also be solved in a few ways, from what I can tell for a good portion of them there are at least 2 ways to solve it, which is nice and gives you a chance to replay the game to go back and get the achievements for solving it the other way. All in all the puzzles where well thought out and elaborate, most would make you stop and think. Except for the near ending of the game, the puzzles where some of the weakest of the bunch and sadly felt like a section of the game was missing and wrapped up quickly. The ending cut scene was great and alluded to a sequel which I’m excited to see it released. I recommend the game to people how love point and click games, and I think this is a good intermediate game for people how what to tryout a point and click. The TL;DR Pros: Great Puzzles that requires good amount of forward thinking Multiple ways to Compleat puzzles The art work and world building and characters are charming and likeable Possible Sequel Cons: The Voice acting is weak in some areas Some Dialogue can be boring Ending Seems Rushed
Henry Mosse & the Wormhole Conspiracy is a point and click puzzle adventure game developed and published by Bad Goat Studios. I thought the art style and graphics in this game were really charming along with the story. Henry Mosse & the Wormhole Conspiracy is also fully voiced! I was amazed to hear all the character lines in the game being voiced. In the game, you play as Henry Mosse who is an orphan adopted into the Mosse family. The Mosse family have an interstellar delivery service called the Mosse Family Supplies. The adventure starts when Henry sneaks on board the spaceship as Henry’s mom, Seren, gets ready to visit Cape Coocoo in the Far Star Galaxy -- a place deemed too dangerous for Henry. On the side, it seems the CEO of Wormhole Industries is conspiring some evil plan. Henry appears to have an interesting story to his birth and a big impact on the survival of the two galaxies. Throughout the game, you can interact with many different objects and many different characters to solve certain tasks/quests. So far, I’ve liked all the characters I’ve encountered, especially the twin bouncers and the Void Dweller. Most characters appear to be quirky and unique. The humor in the game is refreshing. I already fell in love with the AI in the spaceship after just a couple of its lines at the beginning. Often there’s an option to ask the characters about their story, which I really liked. It’s interesting to hear more about the people that Henry interacts with and I think it fits with Henry’s personality of being an explorer in terms of why he asks the question. Regarding the quests/puzzles, some of them do seem more complicated to solve than others. But there are hints provided if help is needed. Puzzles can be skipped as well if the hints do not provide enough information to solve the puzzle. Although I like the idea of being able to skip puzzles, this option also left me a bit confused. Perhaps I encountered a bug but I swore I completed a puzzle during my playthrough but when I interacted with the character that started the quest, there was still an option to “skip puzzle,” which left me really confused. Also, I wish that if the skip puzzle option is clicked, then the game walks you through how to do the puzzle rather than advancing the game to when the puzzle is completed. One feature that I really liked in the game is the Info-Lens. This allows you to see all the interactable items on the screen. Often when I get stuck on a puzzle, I have to click everywhere on the screen to see which items I can interact with. However, in this game, I didn’t need to do that because of the Info-Lens which I appreciated. I would rate Henry Mosse & the Wormhole Conspiracy a 9.5/10. I thought the game was really well made. I personally love puzzle adventure games and this one didn’t disappoint. There’s a lot of content to go through. I enjoyed interacting with the characters and thinking outside the box to figure some puzzles out. The game also auto-saves which I thought was helpful. One thing I didn’t like, though, was how the controls were set up. There are 3 ways to play the game: mainly mouse, keyboard, or controller. I wish I was able to play with a mix of the keyboard to move and the mouse to interact with items and characters. It doesn’t seem like this functionality has been implemented, which is a bit of a bummer. It might be best to play this game with a controller. That’s not to say you can’t enjoy the game with a mouse/keyboard.
What a fun point and click adventure! I liked the colorful cartoon graphics and the comedic sci-fi story very much. I liked the Mother/Son dynamic and how it fit into the story. And hearing the Australian voice overs makes me wish there were more adventure games with Australian characters! There was a unique aspect to the game I thought was clever. There are two sections that have multiple ways to solve a problem. So if you are stuck on an aspect presented, then you can try another way. Or on a second playthrough, you can do things differently for different achievements. The puzzles were logical and fit into the story and I thought the challenge level was just right. There is an in-game hint system and for a couple of the main challenges there is a skip option, but I recommend figuring them out yourself. There is only one autosave slot, but it saves every time you walk into a new area. My play time was between 10-11 hours and and I enjoyed myself throughout. Henry Mosse was well worth my time and the game price. I would love to see more games from these developers. I highly recommend to point and click adventure fans!
Ein äußerst schwaches Point & Klick Adventure, das mit ca. 8 Stunden sehr schnell durchgespielt ist. Die Grafik ist eine sehr experimentelle 2D Grafik, der Ton, trotz höchster Lautstärke, viel zu leise, die Geschichte langweilig und bei den Witzen würde man sich am liebsten unter den Teppich verkriechen. Die Rätzel wurden übrigens auch versemmelt, so lässt sich quasi jedes Rätzel mühelos überspringen, außerdem gibt es nur einen einzigen automatischen Speicherstand, was es unmöglich mach optionale Rätzel (diese Rätzel müssen nicht gelöst werden) im nachhinein zu lösen, was enorm schade ist weil man deswegen viele Errungenschaften verpasst. Ein Spiel auf das man getrost verzichten kann und einem nicht motiviert weiter zu spielen, also werft das Geld lieber in ein Wurmloch (Wormhole), davon habt ihr mehr.
Not the best Point and click but also not the worst. The first three chapters are kinda short, but the 4th makes up for it with more then 1 puzzle to work at a time and a fast-travel map. Could use a manual save system especially that it has alternate puzzle solutions in each chapter.
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