
A visual novel/roguelike hybrid where a simple mission spirals into a cannibalistic odyssey. You'll struggle as a fragile human, blood-soaked knight, or flesh-devouring Forsaker. Devour or be devoured—yet your fate dangles by unseen strings. Choose: cling to this broken world... or forsake it.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Set in a tripartite world of Humans, the Divine Corpus Church, and Forsakers.
Two rustic youths’ seemingly routine mission spirals into a crimson odyssey, unveiling a cannibalistic game rife with conspiracies and moral crossroads. The game uncovers a staggering conspiracy, narrating a dark yet hopeful story.
Narrative: Enjoy an exclusive "Novel Mode" with over 200,000 words and three intertwined storylines. Can you piece together the truth of the world by the end?
Audio-Visual: Continuing the team's signature cute and soothing art style, with over 200 plot CGs and timeless music that complements the story, providing a heartwarming reading experience.
Combat: Enjoy a lightly played, non-grinding card game that spices up your reading journey.
Expansive Storytelling: 250,000+ words of meticulously crafted prose unveil the merciless survival laws of the continent of Hel.
Interwoven Perspectives: Employing a multi-POV narrative structure, each chapter advances through distinct protagonists' viewpoints. Initially fragmented storylines gradually converge into a mosaic of revelations.
Mystery of Blood and Threads: Truth lies scattered across perspectives like puzzle shards. Only by traversing every character's fate can players reconstruct the ultimate narrative closure.

1. Meticulously crafted stages breathe life into a hauntingly beautiful world.
2. Multiple CGs and Gothic-styled character portraits amplify the unique art style.
3. Melancholic melodies intertwine with storytelling for therapeutic immersion.

1.Exclusive Novel Mode delivers seamless narrative consumption.
2.Prioritized emotional design – witness every plot twist without interruption.

1. Card duels evolve organically with plot developments, forging a symbiotic story-mechanics relationship that deepens narrative immersion.
2. With narrative progression, players will encounter various characters and can recruit some of them as allies during combat.


Ian: By human standards, he possesses exceptionally strong combat prowess, but unfortunately, his opponents are anything but human. The soul of the entire story, he is not the traditional radiant savior but a "unyielding hero" cruelly toyed with by fate, struggling between despair and hope.

Flame: Leader of the Divine Wrath Knight Regiment of the Church. She appears strong on the outside but has a soft interior. Born into a noble family, she ran away from home and, through her own efforts, became a church knight. She holds fast to her beliefs even when facing far stronger opponents. Ultimately, she lets go of her obsessions and finds peace with herself.

Pupeti: A slave girl with a complicated and mysterious background, harboring immense hatred and resentment. In this cruel world, she seeks to rely on the strong to fulfill her long-cherished wish but unwittingly becomes a pawn in a calculated scheme.

Guy: The King of Scourgers, a legendary top-tier powerhouse who, as the mastermind behind the scenes, orchestrates the entire incident. He stops at nothing to achieve his goals, pushing endurance and calculation to the extreme. Having survived for centuries just to break free from being a pawn, he may seem villainous, but everything he does is solely to seize control of his own destiny.
Production Team:Sword Lantern
Producer:农夫卡卡萝
Script/Direction:农夫卡卡萝、丹哥
Copywriting:农夫卡卡萝
Copy Editing/Configuration/Production Assistance:农夫卡卡萝、丹哥、呆呆、大义
Setting Assistance:大义
Scene Concept Art:小Y
Character Concept Art:农夫卡卡萝、小Y
CG Concept Art:农夫卡卡萝、小Y
UI:农夫卡卡萝、小Y、大义
PV/Marketing Art:农夫卡卡萝、小Y
Level Design:呆呆
Programming:苏摩
Logisics:农夫卡卡萝、呆呆、小Y、苏摩、大义
Sound Direction:老郭
Music:重远、喜碧、峥峥
Sound Effects:乌芒
Animation:小云、小雄、柏云
Art Assistance:小川
Administrative Support:朱姐
Pre-production Assistance:吴老师
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我必须立刻把这一坨大便再喷一次。看到这游戏居然近乎参加了2025大奖的评选。无疑是让我回想起了赤这坨的一天。首先不要被封面骗了,我就是被这坨上线前的封面骗的。剧情党如果不是追求什么猎奇的,也绝对不要玩。这剧情都不是凄美了,主角完全是无能的丈夫的苦主历程。立绘基本上就展示的这几张稍微能看了。至于卡牌玩法,都玩卡牌了,要不直接换个游戏吧。这高人做个情景小说故事节奏就很快但又很短,主角好像做了很多又好像没做什么。按照故事时间线来看,这主角线的发生的事情就连一个星期都不到,这是时间短。快,是场景切换屈指可数,自家村到小镇再到自家村再到野外再到遗迹。然后,没哪。就非常日龙。然后最后真结局时(根本就算不上真结局),你都唯心发力了又不发全力,机械降神都降不明白,就如同厕所上到一半被叫停一样。就很难受。如果说主角是这个世界的普通人,那这个主角为什么是主角。背景观写得大,人物形象却“简洁鲜明”,主角:无能苦主,女主:传奇耐死王,男二:路边,白毛:被夺舍,大反派:夺舍白毛。这基本就是玩了的主要人物感受了,其他出场的小人物基本就忽略了。要不直接把反派做成主角好了,主角团战力真就十分的堪忧。全程就是个被动状态,路边一个精英怪都能踩一脚的那种。女主除了打赢了白毛,就没赢过了。那男主战绩查都不用查,全局0人头的那种。这是主角自身吗,嗯。女主作为最强骑士团团长,结果被精英怪73开。再一提,女主也是0人头。这神人编辑能不能让AI帮他看一下文案,女主这个设定连精英怪都处理不了,这个大陆的人能活着这么久,真算个奇迹。这20万字有多少是写到了点子上的,本来文案就差,还要分3个视角叙事,首先时间线重合就有不少,基本有效文字是对半开,意思是实际上只有不到10万字是有效文字。为什么是有效文字,因为这个神人编辑他居然采用的是倒叙,男主一条线都打到故事线末尾了。唉,再补充一条女主线和BOSS线出来,这情节安排不突兀吗。讲好一条线的不行吗,那多留的两条线完全可以全给男主并完结的,这情节多少带点个人个性了嗷。男主被多少次叫停在剧情中,嗯。编辑都安排了他人叫男主做事的剧情,结果又要写男主自己却做什么什么的行为。左右脑互博凑字数吗。最后到剧情结束,男主也没有去隔壁村,没有去城里,没有帮兄弟报仇,没有......男主还能再窝囊些吗?我就感觉这坨大便最好的结局就是男主直接机械降神,一刀把被夺舍的白毛大BOSS秒了就可以了。最强的BOSS没了,也基本就定论了人的胜利。也省得出续作再继续恶心人。一路看得男主那么憋屈,编辑又不给成长的空间,那最后最好的结局也只有机械降神。来得突兀,去得也突兀。
Mixed is what I would give this game if possible. I'd lean towards negative compared to positives but I'll leave the review as positive so as to help support the studio. The card gameplay is ok, I'm not a cracked slay the spire gamer or anything but there is definitely power imbalance between setups you can do. My main gripe with the game is the story and specifically the ending. You get 3 different perspectives from 3 different characters that build up a theme and a message to be told. Problem is, the message feels lost on impact. Without going into any spoilers, Guy lives his life by an ideal/question that you expect to be somewhat answered in the conclusion. Unless I'm missing any content, the ending feels very cold turkey (which I unlocked after doing every character's chapters first to obtain access to the finale). The question never gets answered and the game just ends right there with nothing really resolved. Maybe that was the point of the game but to me it feels disappointing. It doesn't really feel like a sequel setup either they kinda just... exist. Overall a mixed bag, I don't know if the studio simply ran out of time or didn't have the budget but it did have the potential to be better
Was interested in this game, visual novel paired with slay the spire esque gameplay. The art screams AI, despite it not being shown anywhere. The gameplay is unbalanced, theres no strategy, just purely RNG. Would refund if i could/10
孩子们快跑,这是依托史,时隔这么久我还是要回来提醒一下,这真的是一坨史 首先,我是被封面宣传的白毛骗进来的,对的,我是众筹玩家,我以为封面是女主被骗进来了。然后,一上线我就玩了,通完剧情后我的评价是,这就是一坨史,封面是没有智商还被反派boss夺舍的反派女,男主,就是你,一个没有智商没有实力只会去拖别人的废物,男主基友被杀了,只有一个女的有笔墨,还是黑皮,而且为了还和主角一起行动。 剧情方面,机械降神也降不明白,端上来个大的,除了封面和前面提到的黑皮女,其他人的立绘丑的没边了,一个主线讲三遍,虽然视角不一样,但是文本是有重复的,而且笔力明显不足,草草结尾,没有期待的反转,铺垫也不足,你去番茄找史赤都比赤这个好。 卡牌方面,如果你是冲着卡牌来的,不如移步隔壁冬促新史地的杀戮尖塔,我推完主线后浅浅玩了一下卡牌,没有策略深度,简而言之就是,没有玩下去的欲望,就好比巧克力味的史,看着有点样子,但本质就是史,极度不推荐。 最后,如果你是正常玩家,避雷本作。如果你是冲着封面来的,也避雷,出场次数不多,你就看男主那个丑逼立绘吧。如果你是小馋猫,那你就有福了,我非常推荐小馋猫爱吃史的来游玩
So after completing the game with 100%. I am glad to share my experience with the game itself. [b]I will start with some of the bad aspects first.[/b] Story [b]or[/b] Adventure Mode: The most [b]important[/b] one. Since, I have seen multiple people asking where the gameplay is. I recommend everyone to not play the Story Mode, except you only want to read the story. The Adventure Mode, has the Story plus the Gameplay. You won't skip anything, if you only play the Adventure Mode! Language setting: Even though I am trying myself on new languages, it was mostly trial and error, to find the language button. Once started, one may only see kanji first. It's possible, to find the settings button at the right button corner, since it only uses an icon, but the language button, and then the right language itself. May need a few minutes. But afterward, it will save the setting for every other start of the game. Effects Names: Another thing I noticed, is that the effects may be somewhat confusing, since an effect, may have a few different names. For example, Battle Fury or Battle Will. Maybe a translation mistake. But won't really impact the gameplay after a few times. Companion Activation: More, something which will become quite annoying in the Endless Mode. Once one has multiple companions, the activation time required for every other card increases a lot. Would be great to have something to skip the animation. But in the normal mode it's fine. [b]Now to the positives about the game.[/b] Good Story and Translation: Even though, I previously said, that the effect names, may have translation issues. The story, itself, feels pretty good to read. It doesn't have the typical Chinese to English translation. And feels more through thought. Following, the Story has some ups and downs, and the ending is mostly different than it seems. I do like the different perspective approach. It gives more depth to the different character and their own problems. Likewise, there are only a few logic errors or plot holes trough out the story. Most will be explained or revealed later. Even though the full ending feels a bit too open, it isn’t bad. Maybe I am only missing an after ending. Art: Since there aren’t that many animations in the game, the art still can help to further the imagination of the reader. The characters seem pretty interesting, as well as the background. There were only a few panels, which somewhat felt a bit underwhelming. But all in all, pretty decent work. The only really simplified art are the cards, since those are mostly thick stick man. But as a creator myself, making abilities or icons can get pretty boring after some time, so I don't really mind. ^^ Gameplay: One of the biggest aspects of the game. Even though the game has only a semi difficulty settings with the achievement upgrades. Most of the difficulty is by playing a broken deck or not. While playing, I haven't really looked at other preferred card deck, since after a few Chapters one normally knows how to use a character and nearly beat every enemy in the first turn. But up until this point, the rouge-like card system, enhanced with an overall and character upgrade tab, is quite interesting. The endless dream mode, which poorly isn’t endless, on the other hand, gives one the needed time to fully build and enhance a deck for said characters. To have the best possible experience with the gameplay. I would recommend being more experimental the first few tries on a character, to reach max level with each, at about the last chapter. Achievements and Support: First, I always like having achievements coexist with gameplay. This just feels more beneficial to get them before completing it and not afterward. Even though mostly only half can be collected before the endless mode, still having the achievement upgrades enhancing the game feels quite nice. And something recent. Shortly before writing this review, I was missing a single achievement which I wasn’t able to get due to a bug. But a few days after sending the issue to the steam discussion, it was resolved by the developers. Which on my side is a big pro, since I still have some other games with bugged achievements and no response after a few years. That said. All in all, Forsaker : DingDing&Blade is quite a nice Story based game. I may have bought it while it was a few percent off, but it is still worth its original price. That's why I can recommend it. ^^
Nowhere near finishing, but all the way in for the story. Mechanics are fun to get a hang of, first section felt really hard but it's grown on me a lot. There is an option to only read the visual novel, and I'd say its worth.
剧情一般 盖伊的卡牌战斗也很艰难
H O R R I B L E ! Chapter 1. Boss have 175 HP, I got 65. He hits for 30 DMG, I hit for 5-10. Tutorial is useless unless you learnt this type of games somewhere else before. Heh EDIT: Sometimes I reach the boss with 10-30 HP left. EDIT #2: After beating the 1st boss out of luck, I am facing the 2nd. He got 300 HP and does up to 100 damage per hit. I do still do 5-10 damage per attack. Shortly after, he gets 350. I am still doing the same damage and heal for a 5% or 10 points. TL;DR: RNG of the worst type. Too many "no win" situations forcing the player to repeat the whole chapter. Damage sponges. Ridiculous damage. Not enough defence and HP recovery for the player. Garbo.
oh man, oh man... Forsaker is 7/10 at the most, but i really like it's story.
6/10分~弃种:叮叮与圣剑,💩。是刚发售的时候抹抹送的捏~至于为什么我现在才玩…当时抹姐送的时候就玩了……只是那时候很💩……我想着放一段时间等更新优化也许会好点吧~过了这么久了~重新打开……嗯……晾干的💩… 6分,勉强及格,算是个游戏,能玩。也不是没有优点,可是因为那点优点打七分,就有点侮辱我我其他打7分的游戏了…我很少会……不推荐一个游戏……除非他真的很……💩……一无是处…… 国产gal➕爬塔…这个gal的剧情吧,有点无脑,热血战斗那种,后面看不下去,一直快进,我就不评价了… gal的优点,也是这游戏唯一的优点,CG非常非常好看!!!角色立绘也非常非常好看!!!(别的地方没得夸,只能这里尽力夸一下了!)男性女性角色立绘都是很精致的那种~冒险家工会的感觉hhh(♂的很帅很热血,♀的也很可爱~漂亮~还有点瑟瑟~有反光奈奈~)角色立绘和cg这块能给到满分! 然后是卡牌部分……就是💩,我推gal就是为了推完,玩卡牌的,结果喂我一口💩,非常劣质版的杀戮尖塔,毫无特色,毫无创新,毫无平衡,全是糟粕……还想着……难吃就难吃……毕竟是朋友送的,快点吃完再扔吧…… 但实在太……怪物种类就那几个……路线选择更是… 毫无意义的节点,纯负面的节点,不想说了… 以后有机会会给他吃完的…
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Chroma Zero | $56.6K | 351 | 96% | $9.99 |
| Death of a Wish | $56.6K | 164 | 97% | $14.99 |
| Neo ATLAS 1469 | $56.6K | 56 | 66% | $29.99 |
| Wenjia | $56.6K | 374 | 79% | $8.99 |
| Thirty Years' War | $56.6K | 53 | 66% | $29.99 |
| Family Mysteries: Poisonous Promises | $56.6K | 286 | 79% | $14.99 |