
Delve into the enthralling world of Pocket Mirror ~ GoldenerTraum, the acclaimed RPG Maker gothic horror game that'll take you on a moving journey of self-discovery.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Has to be the best RPGMaker game I have ever played. First thing you notice is simply how charming it appears to the eye. Its gorgeously crafted pixel art and level design results in a very effective visual storytelling. For being the developer's first title, the effort went into this game for its caliber is quite admirable. And the story, for what it is, is truly where this game shines. It feels like those fairy tales one would find in the Grimm Brothers' collection and the studio's other game "Little Goody Two Shoes" does probably even more so. They sure nailed the "suffering magical girls" feeling, and with that there's inevitably some essence of Madoka Magica in it. All the while being accompandied by a beautiful soundtrack. I wouldn't say no to a few more puzzles though.
This game is just simply put breath taking and a hidden gem, the games chapters connect very well together even though they seem like they are completely diffrent
Very pretty artstyle for an Rpgmaker game, beautiful character designs and an amazing soundtrack. [spoiler] I LOVE Lisette and Egliette. [/spoiler] Lots of things you can interact with. (YES, YOU CAN TALK TO PUMPKINS!!!) Some of the puzzles can be a bit frustrating (Specifically the ones which instantly kill you if you get the answer wrong). The chases can be frustrating too, though they are a lot more forgiving than the ones in Pocket Mirror Classic. Just save whenever it's possible and you should be fine. There's multiple different good and bad endings you can get, depending on how many regalias you collect. It may take a few playthroughs to fully understand the story. (It might also make you cry). [spoiler] I wish there were better endings for Goldia but it makes sense since you can't really get rid of the curse. [/spoiler] It can be a bit tedious to get all of the collectibles if you miss one of them, but there's a few community made guides you can use while playing to make it a lot easier. Overall one of my favourite games of all time. Thank you AstralShift. I would also recommend playing LGTS too if want to find out more about the lore. [spoiler] Or if you like yuri, of course. [/spoiler]
Lendemain de soirée qui commence mal. Amnésique et schizophrène, je me suis perdu comme Alice dans un pays de merveilles. Chaque rencontre m'ont donner encore plus envie d'en finir avec ma vie. Mère avais raison en pactant avec une chèvre mignonne, gloire et fortune ne sont que fruit du dure labeur après avoir passer plusieurs nuit blanche seule dans la forêt. asile psychiatrique/20
nya
pocket mirror 🥺 get it...
This game is truly amazing. This genre of game is truly fascinating to me, and its art style is gorgeous. The mysteries are plentiful and complex, and only reaching one ending will leave you with so many questions. The writing is beautiful, truly a testament to this studio's skills! We need more games like this one, it's truly wonderful! 10/10, and I love our pumpkin friends!
画面确实精美,独树一帜,属于相当华丽的风格;配乐也还可以,和一些场景契合的不错;这两方面属于比较优秀的水平 说完了优点,下面谈谈缺点: 作为一款RPG恐解,解密的要素过于少了,可以说是几乎没有;为数不多的几个谜题还充斥着“文艺”的气息,有点“金玉其外,败絮其内”的感觉;如果对解密有所期待,这款游戏并不适合你 剧情方面,整体来说更偏向“意识流”的感觉,并没有把故事讲清楚,比较步行模拟器;其中有很多“白开水”式的对话,完全不知道在说什么,并没有很好的刻画人物(注:我只通关了一周目,过程实在太催眠了,看评论说想看懂剧情要玩多周目甚至前作,放弃了) 游玩体验上,很多地方死得不明所以,死前也不给存档;其中有几次追逐战,既没有指明路线,中间还有视线干扰,卡了好久才知道要去哪;游戏指引也做的比较差,很多路能不能走只能一个一个试,门打不开时还要强制看动画,比较拖节奏 总体来说是个画面大于内容的作品,个人不太推荐
我求你了,不要刀我了
I like lisette
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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