
"Castle Morihisa" is a roguelike featuring strategic deckbuilder. You need to build up your deck through constant battles, acquire powerful talents, and wield the power of the Fallen Heroes to unveil the truth behind the rebellion in Castle Morihisa.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly, one of the best games I own. This appears to be a rogueLIKE not a rogue-LITE so if you're looking for a game you can grind until you're so strong you break the game you're gonna be disappointed. that seems to be a common complaint. This however was exactly what I was looking for. A game with depth of gameplay, deckbuilding, RNG elements which are not unfairly balanced but still random enough to make you adapt on the fly, and a high skill curve. I'm very happy with my purchase. If your prefer an experience that rewards your strategy and skill, without rewarding you with a lot of perks from the grind, you'll also find this to be a promising game. I can't wait to learn each of the deck styles. Saving mid run is a nice feature as well.
Rogue lite très sympas. Plusieurs classes de personnages. L'esthétique est bien soignée et ça change d'ambiance par rapport au genre. Le system des talent étant aléatoire à chaque partie, cela permet une meilleure rejouabilité. En revanche il n'y a aucune base à construire ou à améliorer, simplement des cartes à découvrir pour chacune des classes. Je ne comprends vraiment pas la note "moyenne" steam.
[h1] 日本战国版杀戮尖塔 [/h1] [hr][/hr] [h3] 前言 [/h3] 本作是一款美术风格出色的日本战国题材肉鸽卡牌游戏,说实话,无论是看起来还是玩起来都特别像杀戮尖塔,这同样意味着游戏的底子还是不错的,至少有可以修改的方向,不想一些就连底层玩法都出大问题的游戏一样,没救。 [h3] 游戏玩法 [/h3] 作为一款缺乏局外成长的“古典型”肉鸽游戏,本作的局内成长有些夸张,首先是常规的卡牌构筑与类杀戮尖塔的道具,这些都很基础,但最让我没想到的是,局内还能进行天赋升级,并且每一项提升不敢说都是飞跃性质的,那也不算小,并且完成特定任务后所拿到的一些奖励,也会让玩家此前辛辛苦苦一步一步打下来的卡组跟小丑一样,这么丰富的成长系统,却缺乏符合有些深度与强度的配套关卡设计,属实可惜。 [h3]综合体验 [/h3] 综合体验下来,本作在一些地方还是可圈可点的,但因数值平衡有大问题,导致运气成分过重,虽然肉鸽多少都依赖点运气,但也不是与技术无关的。尚不清楚以后,但就现版本而言,它更适合那些愿意在反复试错中寻找突破口,并能忍受高强度挫败感的硬核卡牌玩家(抖M或主播)。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Castle Morihisa, developed by Smokingbear Studio and published by Thermite Games, enters the roguelike deckbuilder space with a striking visual theme rooted in dark Japanese folklore and feudal-era mysticism. From the moment a mysterious rebellion is rumored to have erupted at Castle Morihisa, the player is cast as an undercover agent sent to uncover the truth behind the disappearance of envoys and the feared uprisings looming across the land. The premise immediately sets a somber, suspenseful tone, where every battle feels like a step deeper into haunted territory. The game uses this atmosphere well: eerie landscapes, yokai-inspired enemies, and a grim narrative backdrop create an identity distinct from Western-leaning deckbuilders, helping the world feel dangerous and culturally rich. The core loop follows familiar roguelike deckbuilding conventions, but what gives Castle Morihisa nuance is the presence of four unique classes—Monk, Onmyoji, Samurai, and Ninja—each offering its own mechanical twist. The Monk thrives on cyclical states of meditation and aggression, shifting between defensive and offensive stances. The Onmyoji draws on occult summons and blood magic, managing sacrificial mechanics and high-risk, high-reward spell interactions. The Samurai and Ninja classes, unlockable through gameplay, lean into powerful sword techniques and evasive maneuvers respectively, making them ideal for players who want more directional roles. These classes help keep runs varied, and their differences encourage experimentation with deck composition, strategy, and pacing. Even if some overlap exists between cards across classes, each still presents a distinct rhythm and personality. Deckbuilding itself is robust, with hundreds of cards that allow players to cultivate synergy-driven builds or improvise strategies on the fly depending on the random rewards offered. Talent trees add another layer of customization, granting statistical bonuses or passive benefits that enhance chosen playstyles. The Fallen Hero system—offering one-time or limited-use powers from legendary warriors—adds strategic bursts of strength when runs turn dire. Combined with artifacts and relic-style modifiers, these systems work together to give each attempt a different flavor, and they shine most when the game’s randomness aligns with your intended direction. Castle Morihisa’s art direction is one of its greatest strengths. The dark Japanese aesthetic permeates every detail: enemy designs inspired by yokai and corrupted spirits, card artwork completed in calligraphy-like strokes, and areas that evoke dread-filled landscapes of mist, ruin, and decay. The presentation is atmospheric, immersive, and unmistakably stylized. This mood is reinforced by the game’s sound design, which uses sparse but effective cues to elevate tension. While it may not boast cinematic production values, its visual identity stands out among competitors and helps anchor the experience even when gameplay hits repetitive stretches. Mechanically, the combat is straightforward and readable, offering enough tactical weight to reward planning without overwhelming newcomers. Enemy intent is clearly displayed, making each turn a small puzzle about mitigation, counterattacks, or seizing momentum. However, balance issues arise as runs progress. Some card pools are noticeably stronger than others, and the power curve can feel inconsistent, with certain builds stagnating unless specific relics appear. This variance introduces replay unpredictability—a staple of the genre—but also contributes to frustration when strategy gives way to sheer luck. Some battles, especially against elites or late-game bosses, can feel unfairly punishing if your deck lacks the precise tools needed to survive. The game’s deeper issue lies in long-term progression. Once all classes are unlocked, there is little meta-growth or additional challenge modes to sustain motivation. Many roguelikes rely on evolving difficulty modifiers, unlockable artifacts, alternate routes, or expanded narrative beats to keep players invested. Castle Morihisa lacks these systems, resulting in a shorter lifespan for players who value structured replay incentives. Runs begin to feel similar after several attempts, and while the classes offer replayability, the absence of further goals or varied pathing limits the game’s longevity. Still, Castle Morihisa succeeds in delivering an engaging short-to-mid-form roguelike experience. Its atmospheric commitment, thematic cohesion, and elegant Japanese horror aesthetic make it memorable. Its onboarding mechanics are clear, its card interactions are satisfying when synergies click, and each successful run feels like a measured climb through treacherous spiritual terrain. Players who enjoy punishing roguelikes, appreciate a distinct stylistic direction, or seek a compact, focused deckbuilder will find worthwhile hours here. Those who want deeper meta systems, refined card balance, or more content variety may find it less fulfilling over time. Ultimately, Castle Morihisa stands as a strong thematic entry in the deckbuilding genre: haunting, challenging, and stylish, even if held back by balance inconsistencies and replay limitations. It offers enough flavor and mechanical interest to captivate fans of dark fantasy and roguelike card games, carving a unique niche through its dedication to folklore-inspired atmosphere and its commitment to challenging, run-based gameplay. Rating: 6/10
Très beau jeu, super le fun, plusieurs personnages, belle aventure. Bravo ! 8.5 / 10
Easy to play. hard to master. once you get the hang of it, it gets very enjoyable. Great game!
凑流派,职业机制同质化,一坨
肉鸽类的卡牌游戏,我不推荐你尝试。数值做崩了,并不物语简直无语。
game thẻ bài đơn giản, nhưng khá cuốn với hệ thống talent !
Si vous aimez Slay The Spire, c'est pareil avec une ambiance cool
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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