
Castle In The Darkness is a fun and challenging shout out to the early days of video games! It's an action exploration platformer with some RPG elements, much like games from the Castlevania or Metroid series. It's super fast-paced, challenging, and full of secrets!
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got this game because it was dirt-cheap, and I'm very glad I decided to stick through binding my controller with Steam input and playing the unimpressive first area. Soon enough, Castle In The Darkness becomes a fast-paced action platformer with lots of semi-precise jumps over instant-death spikes and pits. Death is not too punishing, there are save points scattered everywhere around the many areas in the game's open-ended and map, which helps making exploration and progresion a lot of fun, especially since the game has many rewarding secrets and optional paths to be found. My main complaints are the lack of a map system and the distance between the fast travel points, which gets slightly annoying when backtracking. Still, I imagine the game sits at mostly positive reviews due to its boring start, because past that first hurdle, it becomes very fun.
"Mostly Positive" is crazy to me. This game is so good. It doesn't hide what kind of a game it is at all, and it takes the premise and knocks it out of the park. The controls are snappy. The bosses are fun. The level design is unique, challenging, and rewarding. You might die a lot, (I did), but the game is built around that so you 1. don't lose progress, collectables, or money on death and 2. have frequent checkpoints, especially near the bosses. There are games where frequent deaths can be incredibly frustrating and then there are games that know how to work around that so when you die all you want to do is keep playing and try that boss/platforming challenge again. This was a collaborative project by two amazing developers, 1. the dev behind The Binding of Isaac and 2. the developer of Astalon and it totally feels like a crazy weird/awesome hybrid. I prefer more action/platforming than Astalon has personally and this game has tons of both. It takes the best of both worlds from those game and creates an amazing metroidvania. EDIT: Wanted to touch on something I saw in the negative reviews - Literally not once during this game did I feel like I needed a map. People complaining about that blows my mind. I'm someone who constantly uses maps in games, but this game is designed amazingly so you don't need a map. This game is clearly underrated and I have no idea why. Don't let the "mostly positive" turn you away from this game if it looks like something you'd like or if anything I said sounds like it would be up your alley.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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not as hard as i was expecting outside of 1 area but regardless the game's really neat and charming, definitely worth a play if you like games like Cave Story. good art and music too. true ending final boss is a snoozefest though but that's kinda the only bad thing besides the presence of a few loose ends that you always expect to go somewhere the entire game and then just don't lol
Great game albeit hard, many Bosses and many Memories.
Fun. Challenging. And a love letter to classic NES games.
If you liked Super Metroid on SNES, you'll like this game. While it can be hard as nails with some jumps or bosses, none of it is impossible, and you can feel yourself get better each attempt. The same thing that you struggled with one hour in will be breezed through as you're hunting for yet more secrets.
No invincibility + bad jump + false life bar = Bad game Just buy another game your money is more valuable
A good idea, but not very well executed. The game started out with technical problems. The keyboard controls appear briefly at the main menu but disappear before really getting a chance to read them. I went to the settings menu and increased the game screen size, and the game screen corrupted and froze. After starting the game again and making it bigger, then I couldn't get my gamepad to work. Eventually I figured out that I had to go into the menu and manually switch it from keyboard to gamepad... using the mouse... really? Anyway so then I start the game and realize there is no audio. I check my computer audio, restart the game, etc., etc., eventually I figure out that both the music and sound volume are set to zero. As to the actual gameplay, the game is really fast and loose, unreasonably hard to control, and that's coming from someone who grew up with a NES and beat Zelda II. You can also die in one second flat because you only get a couple hits and not much of a flinch. I played for a bit, got to what I guess is a blacksmith and bought [spoiler]my first new weapon for 100g which was almost all I had at the time, only to find out it's the same as the starting sword and still only has 1 atk.[/spoiler] I don't know if that's supposed to be a practical joke or what, but it wasn't funny. I played a bit further, beat I think three bosses, got an upgrade that [spoiler]lets me break some cracked blocks[/spoiler], but then I started finding spikes everywhere that are instant death. And you don't keep anything since the last save when you die, so getting killed by spikes or two touches from a little bird gets frustraing quickly. I don't mind a good old-school 2D game, actually rather like them usually, but this one annoyed me.
Довольно простенькая метроидвания, если только не задаваться целью прохождения на 100 процентов и получением всех ачивок, в таком случае в определённых местах придётся попотеть. Из недостатков в игре отсутствует карта, приходилось пользоваться кастомной из сообщества.
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