
The Delightfully Fun Cannabis Farming Game! Stake your claim in the lush Pacific Northwest as you and your quirky crew grow wicked buds, master the art and science of cannabis cultivation, breed new custom strains, expand to new markets, and flirt with law enforcement.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
I really wanted to like this game, but there is just too many bugs with it right now. After multiple restarts, I was able to do contracts (for some reason, sometimes the contracts list is totally empty and requires you to interact with the tutorial cell phone, atleast was the case for me). However, even after doing contracts, I found the game much too difficult to stay afloat financially. After making about 5 sales, I was in the red again a few seconds later. The game has a really cool concept and has some awesome potential, however right now it really needs some TLC. As of now, the game isn't built for it's demographic: stoners. Its unreliable user interface, confusing tutorial system and in game financial difficulty you witness at the very beginning of the game result in a very broken and unforgiving experience. As I said before, this game has some really good potential and I want to like it. As it stands, I wouldn't recommend buying this right now. Not even for the sale price of $11.99
Every patch is making the game better and more enjoyable, by a lot, the devs listen to a lot of feedback and give you their thoughts. Posting daily updates of planned changes so u know what their working on, really enjoy this game, can't wait to see what it becomes.
The core farming/growing part of the game seems to be relatively polished. It isn't easy the first time around, but once you get the hang of the timing of watering, etc. it is possible to get a pretty good grow going. I found that I ran out of contracts after playing for a while, but all in all a good experience! I'm excited to see what comes down the pipe in the future, but definitely a good start.
It's a great start for an interesting game that smashes the classic farming simulator with a classic business tycoon. It's sups early though so obviously there are things to be worked out, but it's kind of cool to be involved so early so I can see the big changes that happen with each update. The new tutorial is much appreciated! I know how to get my bud so I can sell it. The development team is pretty responsive and they seem to be excited to make a great game.
so... here we are with something that you could really call the "Stardew Valley ´o Weed" of course it is EA, be sure about that but in general this is a pretty promising thing so far... build, plant, expand, fulfill contracts and mess up with the cops is already in the game with a lot more to come. ---------- got the game from dev for testing-purpose, but the game would´ve get a thumbs up by me anyway, no matter if I had payed for it or not... -------------------
Still VERY early access. Almost every upgrade in the staff area says "Available in upcoming patch". Same thing if you look at the map, you can only buy one other farm right now. Controls are still very basic, no ability to restructure your farm. Settings are very limited. The police heat gained from deals and having too many plants needs rebalancing in a terrible way. Your workers are basically usless ♥♥♥♥♥♥♥ and I don't recommend hiring them at all unless you are trying to unlock damien for a seperate play through. Unless I am mistaken all they do is over water crops with the bucket when it gets in the yellow zone and harvest. I haven't had one replenish nutrients. All in all the game is basically unplayable in its current state but I know is has a LOT of potential if they keep developing it. I have played for a few hours now and have basically every aspect of the game completed. I will certainly keep checking back with future updates and don't mind paying the $16 to help them keep developing. Sorry devs if you take this the wrong way, I just want people to be informed.
I've played this off and on since buying it on Early Access when it first came out, and I am blown away by the improvements. I would not consider Cash Crop a complete game *yet*, but I think it's getting close, and it's surprisingly fun to sink some time into. The music is super interesting, and I like the uniqueness of the strains and contracts (which is a neat mechanism). I would like to see some options for buildings, not just staff and crew. And I do think that after a while, the farming gameplay gets a little tired, and I would like something else to do with my time. Theoretically I could have 3 fields and three crew tending those fields and I could sit back and just watch the clock tick. Quests, interactions with NPCs, and purchase-able farm upgrades would go a long ways to adding replayability. However, overall I found this to be surprisingly fun, and it's neat to see the upgrades and progress made on the game since launch. The graphics are fun and the game is self-aware and cheeky, which I appreciate. I would recommend this game, especially seeing the improvements they are making.
This is very good game :)
Great to see Tri-Cities game developers on Steam again! It's playable even in early access, and an interesting concept to the game. The tutorial is a good start, though I got a game over unexpectedly after putting the farm in the poor house (really easy to do). Give it a try, and see if you last longer than myself!
Grew some weed? Check Got busted by the Feds? Double Check Cash Crop is very early access but still fun. It could be very special with continued development. The developers are trying to make a Tycoon/Farming RPG hybrid and are extremely responsive to their players. The pace is fun and very 420 friendly. I'm giving this game another 3 to 6 months, let's see where they take it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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