
A uniquely satisfying and chill deckbuilding roguelike about creating clever chain reactions. Plan the perfect sequence, break the rules with powerful stickers, and unleash cascades of pure joy!
Modeled estimate, not a reported figure. How we estimate →
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About
Cascadou is a delightful chain‑reaction deck builder where poker hands topple into each other like dominoes. Each round raises the target score, so plan your sequence, trigger explosive cascades, and use smart upgrades to keep your run alive.
Playing Cascadou is easy! Clicking a card automatically plays the connected poker hands, but with limited moves per round you need to plan, create and execute the biggest scoring hands to survive for seven days.
Your standard 52‑card deck can be upgraded with collectible stickers: from simple score boosts, to hand‑specific synergies, to wild mechanic‑benders that transform cards or even the rules themselves.
Tackle optional challenges to earn badges that permanently power up your hands, and discover special cards with abilities of their own. Unlock new modes and secrets as you play.
FEATURES
110+ stickers to collect, combine, and experiment with
8 special cards for wild combos
10 badges that permanently upgrades your run
Gold, Silver and Bronze medals for the completionist
Multiple play modes for beginners and advanced players
Daily Challenges: Chill Mode (free swaps, chase the longest chains) and Solitaire (remove all 52 cards in 20 moves or less)
Morning, Afternoon, and Night stages with optional challenges and big rewards
20 rounds plus a tough final level that tests your deck and your skill
Secrets to uncover and new modes and stickers to unlock
Handcrafted art and music by solo developer machineboy from Norway
High replayability with endless deck, sticker, and badge combos
So, take off your shoes, kick back and soak in the delightful chain reactions of Cascadou!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Norwegian, German, French, Portuguese - Portugal, Simplified Chinese
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
A card game with combos based on various poker hands. I enjoyed the demo and was looking forward to this game on release. Your deck is 52 cards just like a standard card deck. Some rounds will have special rules that give higher scores for playing a certain hand. If you don't like your starting cards, you can redraw to use up 1 move. If you run out of moves and are below the required score, you lose. In the shop, you can buy a sticker with coins to add to any card. The effects will vary such as adding extra moves, giving you larger multipliers for playing certain cards, or increasing your score directly. Badges directly increase your multipliers and are permanent. [h1] Pros: [/h1] - Easy to learn and hard to master. Learning the best stickers and badges will determine if you win or lose a run. Also, making best use of your moves is essential. - Good UI interface and art presentation. Adding stickers to cards is clear and the game does not take itself too seriously. There is even a fart sticker that does nothing. - Progression is earned by playing on normal mode or playing certain combo cards. You mainly unlock new stickers that can be bought in the shop. - Multiple modes with modifiers to try that change your deck, add conditions, and even a daily solitaire mode. - Get large numbers based on multipliers from various poker hands. [h2]Cons: [/h2] - Can be frustrating to lose at first due to situational or weaker stickers offered in shop or unlucky location of your sticker cards during harder rounds. Redraw resets the board, but it costs 1 move. [h3]Suggestions: [/h3] - After beating a certain mode such as normal or coinless, give a card back for that mode or some other reward. Currently, players just get a Steam achievement. - Add the Cascadou play guide to help the pause menu. Most players will understand rules, but its good for reference. - Add a leaderboard for each mode so players can challenge themselves against other players. - Reduce the frequency of the 1 hand only node. It comes down to redrawing hand until player finds a high enough combo score and wastes time. https://steamcommunity.com/sharedfiles/filedetails/?id=3707612697 [b] Conclusion: [/b] Easy to learn, but hard to master game. With multiple modes and daily modes to try, this game has high replay value. Each time you reach the round goal, the parrot/bird mascot chirps Cascadou, adding to the lighthearted aspect of the game. Players will get the dopamine hit when achieving crazy combos. Highly recommended for players that like poker, card games, or roguelikes. [quote=author][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow IndieGems for more reviews like this one.
Cascadou is one of the most chill roguelike deckbuilders I've ever played. It seems to be much more relaxing then other games in the genre and it has one of the cutest mascots ever! https://youtu.be/Dfs29UQbNrk
Love the concept and mechanics! Very fun! Easily worth the price of 10 dollars. Gold cards + jazz hand + flush seem very overpowered, only way I've been able to win so far. Overshooting the score requirement early on. Would like to see accesibility options for card colors, the orange and red cards are a little harsh to look at, and are a bit too similar in color. I find myself sticking to clubs and spades, as the colors have better contrast. I also wish the face cards were more distinguishable from the other cards. Would also be nice if stickers that boost specific cards, highlighted those cards when hovering over a card with that sticker. Example: If the "6 shooter" card highlighted other cards with the number 6. The same could also work for highlighting other cards with the same sticker. (Hovering over a card with "jazz hands" would highlight other cards with "jazz hands".
Cascadou has the foundation of a really fun deckbuilder. Pulling off big combos feels great, and the overall look and vibe are charming. I’ve definitely enjoyed playing it in short bursts. However, compared to similar poker-based roguelike deckbuilders, notably Balatro, I think where I'm finding Cascadou somewhat lacking is how difficult it is to infer *what* exactly will be scored and *why*. For example, in a recent run, I built a combo with a Flush and a Pair in it, which was touching another Pair to make a Two Pair - the cards were all "hovering" indicating both Pairs would be scored. Then I added a card on the end of each Two Pair to theoretically make two Three of a Kinds and suddenly they stopped being scored. Why? The fact that moving any card costs a move (out of a limited pool to start) makes this opaqueness extra painful by penalizing experimentation and reducing scoring potential. I've also encountered cases where hovering over a bunch of nearby cards in a row changes the number of cards that are scored, despite the card I'm actually playing being the same as before, which makes me think there's some bugginess in how hands are being identified. Also unlike Balatro, the scoring here is quite cryptic; with big combos, you can easily have 15-20 cards and three or four different hand types, but there's no way to know at a glance what a given hand is worth. So, unless you're super quick at mental math, you're left guesstimating what each play is worth a lot of the time. Overall, I think Cascadou is worth trying and offers enough fun to justify the price. Right now, though, it hasn’t quite hooked me the same way Balatro did. But with some improvements to scoring clarity and consistency, I could see it scratching that same itch.
I love this game. I hope it becomes popular.
Cascadou is an incredibly fun and addictive turn-based roguelike clearly inspired by Balatro. You know the drill, every stage you have a limited amount of turns to score a determined amount of points. How do you do it in Cascadou? The game places 24 cards from your deck on a table and you need to be chaining poker combos. From the basic pairs to the more complicated full houses or Royal Flushes, highlighting that you can get different and insane combinations by selecting the right card or by moving the cards in the right order (like a flush, a full house and a straight all with a single card). As it's usual in this genre, after almost every fight, you will get access to a shop, where you can modify cards, get new ones or improve your multipliers. In this game, there's room for several builds, and you also have several difficulties to try, giving place to a decent amount of replayability. With that being said, there aren't different starting characters/decks, so most of it will come from the order of the encounters and the way you decide to modify your deck. Because of the same, RNG plays a really important role, especially at the start (first shops), but that's also pretty common in this subgenre. As a final comment, I gotta mention that the sound and visual design of the game are quite charming, making every interaction and animation really satisfying once you unleash chains of combos. Anyways, absolutely recommended for fans of the genre, and you can check out some gameplay here if interested https://www.youtube.com/watch?v=_1nV5w0ZvK0
Very juicy, a perfect game to wind down after work and get some nice dopamine!
Fun! I would like if the total score was visible before choosing which cards to submit each turn. Also you need to play a while to get the real dopamine hits that comes from the real cascades.
2026年4月18日 レビュー修正 バグについて、修正が行われました。 また、レビューを参考にUIなどの改善を行うという、返答を得ることができました。 実際チルモードをプレイし、5手でクリアした際に実績が解除されることを確認することができました。 ユーザーの意見をきちんと拾い、反映する開発者のスタンスは、非常に好ましいものだと感じました。 恐らくもっと、このゲームはよくなると思います。 そのため、評価をおすすめするに変更いたします。 修正前 現時点において、2つの大きなバグがあり、フィードバックを押しても動作しないため、おすすめしないのレビューに記載せざるを得ない状況です。 一つ目は、コロッサス(Colossus)の挙動です。 日本語表記では、8以上の枚数で役を成立させたときに、5000点が得られるように読み取れます。 ですが、実際にはその状態で、ハイカードでコロッサスを使用しないと、得ることができません。 正しい挙動は、以下のようになります。 コロッサス ハイカード時 8枚以上の役を成立させると、ラウンド終了まで、このステッカーは5000点を供給する もう一つが、非常に腹立たしいものです。 チルモードでプレイしていたのですが、4手でクリアしたにもかかわらず、実績が解放されませんでした。 5手でクリアした時にも解放されず、なぜこのような状態が発生しているのか、全く分かりません。 こちらは「実績の全取得」を基本的に目指す、私のようなプレイヤーにとって致命的であるため、おすすめしない、としておきます。 他にも、コロッサスの発動要件を満たしたのか分かりにくい、パームによるカードの上昇が、何回行われたのかプレイしないと分からないという問題もあります。 右下の部分にアイコンを表示し、コロッサスならば半透明から色のついた状態にする、パームならばアイコンと+20などのように、加算された値を表示するなどのような工夫が必要だと思います。 そして、ステッカーの解放条件についても、一切記載されていないのは不親切だと思います。 全開放が実績条件にあるのですから、未開放のものは「何をすれば、解放されるのか」をステッカーに記載するのが、ユーザーに寄り添った対応だと考えます。 総じてバグが多く、未完成のゲームという印象を抱きました。 体験版の時点では分からなかった部分も多いため、完成版で問題点が次々と出てきたという感じです。
O jogo segue o mesmo princípio do balatro, trabalhar com as pontuações de poker distorcendo pontuações, diferente do balatro que o baralho pode ser aumentado aqui só podemos trocar cartas, adicionar adesivos que dão efeitos as cartas que estão na tabuleiro ou as que forem usadas pra pontuar, as insígnias funcionam como um buff, podem dar mais uma mão ou aumentar um multiplicador de um flush por exemplo, a ideia é mto boa e vc poderá usar seus movimentos pra mover cartas e posicionar de forma a usar muitas das cartas, parece simples mas pode te surpreender se vc não tomar cuidado, eu diria que é uma forma diferente de jogar balatro, particularmente gostei bastante. (O jogo tem o idioma português) Funciona muito bem no steam deck tb.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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