
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 372 reviews with recorded playtime.
Reviews
Themes across 370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
peak of indie game and fells good to reback for all trauma cause by horrors vilians
it good
El juego es muy divertido, a veces se siente un poco repetitivo pero igual me encanto
大家都说这游戏没地图,指引弱。玩下来感觉没大家说的那么不堪,这游戏纯线性,基本上只有一条路是通的,迷路现象其实还好。其次解密部分占比比较大。强烈建议最后通关了再来做全成就(找9个地图的装置),能力全解锁之后会有很多捷径可走。(不过确实如果把地图和传送点加上,这游戏我觉得就完美了。 主角是一只触手怪,但是看久了真的可爱:D受伤了还会嘶嘶叫,爬行的时候还有哒哒哒的声音~猛猛吃人类自助餐!
Мило..
Muiiito, muiito bom, que jogo bom!
забавная головоломка на вечерок, но своего фулпрайса она не стоит
si
meat man o=akpsfjoakjsdfjklasdnfjkpl
整体而言很有趣!爽玩^^而且美术风格太好了,神... 就是地图跑起来太累了orz我是路痴玩到倒数第二个设施的时候死活找不到路最后只能看地图(.... 以及晕车/晕3D的人可能需要稍微注意一下,在移动的时候整个场景的画面会跟着一起动,大部分时间都还好但是如果是要快速过地图的时候(aka找路)可能会有点犯恶心。(但流程不是很长,[strike]两眼一闭也就过去了[/strike]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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