
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 372 reviews with recorded playtime.
Reviews
Themes across 370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is one of those times where I wish Steam had a “neutral” review option, because I don’t think this is a bad game at all. I can see why someone would really enjoy it. The pixel art is great, the core gameplay loop can feel very satisfying, and the overall concept is incredibly solid. But I can’t recommend it based on the fact that most of the time it’s really boring and kind of a slog to get through. The gameplay is incredibly repetitive, the maze-like design of the stages is frustrating to traverse (and even more so to backtrack) and you just do slight variations of the same things in every room. In games like this you keep the experience fresh by introducing new and varied gameplay elements throughout the playthrough, but most new mechanics (other than the mind-control one, which did admittedly freshen up the gameplay a lot and opened up many new possibilities) were either some variation of “you can now break this block/you can now activate this lever” or so inconsequential that I forgot they were even in the game (like covering yourself in spikes). And the decision to have each mechanic be tied to a specific size made it incredibly annoying to have to keep returning to biomass pools just to make yourself smaller, use the mechanic, then go back and retrieve the biomass immediately. Another personal gripe I have is with how the monster controls; in the beginning it’s incredibly fluid and responsive, but once you get it to its largest size it’s an absolute chore just to move around. And while you could argue that’s intentional and makes sense, both from a logical and a gameplay perspective (you’re sacrificing speed and accuracy for more health and better skills) it can be actually difficult to do anything because the monster gets so large that the player’s input keeps swapping between either side as you move the cursor so you struggle to even switch directions. I also fell off elevators multiple times at the largest size, to the point where I just gave up on using them altogether. The labyrinthian level design is probably the worst offender, though. I’m usually a completionist but the moment I realized that I’d need to backtrack to multiple previous areas without a map to get the remaining containment units I knew there was no way I was 100% this. If repetitiveness isn’t something that particularly bothers you and you’re still interested then by all means pick this one up, but only on a very good sale.
Amei esse jogo mas eu achei que teria um pouco mais de ação e destruição. Na maior parte do tempo você não pode sair atacando tudo pela frente. Tem muito puzzle e nas seções de combate o jogo te obriga a pensar. Isso não me incomodaria se mudasse mais para o final do jogo, mas não muda. Mesmo com todas as amostras de DNA você precisa ficar se escondendo e se escorando nos cantos para um daqueles mechas não derreterem sua barra de vida em 5 segundos. Também achei que esse jogo se beneficiaria muito de um mapa. Qual é dava pra ter feito em algum ponto uma habilidade de eco localização que deixasse você saber onde está. Eu "zerei" o jogo mas levei um século para achar a saída e escapar realmente. E a sessão final é um tanto insuficiente. Faltou algo mais. Eu esperava um robô gigante, ou encontrar com alguma outra criatura nas instalações, mas, nada. Sério, tem uma parte do mapa chamada "Base Marinha Leviatã", mas advinha? Não tem um Leviatã lá (Eu me sinto ofendido). Não que o jogo tenha tido um final ruim. Quando você percebe aonde está e o que vai fazer é bem satisfatório. Mas podia ser bem melhor.
Masterpiece 10/10
Интересный платформер, с интересными механиками Плюсы: - интересный\сложный левел дизайн - супер классные механики - головоломки дают наподумать - кишкииииии - супер простой сюжет Минусы: - к концу игры становится душной, в силу необходимости путешествия между локациями
become large and girthy creature, eat people, gain more girth and length, get powerups to gain even more girth, then die 378261 times trying to get past one level. 10/10 would girth again
carrion my wayward son
r
Great game! Not too long at all, and great for the price. The puzzles are a mix of difficult and satisfying. If you have dreams of eating innocent people, go to therapy. Then get this game!
Хорошая игра,брал по скидке за 71 рубль. Хорошая графика и геймплей,игра не сложная в освоении,затягивает. В этой игре вы играете за монстра который обедает сотрудниками лаборатории,спецназ,и на десерт хрумкает дроны. Возможно буду потом проходить на 100%
除了迷路外都很好能不能整个map
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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