
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Welcome back, Microprose! Carrier Command 2 is a spectacular re-imagining of a stone classic of yesteryear. It barely moves from the original design template -you still face one enemy carrier, both of you trying to takeover an archipelago to help defeat the other via the power of production and logistic- but instead innovates graphics, controls, systems and gameplay into a spellbinding modern recipe. As a singleplayer, don't be put off by the fully simulated 3D carrier bridge standing between you and the game - once you learn where everything is you'll be dancing around it taking down islands and enemy ships in no time. I ADORE the low-poly graphics and realistic lighting. Low-poly doesn't mean unsophisticated. There's a design clarity here that is hard to match with full texturing. In many ways the bridge is an expertly built HUD wrapped around a 3D frame. There's a bit of a learning hill to climb; you're honestly better watching some video tutorials online, but when you're in the thick of battle, remoting into aerial drones to mark targets for your cruise missiles and watching explosions light up the night sky there's very little else like this wonderful combat simulator lovingly hand-crafted by a company famous for them.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比较杀时间的游戏,画风不错,静下心来慢慢玩还是挺有意思的,学习成本可以接受。一个人玩的话,难免会被繁琐的操 作流程给影响了,反之,多人合作起来的效率会超级加倍。 >> 个人游玩建议 >> 游戏流程大致分为四部分 赶路 - 开视野 - 打架 - 后勤 >> 前期中期后期都是重复一套流程 信天翁(中后期换魔鬼鱼 [预警] )挂油箱去下一个岛点灯,岛附近放海鲨(20炮) (播放金曲Helicopter~Helicopter~)微操一下全图图了(1km高空挨个点名【有框你不打?】) (需要自行留意油量防止曼巴out) (后期换海燕上火箭弹点名效率直接拉满) 最后一步就是上海燕或小车丢病毒机器人(小车可以在航母靠岛就提前放出来) >> 特殊情况 (敌对船) 三盾以及四盾岛必须远远的把针鱼剑鱼(重点关注AA鱼)点出来丢鱼雷 (鱼雷按钮分别是启动引信的时间,鱼雷管方向) (鱼雷引信大部分情况都是按实际射程的两倍减去一点的时间来设置的) (例如我要打7Km外的剑鱼,我会引信设置成130,10KM就是190) (鱼雷只有激活了才会追踪AI船,而AI船只会对已经处于激活状态的鱼雷做出反制手段,越近激活越好) (某些时候你甚至能看见刚激活的鱼雷做出极其诡异的回转,包括但不限于Z字,S型,大地球滑步) 不推荐拿固定翼去处理船只,不怕AA肘击固定翼大喊 man(what can i say)的Dark一试。 只推荐拿魔鬼鱼突防,但有近防的AI船会稳吃大部分导弹。 硬着头皮也要处理方法的有 鱼雷(空丢固定60[3KM]引信需小预判留提前量点火),火箭弹(神), 铁坨(丢的中你是这个【大拇指】),还有贴水平线突防的电视制导(好玩爱玩) >> 特殊情况(机场) 2盾以上的岛屿会固定生成的机场 推荐处理的方式是提前飞信天翁(魔鬼鱼)拉线在岛外围徘徊(距离最好不小于5KM,近了机场会起飞固定翼) 等航母进10KM 内就往机库中间甩发巡航(航母的烧火大棍子)。 >> 全程下来脚不沾陆战英豪 (固定翼13.0MPV!地面载具3.0躺赢狗!) 唯一要吐槽的点就是后勤了,驳船来回拉货的时间周期较长,非常影响弹药的使用规划,生产大家伙比较慢等等。 (甲板的效率低的哈人,提前部署飞只因(🐓)很重要。地面单位一般用不上,我一个人玩下来的感觉就是效率非常低) 大部分武器的伤害不是很理想,这极大程度地限制了其使用的次数(电视制导,红外,激光,中小杯铁坨) >> PS: >养成保存的好习惯! >不要忘记加MOD哦! >想办法拐自己的好朋友进来当黑奴,体验更好哦! >在船舵后面贴地板的盖子里面的按钮千万不要按哦! (神秘起爆器【呐呐~我知道你忍不住想按下去哒~对吧对吧~】)
An incredibly good game! You don't have to like the graphics, but I personally love them! And the atmosphere is amazing! I've played the game primarily in single-player mode, and I can understand many of the criticisms. But I don't share these opinions; quite the opposite: I think the single-player mode is absolutely brilliant, especially considering that the game is primarily geared toward multiplayer matches. You first have to learn how to do certain things, what can be easily automated and what's better done manually, and how to combine these approaches. Which vehicles, weapons, and ammunitions can be combined? You have to learn this and/or read it up in the wiki. The logistics aren't intuitive at first glance, but they're actually quite simple. Autopilot for the carrier? You don't “need” it, and I even think that the “lack” of it adds to the fun of the game. All of these are deliberate game mechanics that make the game and its fun. The balancing could be tweaked a bit here and there, and I would certainly like to see a few more configuration options embedded in the GUI. And boy, are those boats annoying! But I still consider the game kind of a masterpiece. Recently, I actually tried it out in multiplayer mode with some friends. That was great! But I'll actually prefer to continue playing it in single-player mode. The game is a fairly niche product. Of course, that's something we shouldn't forget. So, it's probably not for everyone, obviously. That makes it all the more awesome, in my opinion. The replayability is also quite high. I really love it!
I've played 100+ hours of this in single player mode. I think it's an absolute masterpiece. There is a surprising amount of depth and strategy.
This game is far too expensive for what it is. The playerbase is virtually dead and the gameplay loop is SLOW. Very slow. Tediously slow. It's an extremely punishing game as well, if you bring the wrong loadout or lose your UAV's to the RNG roll of flak cannon attacks, you are stranded without the means to engage the enemy for TWENTY MINUTES until your logistical barges catch up to you. The content that is there is very shallow. There aren't really any in-depth mechanics to learn how to exploit or cleverly use. The number one resource in this game is your real-life time (with no way to increase game speed to compensate). There is no progression system, no alternate ship types to make use of, no unique vehicle variants (you can mix-and-match vehicle payloads but can only deploy a limited number of ground and air vehicles at a time). The addition of first-person, human controls is redundant because you can't interact with the world outside of your aircraft carrier's bridge. There are not currently, and there doesn't appear to be any signs of any future plans to include boarding or small-arms gameplay. It was very fun with a large lobby of players, unfortunately the developers of this game don't give you additional copies when you purchase the game to get others to join. I can't recommend this game in its current state, and it doesn't seem to be improving in any meaningful way in the future. The developers have only just recently returned to work on this game again, and the updates are still far and few between, with very little additions to game content.
Just navigating the waves is worth the price of admission. I love the details, everything is analog like in the old 80's movies.
This realtime strategy game features all the pieces that excite me in a game. Territory control, economy building, resource management, and active combat. Even better when playing with more people.
Very cool with friends. Only worth the price if you can find players to play with regulary though
Great fun game until you come across swordfishes that have OP accuracy and just ruin everything
缺少朋友
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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