
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I actually love the singleplayer campaign, its extremely slow burn, and all the actions take a while to play out, especially with logistics, but the game itself is so in depth, and the sandbox it allows you to play with is so vast and well designed, the controlling of individual drones or even individual parts of drones is really cool, and the many ways to counteract every attack is fascinating! every problem that arises in this game has many solutions, but the game itself does not really tell you much outside of the basics
An outstanding carrier-based sandbox strategy game. The AI does a decent job, but I find it more fun to pilot the planes and vehicles myself. It's way more fun in multiplayer, since everybody can take a role, and can pilot multiple airplanes at once to overwhelm the enemy. I've had a great experience playing multi: we went straight for the enemy carrier, and I piloted our carrier's front ramp over the enemy's flight deck, and our host (and captain, and person with the keys for the self-destruct mechanism) jumped down on the enemy carrier, ran for their bridge, and activated the self destruct mechanism there! Won after having conquered 5 islands. In conclusion: tremendous fun, good simulation, huge maps, most of the bugs and AI glitches have been patched, way more fun with 1-3 friends. (Oh, and if you want a more story-focused carrier experience, I've had a great time with Hostile Waters: Antaeus Rising. An older but amazing game, written by Warren Ellis.)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes, I do recommend this game, but this review was almost negative if it wasn't for online guides and workshop mods. The overall gameplay is on point, taking over islands, watching, planning, waiting for the perfect time to strike, and taking down the enemy carrier for the first time is worth the growing pains of getting your butt kicked while you learn. Now let me explain my issues and give you a couple tips. A small list of the types of mods that I suggest are as follows: One to help out with the sound, another with barge speed, another for barge logistics, one for a small boost to IR missile damage, and another for the UI to start. There aren't a whole lot of mods, so you'll find the one's I'm talking about easily enough, or find a similar one you like better. Why do I suggest these mods? The sounds are either harsh, grating, or just plain odd. Barges need a lot of help, not only are they painfully slow (especially for the distances you'll be traveling), and the waypoint system for them (that is heavily used in this game) is garbage, so having a mod that takes care of that is highly recommended. IR missile damage, it won't break the game with the small boost to damage, a mere 5%. If you don't get this mod, you need two missiles to take out the weakest enemy unit, even on a direct hit. UI mods, yeah, if nothing else, get this mod, it helps display even more information that you absolutely do need, helps make waypoints a little easier to use, and may give you a few extra options to do certain things, like adjusting aircraft waypoint altitudes. After that, you may want to look up some reference guides, because you will be asking yourself "wtf is this icon for?" You'll also say: "Oh, these turret types are called something different, but take the same ammo" and "Oh, these turrets apparently take different ammo than the one I mass produced." but the most frustrating is "Oh, why didn't the game say that's what those are for, or even do." That is a huge frustration when you're starting out, and it doesn't get better until you either figure it out via brute force, or look it up online. For example, no where in the game does it tell what any of the defensive measures do, or how to properly use them. I can tell the "countermeasure torpedo" and the "noise torpedo" work differently, but I have no idea how they're working. All I can see is how differently they function on screen, one needs to be launched from a torpedo tube, and will head in the bearing you have set, the other plops out behind the ship and just sits there. It's not stated anywhere in game why either would be better than the other, you just have to figure out that the countermeasure torpedo (the one that plops out behind you) is for when you're already moving, and the incoming torpedo is on course to hit you. You drop one of those behind you and it hopefully does its job. The noise torpedo is for when you're sitting still, and want the incoming torpedo to follow it instead of slamming into you. Note, the noise one also takes up a tube slot for an explosive round, and once the tube is loaded, its loaded until the button is pressed, and the payload is launched, whereas the countermeasure has its own toggle set above your head. Now, all that said, I do still recommend this game. You can solo it (though it might be more fun with friends), the art style is excellent (imo), but get this, all the buttons, switches, screens, and dials in the carrier do something. The buttons and switches are VERY satisfying to press, and the screens provide lots of information you will need to pay attention to. This game is perfect for someone who wants to micromanage something and actually accomplish a goal.
The game seems like it would've been fun in its prime, but there is far too much to keep track of in single player. No one seems to be playing anymore, all the servers are empty. If you have friends this may be a fun adventure but I can't say I had such a good time.
I hesitated on getting this game for about a year or two before I commited and bought it simply because I thought that it would be too difficult to play singleplayer, however, I am shocked to learn that the game works perfectly fine in single player, making this an overall great experience. 8/10 would recomend. The mods are create and the soundtrack greater.
Really like this game. But theres a few things that I would change. 1. No chairs (exit a monitor, dont need to exit a chair) 2. Speed up time (and slow down time for baddies like me) 3. AI upgrades for crafts
There isn't a ton of content. The game gets very repetitive very quickly and the controls of the land and air vehicles is incredibly basic. The graphics are cool and if you get a group of friends on it can be fun for maybe an hour but after that first hour you will have experienced everything the game has to offer. If there was a overhaul of the game i would give it another try but that isnt happening. I do not recommend anyone get this game. The idea is great but the execution is too basic.
There's a lot to say about this game. Having spent dozens of hours on the seas of Telos, conquering the map island by island with friends I can confidently say I have thoroughly enjoyed Carrier Command 2. That being said it's not a game for everyone. For starters, for the current price the game does lack in content despite being out for several years. Updates come rarely, if at all and often bring little in the way of new content. If you're buying the game with the intent to play by yourself you will get several hours of very enjoyable gameplay, and then will never touch the game again. While the game is very well made and has a number of interesting mechanics it will become repetitive very quickly, having to fight the same enemies on what seems like the exact same island over and over again with little progression. Hence why it is essential to play with friends, this game really shines when the bridge is packed with your companions (I often play with 5+ people) frantically trying to ward off torpedoes and destroy air defenses. Gameplay in my opinion is very satisfying and for the most part pretty well paced and balanced. The game is formatted as an island hopping naval warfare simulator, leaning heavily into strategy and use of scarce resources. In the sense of catering to the naval/aviation combat niches it does fairly well. You will occasionally get stuck having run out of munitions, or lost all your aircraft but part of the fun is trying again and again until you really learn how the game works. This doesn't work for everyone, and is no doubt frustrating. if you don't have the time or energy to put into several repeat playthroughs of the campaign to learn how everything works, this may not be the game for you. One of the areas where CC2 really shines is in its graphics. The low poly style helps with a really smooth and optimized game, but still looks beautiful none the less. The lighting and particles, especially at night and during storms are fantastic and really enhance the experience of sailing between islands in a relentless storm, or having a dogfight at sunset. The bridge, where the majority of the game takes place is beautiful, and very ergonomic for smaller groups of players. I do recommend installing one of several workshop mods that add additional control screens if you wish to play with more than 4 people, as the bridge is relatively cramped and lacks in seats for a large crew. TDLR; - Great to play with friends, gets repetitive fast if you play alone - Does a fair job at catering to the naval combat strategy niche - The only way to learn is to fail (and oftentimes get softlocked), you will need to play the campaign several times when learning - Pretty visual style, ambiance is great - Would recommend to anybody with a group of friends, lots of time on their hands, and the willingness to learn
请不要在购买这个游戏了,服务器不能保存,没有一个完整的mod开发文档,bug跟踪网站不回,开发商已经死了 Please don't buy this game anymore, the server can't save, there is no complete mod development documentation, the bug tracking site doesn't respond, and the game is dead.
Welcome back, Microprose! Carrier Command 2 is a spectacular re-imagining of a stone classic of yesteryear. It barely moves from the original design template -you still face one enemy carrier, both of you trying to takeover an archipelago to help defeat the other via the power of production and logistic- but instead innovates graphics, controls, systems and gameplay into a spellbinding modern recipe. As a singleplayer, don't be put off by the fully simulated 3D carrier bridge standing between you and the game - once you learn where everything is you'll be dancing around it taking down islands and enemy ships in no time. I ADORE the low-poly graphics and realistic lighting. Low-poly doesn't mean unsophisticated. There's a design clarity here that is hard to match with full texturing. In many ways the bridge is an expertly built HUD wrapped around a 3D frame. There's a bit of a learning hill to climb; you're honestly better watching some video tutorials online, but when you're in the thick of battle, remoting into aerial drones to mark targets for your cruise missiles and watching explosions light up the night sky there's very little else like this wonderful combat simulator lovingly hand-crafted by a company famous for them.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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