
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The only thing that is pissing me off is that you cant save your game when hosting on a dedicated server. So now we keep the server running and its called "LeosHardcorePoolKriege". Devs please fix^^ Game is still a LOT of fun. Would recommend.
Its a good game, but its not 30 bucks worth of good game. Make it like 9.99 and it'd be perfect
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are looking for chill, slow paced game with sometimes challenging gameplay then this is for you. Good for solo play, maybe even better with friends to help manage the carrier. Sadly, very little amount of gamers are into these kind of games.
the game is fun but if you're playing singleplayer the difficulty curve is more like a difficulty brick wall, there's so much stuff to handle and once you expand enough to where the enemy starts reclaiming islands it's impossible to get to everywhere fast enough. i haven't played multiplayer but from what i've heard it's way better in MP. even with all those issues, the gameplay loop is actually addicting and feels solid as hell. definitely enjoying it nonetheless.
有飞机是南云忠一模拟器,体验导弹换鱼雷的极限,没飞机是朱姆沃尔特模拟器,体验大口径舰炮的精准打击。认真说;想要玩的高效至少得三个熟悉 操船,鱼类战指挥,陆战指挥(战雷模拟器),空战(操作的好的话可以躲导弹),战术构想,的同志协同配合。不过一个人也能玩,就是损失会很大,还得打游击(我就是一个人玩的,猜猜我的机库里为什么没有飞机/(ㄒoㄒ)/~~)总之,很好玩的游戏。记得时不时保存一下进度哦
在这游戏里你不仅是航母(划掉,这明明是两栖攻击舰)指挥官你还是UGV车长你是UAV操作员 (在单人模式里)舰桥上的所有活包括但不限于损管 导航 驾驶 武器操作 ATC 物流库存管理 对海空侦测等等等等都得揽你身上 甚至你还可以是开着UAV到处指挥防区外打击的JTAC 但你唯独不是一般意义上RTS上帝视角的指挥官 {此处省略一个千码凝视脸,,,} 哦对了这游戏里唯一智能的东西除了宛如开挂一般能以逆天的准度光用舰炮就能把你打沉的敌人之外就只剩下你的智障AI无人单位了,然而固定翼UAV如果不给它设置路点这东西是会自己掉下来的,,, 这他妈还是RTS吗?这东西丢给RTT玩家都害怕
Hits right in the Autism!
if you have friends. if you have mods. if you have discount. if you have time. if you have all of those things.... it manages to be a passable 5/10. you can have fun. long ver: the carrier is good. everything else isnt. ground enemies will magically appear from thin air. the logistics system takes multiple *hours* to find the blueprints required to build more of the starting equipment. production operates at a speed of 1 singular missile per 40 seconds, plus transport delay. its 25% great game, 25% trash fire, 25% clunk, and 25% mediocrity. theoretically you can fit basically any amount of people but realistically 5 per carrier is the max. you should also know the online playerbase is entirely dead. suggested mods: "tactical operations centre" "rev: auto scout" "rev: heavy manta" "rev:resupply+" "revolution 1.4"
CC2 is a game where you control an aircraft carrier from the bridge. Tutorial's not worth jack, other than learning the very basic controls. Lucky for us, there's plenty of tutorials out there. You can play PVE with other friendly ships, or with other people working on the same ship, or any combination of crew/ship numbers. There's also PVPVE or pure PVP, all with the same flexibility. Community is relatively active, co-op games are easy to come by, PVP happens probably 2-3 times a week on the discord. Would not advise joining a random PVP server. The learning curve is kind of steep, but within 2 or 3 hours you'll have enough down that you're decidedly competent. Worshop's great, A+, no complaints there. Overall, if this intrigues you, worth full price, no notes. It does what it says on the box, and it does it well.
This is a good game on the whole; but I wanted to leave this here in case it's a deciding factor for someone else. TL;DR the game doesn't have controller support; ignore the Steam details. It technically does; but for anything other than a standard Xbox/PS controller layout configuring it is a massive pain and limited. It also has the ridiculous restriction that you can only use one control type at a time. If you have a joystick, and push a keybind on your keyboard, it will disable your joystick until you press a button (not move the stick, a button press) on the joystick. This means you have to bind [i]everything[/i] to the joystick, which is an issue given the hybrid nature of the game. I've tried poking at the issue for a while now with different programs (I'm an old hand now at making joysticks control games that never intended joystick support); and it's just too clunky to be worthwhile given the limited usability of air power in this game. If you're interested in the VR aspect; you have to use VR controls while in VR mode. You can't use mouse/keyboard/joystick/game controller, you have to use VR controllers.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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