
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buy stormworks
the game is fun but if you're playing singleplayer the difficulty curve is more like a difficulty brick wall, there's so much stuff to handle and once you expand enough to where the enemy starts reclaiming islands it's impossible to get to everywhere fast enough. i haven't played multiplayer but from what i've heard it's way better in MP. even with all those issues, the gameplay loop is actually addicting and feels solid as hell. definitely enjoying it nonetheless.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Big learning curve, difficult to master, but it's really fun to learn. Especially with multiple people.
Absolute garbage of a netcode, online games are unplayable. The game freezers more than actually plays. Game desyncs and despawns boats all the time, torpedoes disappear and reappear. Garbage devs, broken game.
Game runs very poorly on modern AMD systems... 20-30fps on lowest setting at 1080p... And the devs says that issue is the modern AMD driver and to fix it you have to downgrade the said driver... Don't bother if you have an AMD GPU geometa.co.uk/support/carriercommand/25500
This was not a good experience. When I saw this on the store, I thought VR would be a focus. This game has no REAL support for VR 1. No real interactions with ship/carrier controls. 2. Point and click. 3. Some things just don't work in VR. All in all, maybe you will like this on flatscreen, but if you want VR, save your money. 2/10, will refund
This game is a hidden gem for all of us touched with the tism
The only thing that is pissing me off is that you cant save your game when hosting on a dedicated server. So now we keep the server running and its called "LeosHardcorePoolKriege". Devs please fix^^ Game is still a LOT of fun. Would recommend.
Its a good game, but its not 30 bucks worth of good game. Make it like 9.99 and it'd be perfect
if you have friends. if you have mods. if you have discount. if you have time. if you have all of those things.... it manages to be a passable 5/10. you can have fun. long ver: the carrier is good. everything else isnt. ground enemies will magically appear from thin air. the logistics system takes multiple *hours* to find the blueprints required to build more of the starting equipment. production operates at a speed of 1 singular missile per 40 seconds, plus transport delay. its 25% great game, 25% trash fire, 25% clunk, and 25% mediocrity. theoretically you can fit basically any amount of people but realistically 5 per carrier is the max. you should also know the online playerbase is entirely dead. suggested mods: "tactical operations centre" "rev: auto scout" "rev: heavy manta" "rev:resupply+" "revolution 1.4"
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 6 | 67% | $19.99 | |
| — | 0 | — | — | |
| $282.3K | 1.2K | 93% | $6.99 | |
| $156.3K | 92 | 61% | $39.99 | |
| $113.5K | 172 | 91% | $21.99 | |
| $59.1K | 166 | 43% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 6.5K | 92% | $19.59 | |
| $3.9M | 8.4K | 78% | $19.99 | |
| $3.9M | 16.5K | 94% | $6.99 | |
| $3.8M | 7.7K | 95% | $24.99 | |
| $3.8M | 15.5K | 97% | $11.99 | |
| $3.8M | 8.8K | 56% | $14.99 |