
Carpe Lucem challenges and entertains players by transferring classical 2D puzzles into the virtual space. It creates a whole new way of interacting and playing mind teasing puzzle games and it made nobody sick in hundreds of demos at trade shows. VR equipment such as HTC Vive or Oculus required.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lovely Game !!! Downloaded the Demo Version first ... & immediately bought the game ... It even has an editor and player generated levels for infinite Puzzle Fun !!! What would you want more ??
I bought this on a whim as the interactions looked interesting, and it didn't disappoint! Just like Water Bears this is a nice puzzler to sink your teeth into. For me it took a little more than an hour to finish all the standard levels, then there are user made levels but I have not dived into those yet. The puzzles themselves ramp up nicely, new pieces are introduced and then used in more advanced constellations. The world itself feels very coherent, it fits well together, has nice audio and animations, a non-spoken journey through the world across the levels. All in all, if you like beam based puzzles, this should be well worth your coin :)
This is one of the best games to be played in VR! 1) It has a nice, beautiful and calming style with good looking graphics and sounds. 2) Interaction with the objects is natural (like in real life) and the behavior of the various objects are easy to understand, but still require thinking to be used correctly to solve the puzzles. 3) During the game the puzzles get more and more complex, but since it just feels so natural it is easy to continue playing and finally discovering the solution is really satisfying. 4) The whole family can enjoy this game as it is easy to understand, has a very easy control scheme and since you are simply in another room/dimension where all locomotion is done by walking inside the boundaries of your play area without any artificial motion or teleportation there is no way anybody can feel any discomfort. This game is highly recommended to anyone who likes puzzles and/or wants to show the power of VR to the family!
[b]Carpe Lucem - Seize the Light VR[/b] is a virtual reality puzzle game where the player bends, blends, reflects, and redirects brands of light in order to progress. Each puzzle consists of a set of light emitters, a variety of artifacts for the player to interact with (directly, via applying light, or both) and a set of color-coded receptors, all of which must generally be activated in order to solve the puzzle. Everything is suspended in midair in front of and around the player, delineating a zone where she can move around, inspect the problem, think about solutions, and try things out. Each group of puzzles is surrounded by a unique environment, brightly colored yet soothing. The music and sound effects are soothing as well, combining with the visuals to produce an almost meditative atmosphere. The main game is fairly short - I only spent a few hours playing through it. However, it also supports Steam Workshop and features a builtin puzzle editor, so there's plenty more potential enjoyment to be had untangling new problems or devising your own puzzles with which to bedevil your friends. Carpe Lucem is a tantalizing taste of the future of VR puzzle gaming.
ein wirklich schönes Spiel das man ohne weiteres empfehlen kann das Design der Spielelemente erinnert ein wenig an Steampunk, die Musik passt gut und der Hintergrund (mit ein wenig Story) lenkt nicht ab, lädt aber zum betrachten ein, entspannende Atmosphäre, kein Zeitdruck Es gibt leider nur 27 Level wobei einige (1/4?) als Tutorial fungieren und schnell gelöst sind, mehr als 2-3h braucht man insgesamt eigentlich nicht um alles durch zuspielen (man sollte es sich also etwas einteilen und es genießen). Aber es gibt einen Editor, Community Funktion (Workshop) und der Entwickler hat weitere Level angekündigt. "... Weitere sind in Arbeit und sollen im vierten Quartal 2016 fertig gestellt werden...." Wenn ich es mit Grav|Lab (das ähnlich gelagert ist) vergleiche wirkt Carpe Lucem fast schon wie ein kleines Kunstwerk, alles zusammen ist mehr als die Summe der Teile. Grav|Lab wirkt da wesentlich kühler, technischer und weniger entspannend (scheint aber mehr spielbaren Inhalt zu haben). Außerdem kann man sich von Carpe Lucem eine Demo herunterladen, ein echtes Plus das viele Titel leider nicht bieten, dafür ein Danke an Hammer Labs und ASH. Ich habe die 15€ nicht bereut, da gibt es im Vive VR Bereich wesentlich mehr Titel die ein schlechteres Preis/Leistungsverhältnis haben, für mich persönlich bis 10/2016 unter den Top 10 VR Titel
Fun puzzle game. The devs were very creative. Peaceful music and certainly relaxing.
Played on original Vive This game is a wonderful meditative puzzle game that really takes advantage of full dimensionality without stressing you out. It's not terribly long or difficult but it's also not upsettingly short or easy. If you want some nice puzzles in a beautiful environment, then this game is well worth picking up.
很不錯的解謎遊戲 整個環境很令人放鬆 解謎也蠻有挑戰的!
I'm just about finished with this one. I liked the built in puzzles, but it seems like this should have been longer for the price.
Its beautiful and quite fun. Try it out
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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