
Caromble! is the ultimate brick breaker. A 3D physics-based adventure that blends brick breaking with pinball, platforming and trick-shot puzzles. Guide the ball through a dynamic world, battle challenging bosses, and unlock game-changing powerups. Save the ball. Save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“This is Caromble!. A fresh new take on the brick break game...”
Caromble! is the ultimate brick breaker. A 3D physics-based adventure that blends brick breaking with pinball, platforming and trick-shot puzzles. Guide the ball through a dynamic world, battle challenging bosses, and unlock game-changing powerups that make you wonder what’s coming next.
Save the ball. Save the world.
Smash your way through a dynamic 3D world with interconnected playfields. Caromble! breaks free from the enclosed levels of classic brick-breakers and opens the genre in every direction. Charge your paddle to unleash chaos and destruction with every shot you fire.
Alongside classic powerups like Grow and Multiball you will unlock extraordinary powers – Arkatrons – that transform the gameplay. Experience brick breaking fused with platforming, shooting, puzzles, and pinball elements.
Put your Arkatrons and skills to the test in intense boss fights.
Beat levels with highscores and speedruns to earn medals. Medals unlock special skill levels to sharpen your precision and reflexes. Can you climb the leaderboards?
Brick break your way through six story chapters. Recover all Arkatrons, reclaim your powers, and face an ancient threat.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 79reviews | 82% | — | $26.4K |
| $6.49−50% | 3ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its not the best breakout type game ive played, but I like it!
I was searching for an alternative of a space breakout game I missed before it was gone : Pinbot from a solo indie developer called sante76. It looked like a hidden gem and I wanted to find another game similar to this one. Hopefully, I found Caromble! It is indeed a great breakout space game like the one from above I missed. I'm just at the first minutes, but alrealdy, I can say the gameplay is intuitive and fun. The space keyboard key strenght charging mecanic is also refreshing. Graphics are great. I recommend this game. Thanks!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looked like a good take on the classic Breakout game and was enjoying it until I reached a level that was just rubbish. Usually if you miss a ball with your bumper you lose the ball. In this level if you missed your target you lose the ball off the top of the screen. Additionally the contact area of the bumper is below a floating blue force field type thing which makes it unnecessarily deceiving. Many times I made "contact" with the edge of the force field, only to have the ball pass through missing the contact area and lose a ball. Really annoying and easily fixed.
This game gets way to difficult, way to fast! The play field is way to short for the precise movements you're required to perform. The camera movement and screen shake make it very easy to lose track of the ball. The stage designs are not well thought out given the short play field and and game mechanics. All this combined makes the game infuriating!
Its a pretty solid indie game for the price. After I read the early access FAQ, I am kinda jealous of the devs. 5 good friends, working together during spare time and build the game they liked. That is probably the best life and friendship you can get. Cheers, for friendship and dedication.
一个抢先体验了快10年的打砖块类的游戏,特点就是难。玩了3小时好不容易才解锁了一个成就,一看所有玩家的解锁率才3.6%,这还是最容易的一个成就了,其他的解锁率更低,而且这3.6%我都怀疑有一部分是用工具解锁的。我认为打砖块应该是休闲类的吧,真的有想自虐的打砖块硬核玩家?
I love this game. The varied game mechanics make for a captivating & novel experience, whilst the art style, humour, enthusiasm & commitment of the developers to this project raise the game to even higher levels. It really deserves much wider exposure now that it's finally complete. I wish Crimson Owl Studios all the best with their marketing as the game comes out of early access & will be watching out for any new projects from them.
I thought this game was going to be more fun. The levels all look the same; no creativity in themes or bosses, same boss every time. Some years ago I saw a better brick-hitting game similar to this one on Amazon and it looked way more fun with lots of power-ups and better scenarios, and this was almost 10 years ago. I recommend you play it with your mouse. I tried playing it using a controller and it didn't work well on my PC. The mouse responded well enough. It is also a little difficult with only two-balls per scenario and you have to finish a stage that consists of at least four scenarios and if you lose you're back to the first scenario of the whole stage. Overrated and expensive, especially expensive. I whish I would've played this in the first 30 days to get my money back; it's not enjoyable for me and this makes it even more boring than already is. I do play it, but I quickly leave it. Overall, save your money for something else; I've seen SNES games of the same genre that are more creative and fun.
作为一款上线快十年的老牌弹球小游戏,画风和配乐都很对我的胃口,经典弹球的玩法搭配舒服的视听效果,初玩体验特别不错。最让人佩服的是,制作组一直在持续优化更新,看得出来很用心。不过游戏优缺点特别明显,亮点很突出,槽点也十分影响体验。 游戏关卡由多个大关各自包含四个小关。玩家闯关过程中会不断解锁全新能力,每个关卡都会围绕新技能设计专属玩法,让传统弹球玩法不单调,越玩越有新花样。游戏的技能效果做得超炫酷,加速球、时间暂停、轨道炮这些技能,特效饱满、打击感十足。而且技能和对应关卡适配度很高,用起来手感很棒,观赏性和游玩乐趣都拉满了。 但要注意的是这款游戏难度真的不低。普通模式只有2-3条命,容错率极低。地图还会随机刷出负面道具,捡到就会短时增加难度,挑战压力直接翻倍。越往后玩机制越复杂,会解锁双面、三面甚至四面弹球对撞的玩法,特别考验玩家的预判和反应能力,稍不注意小球就会出界。Boss战更是难上加难,场景杂物多容易挡弹道,加上boss会回血、到处乱跑,能不能通关除了看操作,多少还得靠运气。手残党也不用担心,游戏有专属的怜悯模式,直接给到99条命,容错率拉满。虽然这个模式不记录分数和排名,但可以毫无压力通关,安心体验全部关卡内容。 这款游戏最大的问题就是玩着不够爽。加球、加速这类实用buff刷新概率太低,大部分时间只能靠一颗球慢慢清图,就算有炫酷技能,玩久了也很枯燥。而且核心的蓄力技能只能原地释放,操作僵硬又别扭,实战特别不好用。同时游戏还存在不少bug,偶尔会出现场景障碍物无法消失的情况,直接卡关没法通关,只能重启游戏才能解决,非常影响游玩节奏。另外BOSS战设计很敷衍,大部分boss没有专属技能,只会站桩挨打、换位置,毫无对战博弈感,后期打起来特别无聊。 这款游戏很适合喜欢高难度硬核挑战的玩家,想要轻松解压的休闲玩家谨慎入手。也期待制作组继续优化bug,丰富boss玩法,调整道具刷新机制,让游戏体验变得更好。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
A unique brick breaker that spent a lonnnnng time in early access. Glad they finished it! The GFX give off borderlands style vibes
Players by region
Where this game's players are, estimated from review languages.
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