
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tried killer was getting desicive striked by invisible something. Thought ok will keep trying then character fell asleep mid chase found a bunny grab it and bunny proceed to drop gas bomb blind stunning oh my god GREAT GAME
this aint it
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego es divertido y refrescante de los asimetricos la verdad, no sirve compararlo con dbd porque tiene mecanicas diferentes, lo unico malo que veo es q no hay servidores en alguna parte de latam y de oceania, recomiendo que si van a comprar el juego esperen un poco de tiempo para que se pulan ciertas cosas, aun asi, sigue siendo divertido jugar de ambos roles
КИТАЕЗА МАНА ЧИН ЧАН ЧОН НЕ ПОНИМАТИ МАНА БАГИ МАНА УАЩЕЕЕЕ БАЛЬШОЙ ПИНГА МАНА МАНЬЯКА МАНА КЕМПЕРИТА МАНА , ЗЛОБА МАНА ! ИГРАМАНА ПЛКАТИ МАНА ХОЧЕЦА ПАКАШТО МАНА
Ich hab schon ewig drauf gewartet, dass das Spiel endlich in den Early Access geht. Und jetzt, wo ich paar Runden spielen konnte und einen Eindruck gewinnen, gibts erstmal den Daumen hoch. Das Gute erstmal vorweg, der Gameplayloop macht Spaß (sobald man verstanden hat, wie der Hase läuft.. jaaa ich weiß, Wortspiele). Ich mag auch das Design und die Atmosphäre des Spiels. Das ist ein Setting mit viel Potenzial. Es fühlt sich jedoch, typisch für ein EA-Spiel, noch etwas kantig an. Gerade beim reinladen in die Runde merkt man das. Das Tutorial ist noch nicht fertig und da wünsche ich mir noch definitiv mehr, so dass ich mir gewisse Sachen nicht erst selbst erschließen muss, gerade als Killerrolle. Dann ist das Hauptmenü noch sehr unübersichtlich. Die ganzen Menüs sind rechts am Rand sehr klein während der Rest des Screens noch Luft hat. Da muss definitiv noch was gemacht werden. Zur Balance: Ich hab mehr Magician als Bunny gespielt - das als Vorabinfo. Da ich noch nicht im High MMR angekommen bin, vermute ich mal, dass es wie bei dem Platzhirsch DbD sein wird, dass im unteren Bereich der Killer dominiert und im High MMR, sobald die Bunnys wissen, was sie tun oder Premadegruppen sind, die komplette Balance Richtung Bunnys kippt. Ich hab Hoffnungen für das Spiel. :)
Jeu intéressant mais plusieurs choses à régler, notamment les configurations des touches qui sont vraiment hasardeuses impossible les changer sans créer une anomalie de touches qui sort de nul part.
The concept is great and the gameplay feels pretty good. I think currently the Magician is a bit too overpowered and could use some balancing in that aspect. Definitely continue to work on optimization and server stability (these should be your main focuses right now) Overall, I will give the game a thumbs up. #DBDKillerJKNotReally
Very good ideas, although quite hard to get into initially without watching some videos. The tutorial / tutorial videos don't really teach you very well but the framework here is really promising as are the visuals and atmosphere. If you're interested, definitely support it. There are some issues which I'm sure will be fixed in time. Hopefully a great future ahead for this one!
Es ist ein wenig buggie und die Server sind nicht die stabilsten aber es hat Charme und es macht spaß. Da es Early Access ist ist es recht Presentabel.
неплохо. но доработки нужны.
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