
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I play killer and bunny. I sucked at bunny and thought the game was hard/bad until i played the killer and I learned they can see all the cages, see when anything is open or activating, and that if the killer finds the hat the bunnies all become highlighted. I was accused for being a cheater so many times from highlighted bunnies. Same way around. I think if you don't care to learn how to get better you just say the game needs work you shouldn't play these games. They teach you in the tutorial to look for gears and how to use them, there are only 2 maps and so many ways up so play killer to learn where they are and bunny to figure out what is the best route for you. Biggest problem I see is a lot of players will be as loud as possible and wonder why things don't get done, or they will run around the corner and drop where its kinda obvious the footsteps stopped and there are no bunnies around wondering why they were caught. I've escaped with 5 bunnies 2 times and 3 or more multiple times. this game has a ping feature and you can type to all teammates just don't ping the killer ping near him or your bunny whispers. USE ROPES setting up the silent shortcuts will make or break your game, doors over the hammer and rail, cannon is a last resort or distract, i hope this helps someone who may be turned away from the game. THE GAME IS IN EA and they are changing stuff almost every other day. The bad reviews on this game are kinda simple minded XD.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Talvez voce seja um dos que esteja buscando uma review em PT-BR desse jogo e aqui está mais uma delas. A proposta do Jogo é bem divertida. O Design dos mapas e dos personagens sao excelentes. Os audios sao bem condizentes, aumentando muito o clima de tensão que o jogo se propõe a passar. Porém, infelizmente o jogo veio sem um servidor Sul-americano, fazendo com que estejamos fadados a jogar com 100 de ping, afetando muito a experiencia. Além do ping, o jogo veio com alguns bugs na jogabilidade e na interface do lobby. Esses pontos negativos sao constantemente reportados e observados pelos desenvolvedores, ja que o jogo recebe atualizacoes constantes que melhoram a experiencia. Minha opinião sobre Carnival hunt no momento é que , embora inacabado, o jogo ainda pode ser apreciado, já que suas mecanicas de sobreviventes (coelhos) e Killers estao bem divertidas, mesmo sem um refino. Ainda mais se voce for jogar com amigos, com a opcao de partidas em salas privadas. Se voce ficou curioso, mas se incomoda com jogos lancados ainda em desenvolvimento, recomendo esperar futuras atualizacoes para comprá-lo.
O jogo tem muito potencial. Vejo muita gente a criticá-lo por bugs ou por causa dos servidores mas esquecem-se que ainda está em desenvolvimento. Para um Early Acess a base está muito boa, a jogabilidade é divertida e tem ideias bastante diferentes. Com o tempo e as atualizações constantes que estão a fazer acredito que pode tornar-se um excelente jogo. Recomendo!
67
soooooooooo many cheater 일단 살인마의 절반이 esp라고 생각하시면 됩니다. 부계 아니냐고 생각하시겠지만 확실히 알기위해 잡힌 이후 토끼굴 이후 발소리 안주고 누워있기 혹은 굴에 숨기로 확인해보았는데 대놓고 쓰는 놈들만 있네요. 시스템상 절대 모를 위치임에도 한번에 잡네요.
Fun with friends, pretty fun with strangers since it has a robust pinging system to facilitate communication between people who don't share the same language. The aesthetic is a highlight, a lot of attention was paid to sound and art to make the clockwork horror really pop.
好玩,但一堆透視外掛,官方完全不處理,從Demo玩到現在搶先體驗還是不處理,可惜了這個遊戲
I enjoy the focus on map control versus the chase elements of typical asym games, though I think matchmaking could be improved a little bit as the bunnies I'm facing don't stack up a lot of the time, though I'm sure that will be ironed out. :)
There's something satisfying about shot putting a bunny down three floors while they yell abuse at you...
Sikimin içi gibi oyun yapmişsiniz orosbu çocuklari
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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