
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo tem um conceito bem interessante, mas quando o assunto é balanceamento e parte técnica, tá um completo desastre. Pra começar, a performance é bizarra. O jogo dropa constantemente pra 15 ou 20 FPS do nada, o que faz você ser obrigado a colocar em modo janela e voltar pra tela cheia no meio da partida só pra destravar (o que em alto MMR por se tratar de um jogo rápido é inaceitável). Fora isso, vários objetos ficam presos em destroços do cenário, o que te faz muitas vezes perder de graça ou causar consequência que te atrasam. E por pura instabilidade de servidor ou perda de pacote, o seu boneco continua andando sozinho pra frente mesmo depois de você soltar a tecla; você cai de andar à toa, perde perseguição ou perde a interação de se esconder por causa dessa porcaria, além do delay de interação com os objetos de maneira geral. Pra fechar com chave de ouro, não tem servidor na América do Sul, então a gente é forçado a jogar com 200 de ping em servidor ♥♥♥♥♥♥ porque lá fora ninguém liga pra nós latinos. Agora, a parte do balanceamento é de dar uns nervos. Se você viu gente comentando que o jogo é "killer sided", ignore completamente o comentário dessa pessoa e as opiniões dela. Isso é puro choro de quem jogou três partidas, perdeu, não quis aprender a jogar, kitou e foi chorar falando "ain killer muito forte, camper". Falo com propriedade de quem tá lá nos 3k de ranking (alto MMR) jogando direto tanto de Coelho quanto de Caçador: o jogo é 100% dominado pelos Coelhos. Na prática, são 5 sobreviventes num mapa gigante e a única ferramenta de pressão do killer é um teleporte com 60 segundos de cooldown, que ainda te joga longe pra caramba dos objetivos. O Mágico, por exemplo, tá simplesmente injogável em alto nível, depende de cooldowns absurdos pra botar impostor (enquanto as Sisters spammam boneco sem tempo de recarga nenhum), o puxão da habilidade 2 tem um alcance minúsculo e todas as animações dele parecem em câmera lenta. Aliás, as animações de todos os killers demoram uma vida pra botar sentinela, dar TP, prender na gaiola, buscar intens pelo mapa... Em confronto direto com outro jogador, muitas das vezes você cai numa sinuca de bico onde ou tira os itens do coelho, que prejudicam o assassino, e ele foge no struggle, ou tenta enjaular rápido deixando ele ficar com todos os itens agressivos que te fodem no futuro. O excesso de itens de segunda chance que são encontrados ou pegos no caça níquel do mapa, deixa o time de sobreviventes muito bem armado e cheio de recursos. No meio da animação, qualquer coelho joga um rojão na sua cara sem precisar de timing nenhum, cancela sua ação de graça e o coelho salvo ainda ganha IMUNIDADE a ser agarrado dnv, te deixando com cara de tacho. Os sobreviventes simplesmente não têm medo do perigo porque o mapa é entupido de itens de segunda chance. A galera anda socada de fogos de artifício, bolinha de gude pra forçar skill check, monociclo pra dar sprint burst e bomba de fumaça que ainda destrói o FPS do assassino. Pra piorar, o design do mapa é cheio de spots inacessíveis e loops infinitos onde o killer não consegue entrar ou é obrigado a queimar habilidade de 60s de recarga, enquanto um abusa do spot sem punição, os outros 4 rusham o mapa. Tem lugar que os caras nem usam engrenagem pra abrir os portões, passam com item e em 10 minutos já tão no 4º andar abrindo o portão e deixando o killer de xereca sem aviso nenhum. E nem venham com o papo de "ah, mas é só camperar a saída", porque isso é argumento de quem não entende nada do jogo. São dois portões distantes, mapa imenso, armadilhas que os coelhos destroem fácil com rojão e fumaça, e eles têm comunicação total por voz, texto e pings. O assassino quase não recebe informação a tempo, e quando percebe, os portões já tão abertos. No fim das contas, esse jogo sofre do mesmo mal de Dead by Daylight: é balanceado em torno do feedback de jogador ruim (que na maioria esmagadora joga de coelho), matando a competitividade e transformando o que deveria ser divertido num simulador de bullying unilateral contra o Caçador.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am enjoying the game, however there are a few issues especially for beginners like myself. With there being so little amount of hunters its a struggle to get a good matchmaking/balance myself being 2 games in as sister with only roughly 20MMR and I am getting put into lobbies with 200+MMR bunnies I feel at a large disadvantage and feel like I am unable to actually learn how to play the hunter. I have tried to play all 3, Magician, Sisters and Bunny and yes I do need more hours in the game for a full opinion but just from this little amount of time it does seem very bunny sided and a large struggle for new and learning hunters. I hope that the hunter tutorials are finished soon as well as a potential of adding bots to custom lobbies just for beginners to be able to practice especially with matchmaking being so unbalanced.
I wish it weren't so. The game is beautiful, the music and sound design are top notch, the concept is great... But I just waited in monster queue for 30 minutes to have a team of bunnies loudly trash talk me in two different languages and shoot fireworks at me while I was figuring out controls (given that there's no monster tutorial). I can tolerate being made fun of, and I'm sure there's some way to avoid the fireworks or punish the bunnies for using them, but what I wanted when I bought the game was... not what I just experienced. I expect trash talk in FPS's and whatnot, but in a game with such high immersion potential, I guess I hoped for something else. I'm also hesitant to add the following because I've only watched a few videos and played one game, so PLEASE take the following with a grain of salt: The game is frequently described as a stealth-focused game. I don't know if it branded itself that way or if that's just how streamers describe it, but that's the reputation I see it with. I call BS. In a stealth game, you should get punished when you get found. In this game, you have a lot of tools at your disposal to avoid or hamper the monster even without hiding at all - I should know, I just experienced it (and also, just watch a recent video). In a stealth game, the tools bunnies got would help them share information or hide, not stun, slow, or disable the monster. From what I can see (and again, consider the source) this is a chase game with some stealth mechanics. I dunno if that's what it was originally or even if the devs intended stealth to BE the core mechanic, but it just isn't. Adding a last ditch (or even first ditch) 'play dead' button is a cool stealth mechanic, but it doesn't seem to be the main way of dealing with the monster. Maybe I'll give it another try, but I'm sure the time it would take to find and play another match would put me over the 2 hour refund window, and 2 games in 2 hours - even if the game were VERY promising - would be a hard sell for me. To be fair, I was playing in very late US time, maybe it's better at peak hours.
Пожалуйста, сделайте так, чтоб шестерёнки навыков помечались - какие для кроликов, какие для маньяка. Так как они в большинстве своём не переведены на русский язык, мне неудобно каждый раз выбирать нужную. Спасибо.
Хорошая игра,но онлайн
♥♥♥♥ ass with new players only ppl whoe played the alfa will like this
不推荐 1.新手教程很简略,与实际对局差异巨大。例如我一开始选的是Bunny视角,等我玩了很多局后,想尝试hunter视角,并没有魔术师或者姐妹的技能教学,导致无法上手猎人。 2.更新后匹配机制非常不合理。我MMR最高才2700不到玩兔子,更新过后给我排MMR最高4200的屠夫,这种对抗根本没有游戏体验,就是被别人虐菜。 3.对单排兔子玩家不友好。游戏对局时的信息只能靠标记(ping)和打字,那么对于来自不同语言的玩家来说,打字交流并不适用。很多时候单排兔子玩家都得不到有效信息,导致游戏体验很差。应该增加Alt快捷消息。 4.很多bug就不提了,写下这个评价也是因为这次更新前吞经验,我对局结束时显示升级都四五次了,但是回到主界面还是没有升级,相当于我白玩了。
There is so much love in this game. There are still a few flaws but if the developers keep at it and listen to the community this has the potential to be really big. IMO better than DBD
Очень перспективная игра с неплохим количеством механик. Чувствуется, что проект делают с душой и с прицелом на долгую жизнь. Да, это ранний доступ, поэтому без мелких косяков не обошлось. Но разработчики почти каждый день выпускают фиксы, правят баланс и прислушиваются к игрокам. Ощущение, что ты не просто покупаешь игру, а инвестируешь в ее светлое будущее. Рекомендую всем любителям жанра, кто не боится «сыроватого» продукта на старте.
I play killer and bunny. I sucked at bunny and thought the game was hard/bad until i played the killer and I learned they can see all the cages, see when anything is open or activating, and that if the killer finds the hat the bunnies all become highlighted. I was accused for being a cheater so many times from highlighted bunnies. Same way around. I think if you don't care to learn how to get better you just say the game needs work you shouldn't play these games. They teach you in the tutorial to look for gears and how to use them, there are only 2 maps and so many ways up so play killer to learn where they are and bunny to figure out what is the best route for you. Biggest problem I see is a lot of players will be as loud as possible and wonder why things don't get done, or they will run around the corner and drop where its kinda obvious the footsteps stopped and there are no bunnies around wondering why they were caught. I've escaped with 5 bunnies 2 times and 3 or more multiple times. this game has a ping feature and you can type to all teammates just don't ping the killer ping near him or your bunny whispers. USE ROPES setting up the silent shortcuts will make or break your game, doors over the hammer and rail, cannon is a last resort or distract, i hope this helps someone who may be turned away from the game. THE GAME IS IN EA and they are changing stuff almost every other day. The bad reviews on this game are kinda simple minded XD.
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