
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game would be fun if i could get to the 2nd floor without getting camped every way up there. its just a 1st floor simulator. honestly would just rather play DBD
Оптимизации нет. На бетке работало лучше. Баланса нет. Sisters unbalanced. Берегите нервы. Не покупайте это, пока что.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo parece ser legal , mas quando voce entende 100% do jogo fica tudo mais chato , o killer tem muita vantagem de camperar lugares e colocar estatuas que agarram o coelhinho , killer tem skill que ataca de longe mesmo voce subindo de tirolesa ou carrinho o bicho consegue te stunar no alto e voce cai do alto perdendo +1 de vida , voce nao tem chances com o killer quando ele fica camperando o portao , porque se voce gastar toda engrenagem em 1 lado do mapa... fica muito dificil achar outras engranagens , survivor nao tem chance , o jogo de killer é muito vantajoso , e fora que o jogo tem muito lag e roll backs , uma dica se voce quer jogar o game com menos lag , assina exitlag e pronto ou mude o servidor pra NA , pq se vc tiver jogando na EU ou AS , voce nao vai conseguir jogar se n tiver exitlag.... nao recomendo esse jogo por agora pois tem que nerfar um pouco o killer e aumentar esse mapa... pq voce tem as vezes 1 ou 2 saidas apenas e o killer tem muito recurso pra campar , atira de longe , tem statuas falsas , coelhos falsos , e alertas.... nao vale o preço
Советую эту игру к покупке, я наиграл около 1000 часов в Dead By Daylight, но эта игра куда более интересная, множество механик, интересно играть как и за зайчиков(выживших) так и за маньяка.
β版に比べるとかなりわかりやすくなっており、チュートリアルもあるので始めやすいと思います。 ゲームシステムとしてはよくある非対称の鬼ごっこですが、雰囲気がかなりダークかつ緊張感があるので楽しいです。 画質をultraから一つ落としたらカクツキもなくスムーズに遊べています。 賛否の否が目立ちますが、言語対応やガイドの不足など改善点はあると思います。ルールもさほど難しくないと思いますので、楽しみましょう。
Absolutely miserable game to play, the devs have priotizied the crybaby survivor side and nerfed all the killers out of doing anything effective. So either you play bunny and abuse the hell out of the hunter along with griefing them unpunished in exchange for hour long queues or you play Hunter and never win. GG go next
Really liked the concept and really wanted to play it, but unfortunately, there are no Aussie/OCE servers. That, coupled with the fact that not many people seem to be playing it now, is really disappointing. It has a great concept and showed a lot of potential.
I absolutely adore the art style of this game, especially the early cinematics, and the idea behind the gameplay loop is amazing, and I want to be fully genuine when I say this: I want this game to succeed. I've been looking for a game like this for I can't even TELL you how long! It's the perfect niche for me, and I'm sure with additional people in a supporting dev team, and content down the road, it'd be the thing I come back to again and again and again! But as it stands, I just can't recommend the game, even with the new major update. The wibble wobble in balance between your first game as solo bunny, having to deal with a killer that's likely 15 or more levels ahead of you, and your first game as a Magician or Sister, with one or more bunny teams that are, again, likely 15 or more levels above you, is hair tearingly difficult to deal with. The game seems incredibly centered around the solo queue experience, with a wonderful ping system and about a baker's dozen different ways to defend yourself or distract to protect a teammate, but unfortunately, all it really does is expose the difficulty the Beer Night Studios seem to be having surrounding figuring out hunter balance. With an even slightly competent group of bunnies, there is little you can do as a newer hunter to grasp control of a match, which is, unfortunately, incredibly annoying and counterintuitive when you're meant to be the power role in this dynamic of cat and mouse (or, well, bunny and magician :P). Spreading out objectives and causing as many noise notifications to go off at the same time is really the main strategy here, attempting to waste hunter resources (or in the case of the magician, his cooldowns) as often as possible to reduce a chase to one of two things: a bunny finding the right kind of hidey hole that turns into an infinite loop, in the purest sense of the word, and the hunter having to leave that bunny be and attempt to find another area to patrol; or a bunny leading the hunter to multiple other bunnies, or in some cases just ONE more bunny, which, in turn, ends with the bunny escaping multiple grabs and strikers+ropes being completed across the map whilst you are in chase purgatory. The devs attempted to combat the second situation with a "Rage" mechanic, in which the hunter receives reduced stuns and faster recovery if stunned multiple times in quick succession, however, a large portion of the issue (the fireworks and smoke bombs that were being utilized causing massive frame drops and packet loss) was unaddressed, and that seems to be a common theme with this game's balancing philosophy. We, as Magician and now Sisters players, have multiple times thus far gotten backhanded or unintentionally unhelpful balance changes in response to complaints concerning balance, and when faced with criticisms, have responded with administrative action (a la permanent bans in-game, even for things entirely unrelated to conduct in the game itself and in their discord server) or flat out retaliatory-reading patch notes (a la Sisters being nerfed three patches in a row following an uptick in complaints that her powers were "unfair and too powerful".). Then, AGAIN, when asked or confronted with these seemingly angry or retaliatory slights against their own players, refuse to admit any sort of fault, instead opting to shift the blame as hard as possible and deny, deceive, deny. Apologies for the rant, but I truly, truly wish for this game to do well, and while it may seem like doom and gloom, Beer Night, you HAVE to understand: these are things that CAN be fixed and worked on, there is no such thing as a perfect dev team or a perfect community or a perfect game even. And I understand it may be overwhelming the amount of negative feedback being constantly poured into the discord and social medias. But at the end of the day, there's a reason for it all. You can admit you made bad choices and continue to work towards building a better community connection, it won't hurt you.
Gameplay is laggy 80% of the time. For those who says the hunter is weak and need further buffing are just living a OP main character fantasy. If you dont have 5 people for SWF, dont bother. Don't ever trust public to be helping you escape even when you take the fall for them, because who tf wants to even take the chance at restart back at level 1 after using a full 15mins to get up to level 4. Game teaches you to use teammates as bait. Do objective while your teammate is getting chased by the hunter, rinse and repeat all the way till you get to level 4, just be the snake and pray and hope the one getting chased is not you. You can even enter a game where everyone stays silent until one bunny gets chased by the hunter and then all the loud objective suddenly happens. Dont tell me this is a 5V1 when in fact the one the reachest the top floor always escapes on his own while praying his "teammates" are the livebait keeping the hunter at another floor. Just watch any video of hunter and you know how easy is for hunters to wipe out the so called "5v1" on random matches. Oh and trust me, 80% of the matches is in fact a 3V2 because 1dc instantly and the other just gets jailed. " The people recommending you to play are just hunter mains looking to find public matches to feed on you.
Après 40h de jeu dessus, que ce soit en Stream ou en OFF (je n'ai pas compter les heures de jeu des béta fermé et des Playtest), je poste enfin mon avis afin de rehausser le niveaux de certain avis négatif qui descendent le jeu avec des arguments bancales. Je précise aussi que j'ai payer le jeu à la sortie de son EA. J'ADORE tout simplement Carnival Hunt, c'est un jeu que j'attendais depuis longtemps (sans participer au kickstarter malheureusement) et je vais essayer d'être le plus objectif possible avec mon niveaux actuel sur le jeu (j'ai environ 2100 de MMR donc on va dire que je suis en haut du LOW MMR). Déjà pour ceux n'ayant pas compris le jeu expliquons un peu ce dernier : Carnival Hunt est un jeu à l'ambiance horrifique et au gameplay asymétrique en 5v1 et le but est simple. - Du côté des Lapins (survivants) votre but va être avant tout de COOPERER avec vos mate afin de gravir les étages via divers mécanisme tel que les escalier bloqués par des portes ou bien une tyrolienne qu'il faut activer, tout en restant DISCRET car la moindre action tel que courir fera du bruit pour le tueur, hé oui si vous êtes un ancien joueur de DbD casu en quête d'un nouveau jeu, passé votre chemin car le rush et se la jouer solo courra a votre perte, ici la discrétion et la coopération est de mise, nombreuse sont les cachettes (et les faux lapins sur la map) et on a 30 minutes pour s'échapper donc on a le temps cependant si vous y arrivez pas et qu'il reste 5 minutes, pas d'inquiétude car un chapeau va apparaitre au 1F aléatoirement pour qu'un lapins puisse s'enfuir (l'équivalant de la trappe). - Du côté Hunter (tueur) rien de plus simple, empêcher les lapins de gravir les étages et de les tuer, et vous avez tout un attirail pour y arriver : téléportation via des boites ou miroirs selon le Hunter, des lapins imposteur (pour le magicien) et des mannequin (pour les sisters), de quoi attraper les lapins a distance avec vos pouvoir, et aussi vous pouvez activer des "Ticketman" qui feront office de sentinelle pour surveiller un périmètre. Si vous réussissez a attraper un lapins vous avez le choix, soit le balancer tout en bas ou bien l'enfermer dans une cage au 1F (ou une box aux étage qui le ferons tp dans une cage au 1F) mais a vos risque car les lapins aurons bien des gadget pour vous mettre des bâtons dans les roues. Sur Carnival Hunt par de "Survivor Rule book" libre a vous de camper une zone de la map si les lapins sont assez bête pour y rester, a vous de bien poser vos piège a des endroit stratégiques pour les acculer et en finir avec ces mignons petit lapins Je ne vais pas dévoiler tout les tips du jeu car c'est quand même à vous de les découvrir. Que ce soit Lapins ou bien Hunter une des ressource est la plus importante : les Clés. Pour les lapins cette clé va vous servir d'ouvrir certaine porte mais aussi de recharger vos mates car oui vous ne pouvez pas vous recharger tout seule (a deux exceptions près). Pour le Hunter les clé vont etre aussi pour vous recharger mais aussi pour activer les "Ticketman". Maintenant que c'est je vais à présent y donné les points positif et négatif : POINTS POSITIF : - La DA est tout bonnement incroyable, cet ambiance carnaval mécanique (un peu à la Lies of P'). - La musique que ce soit celle du lobby qui rentre dans la tête, les musique de chases (surtout celle des sisters). - Le Gameplay qui se base sur la discrétion et la coopération et le tout en vue FPS pour tout le monde (ce qui change de DbD au final) on a vraiment l'impression de jouer à un grand cache-cache et l'immensité des map côté Lapins nous remet a notre place en tant que frêle victime (ou pas). - La réactivité des dev qui ont déjà sortie 4 patch note en une semaine que ce soit pour corriger divers bug ou bien les Sisters qui était vraiment trop puissante à leur sortie. - la présence d'un discord officiel où l'on peux voir les uptdates de dev régulière ainsi que des mates avec qui jouer en voc et apprendre le jeu facilement et ce peu importe votre MMR. - Une "roadmap" nous indiquant leur objectif au fil des mois de développement, on voit clairement que les dev souhaite vraiment faire vivre leur jeu POINTS NEGATIFS (car il y en a évidemment) : - Qui dit EA se dit forcément accompagné par son lot de bug et son manque d'optimisation, c'est normal vue que le jeu est encore en développement, si vous n'avez pas un bon PC je vous conseil de réduire les graphisme au cas ou vous voulez jouer. - Un tutoriel un peu au fraise voire pas vraiment abouti, ça t'explique vite fait les 2-3 mécanique du jeu sans pour autant t'expliquer vraiment comment jouer jeu, mon conseil pour le moment est que si vous avez quelque potes avec vous, jouez d'abord en parti custom (avec ou sans tueur) pour découvrir le jeu car si vous partez à la bonne franquette en "ranked" sans rien savoir et surtout seul vous allez être vite perdu et dégouté du jeu en laissant un mauvais avis au passage. - Qui dit Jeu Asymétrique dit forcément déséquilibrage, en Low MMR si vous jouez (lapins) en solo Q sans communication vous allez perdre 90% de vos partie et penser que le jeu est "Killersided" ce qui est en partie le cas (attention je parle du cas en Low MMR + casual player), cependant, plus vous allez monté en MMR (surtout en premade) plus les rôles vont s'inverser car une équipe de 5 coordonnés en vocale sera toujours plus puissante que 5 random qui ne communiquent pas de la game. - Le Smurfing car oui il est présent, en espérant que les dev ferons qqch la dessus. - les paramètres des touches aussi que j'ai souvent vu dans les avis, et pour ça il y a une solution : il suffit juste de décocher la case "Validation Key Setting" ainsi vous pourrez bind vos touches comme vous le voulez. Malgré tout ça personnellement je recommande le jeu il peu etre à la fois tres amusant en premade et tres frustrant en solo Q, il a un très gros potentiel, mais il ne deviendra pas le "DBDkiller" que tout le monde attends (Spoiler : ça n'arrivera jamais) et puis bon, Carnival Hunt n'a absolument rien à voir avec DbD. Hâte de voir ce que les dev nous réserve à l'avenir pour ce jeu car oui il s'agit d'un petit studio indépendant de 20 personnes situé en Mongolie hein ,c'est pas un Rockstar Game ou un Ubisoft. Evidemment les commentaires sont ouvert si vous voulez débattre à condition d'avoir un avis constructif et argumenté :).
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