
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely adore the art style of this game, especially the early cinematics, and the idea behind the gameplay loop is amazing, and I want to be fully genuine when I say this: I want this game to succeed. I've been looking for a game like this for I can't even TELL you how long! It's the perfect niche for me, and I'm sure with additional people in a supporting dev team, and content down the road, it'd be the thing I come back to again and again and again! But as it stands, I just can't recommend the game, even with the new major update. The wibble wobble in balance between your first game as solo bunny, having to deal with a killer that's likely 15 or more levels ahead of you, and your first game as a Magician or Sister, with one or more bunny teams that are, again, likely 15 or more levels above you, is hair tearingly difficult to deal with. The game seems incredibly centered around the solo queue experience, with a wonderful ping system and about a baker's dozen different ways to defend yourself or distract to protect a teammate, but unfortunately, all it really does is expose the difficulty the Beer Night Studios seem to be having surrounding figuring out hunter balance. With an even slightly competent group of bunnies, there is little you can do as a newer hunter to grasp control of a match, which is, unfortunately, incredibly annoying and counterintuitive when you're meant to be the power role in this dynamic of cat and mouse (or, well, bunny and magician :P). Spreading out objectives and causing as many noise notifications to go off at the same time is really the main strategy here, attempting to waste hunter resources (or in the case of the magician, his cooldowns) as often as possible to reduce a chase to one of two things: a bunny finding the right kind of hidey hole that turns into an infinite loop, in the purest sense of the word, and the hunter having to leave that bunny be and attempt to find another area to patrol; or a bunny leading the hunter to multiple other bunnies, or in some cases just ONE more bunny, which, in turn, ends with the bunny escaping multiple grabs and strikers+ropes being completed across the map whilst you are in chase purgatory. The devs attempted to combat the second situation with a "Rage" mechanic, in which the hunter receives reduced stuns and faster recovery if stunned multiple times in quick succession, however, a large portion of the issue (the fireworks and smoke bombs that were being utilized causing massive frame drops and packet loss) was unaddressed, and that seems to be a common theme with this game's balancing philosophy. We, as Magician and now Sisters players, have multiple times thus far gotten backhanded or unintentionally unhelpful balance changes in response to complaints concerning balance, and when faced with criticisms, have responded with administrative action (a la permanent bans in-game, even for things entirely unrelated to conduct in the game itself and in their discord server) or flat out retaliatory-reading patch notes (a la Sisters being nerfed three patches in a row following an uptick in complaints that her powers were "unfair and too powerful".). Then, AGAIN, when asked or confronted with these seemingly angry or retaliatory slights against their own players, refuse to admit any sort of fault, instead opting to shift the blame as hard as possible and deny, deceive, deny. Apologies for the rant, but I truly, truly wish for this game to do well, and while it may seem like doom and gloom, Beer Night, you HAVE to understand: these are things that CAN be fixed and worked on, there is no such thing as a perfect dev team or a perfect community or a perfect game even. And I understand it may be overwhelming the amount of negative feedback being constantly poured into the discord and social medias. But at the end of the day, there's a reason for it all. You can admit you made bad choices and continue to work towards building a better community connection, it won't hurt you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a lot of promise to do well by the time it actually releases, but as in fashion with a lot of Early Access games and the asym genre in general, there are many problems with this game that make it seem like it's still a beta or even alpha build, not fit for Early Access. The game launched with optimization issues leading to severely high ping (as low as 200 & as high as 700), only getting worse with the release of The Sisters. The devs are working on adding another additional server, here's hoping that helps. Specs aside, the gameplay is interesting to say, games do typically last 30 minutes, mostly because the gameplay loop is long and convoluted. There are times when things go right and you knock your objectives out one by one whether that be finding the objectives you need on the bunny, or able to root out the bunnies on the Hunter side, but then other if not most times games tend to be very slow with the hide and seek gameplay while scavenging for supplies that can be really hard to find, with a tutorial similar to other asym games that do teach you mechanics, but it doesn't teach you the flow of the game or how to find things. This game is in early access so a lot can be forgiven, but with how much money this game has gathered on Kickstarter so far, it does seem like development should be a little farther along even for the size of the modest development team. I have noticed there are quite a few different cosmetic options for bunnies, which seems like an interesting priority with the other issues plaugeing the game. Much like all asyms, this game has promise if you have a full 6 stack of friends to hop in and have a few fun games, but if you play asyms for the online multiplayer aspect of people worldwide, there's just far too many issues and far too little players to justify buying this game at this moment. I wish the devs the best and for real turnaround on what is a great concept, asyms don't have a long lifespan and to not be seen as another cashgrab before the next asym takes it's place, you really need a good foundation already set in place with a game that actually works.
Отличная альтернатива дбд. Интересные механики, огромная карта, куча способов, как сбежать. Настоятельно рекомендую.
Gameplay is laggy 80% of the time. For those who says the hunter is weak and need further buffing are just living a OP main character fantasy. If you dont have 5 people for SWF, dont bother. Don't ever trust public to be helping you escape even when you take the fall for them, because who tf wants to even take the chance at restart back at level 1 after using a full 15mins to get up to level 4. Game teaches you to use teammates as bait. Do objective while your teammate is getting chased by the hunter, rinse and repeat all the way till you get to level 4, just be the snake and pray and hope the one getting chased is not you. You can even enter a game where everyone stays silent until one bunny gets chased by the hunter and then all the loud objective suddenly happens. Dont tell me this is a 5V1 when in fact the one the reachest the top floor always escapes on his own while praying his "teammates" are the livebait keeping the hunter at another floor. Just watch any video of hunter and you know how easy is for hunters to wipe out the so called "5v1" on random matches. Oh and trust me, 80% of the matches is in fact a 3V2 because 1dc instantly and the other just gets jailed. " The people recommending you to play are just hunter mains looking to find public matches to feed on you.
No US Servers at the moment so every game is 200+ ping and super laggy. My PC might be below spec so I can't tell if it is my issue or theirs. I will change my review if I can play a few games normally without any serious issues.
В игре хороша лишь задумка и визуал, до баланса еще крайне далеко. При игре за зайца каждая катка это разгром или один человек, убегающий через шляпу. Мана практически не слышно, сердцебиение и шаги слышно только тогда, когда он уже почти впритык. Киллер просто кемпит каждый проход, лимит ловушек слишком огромен, сёстры вообще могут поймать тебя откуда угодно практически без кд. Баланса подбора по уровню игры нет, зайчиков нубов кидает к киллерам профи. Из плюсов еще можно отметить, что своего зайчика можно мило кастомизировать. Очень хочется надеяться, что игра продолжит развиваться, разрабы добавят баланса и улучшат текущее положение, потенциал игры огромен.
Solo jugue una partida. No hay servers para latam y la experiencia es practicamente injugable, asi que reembolso hasta que metan servers. Por lo demas se ve muy lindo y pinta bien
Интересный потенциал у игры! Надеюсь на ее выход из раннего доступа.
"Симулятор мародёра" или "как вы разочаруетесь в своих действиях, когда охотник за секунду испортит всё то, что вы делали на протяжении 15 минут". Зайдя в игру... хахахаха размечтались. Для начала вспомните как работает инет в РФ. После починки интернета вы поймёте, что подбор невероятно долгий, т.к. 16 зайцев на 0 охотников равно перенаселение зайцами. Но дорогие разработчики предусмотрели это, компенсировав бесплатными крутками (они просто не работают, чтобы проиграть денег)! Имеются и кубики для детсадовцев, а-ля, 2048 с повышенной графикой. Кстати, о графике. Графика настолько хороша, что вы даже на минималках увидите Майнкрафт тени в 1.598.400 кадров в 12 часов, что путём нехитрых математических операций даёт 37 кадров в секунду и это без западных апскейлеров! Невероятные цифры, без слёз на глазах не взглянешь. Разработчики, видимо, руководствовались кинематографическими 24 FPS, а иначе объяснить, что делает 1060 в минималках, сложно. Когда вы уже набьёте рекорд в кубиках до 2,5к, а в лобби появится большой дядя колдун или портной в виде тёти Нины и Зины, вы вспомните, что эта игра не про кубики. Здесь очень важный момент, потому что тут есть два типа игроков на охотнике: такие, как вы (каждый совершает ошибки, это нормально), китаец, который находится в топе мира (они вообще знают, что есть нормальные игры?). Если у вас игрок первого типа, то геймплей будет скучен, если второго — вы уже проиграли. Когда я слышал слова "игра рассчитана на тим плей", я не думал, что это значит, что порвут туза не только мне, но и моей команде из-за невероятно завышенных способностей охотника. Стоит отметить, что это не значит, что легко играть на охотнике, т.к. люди не горят желанием его выбирать. Получаем такой набор, где охотнику тяжело из-за количества зайцев и их предметов, но ему прикрутили очень мощные способности, что портит геймплей и для зайцев. Короче, баланс шакальный. А ещё очень круто осознать, что потратив 15 минут на подъём на четвёртый этаж, могут просто отправить обратно на первый посидеть в СИЗО потыкать пробел, чтобы после повторить путь наверх. 0 шестерёнок из 3, потому что я не нашёл маслёнки из-за крутых пресетов графики, где иконки на радаре начинает мылить, что приходится ожидать какое-то время на прогрузку.
man this game is ass lol, from getting stuck in the lobby for not being able to accept matchmaking to the game just all around not working, its ass if only they had what 3-4 years of dev time to get it right oh wait they did, plus a play test and it was running better than it is now, just pack it up and refund everyone no matter the play time EDIT, 10-15 mins after this update i've Crash/frozen about 3 times its unplayable if you're in a party, and i dont think it will ever been anything above a c tier wanna be dbd/friday13th
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