
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bellissimo ma ci sono troppi killer che camperano nei piani piu alti e accanto ai player che stanno più in alto, sistemate questo problema, è quasi ingiocabile a causa di queste persone.
This game is not dbd, it is at most a dbd like. With this mindset I approached the game and got overall a very good experience. The rounds are longer and the balance feels ok. There are systems like crafting that needs a lot of work in my opinion, but for the money a good early access game. Learning the map and understanding the game mechanics feels rewarding. I focus on the good, because I see so much potential to grow. But beside minor issues and the weird crafting system, this game need some urgent fixes like: disabling voicechat ingame and hiding names.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely not supporting AZERTY (the rebinding menu will just have you stuck in a loop if you try to rebind for azerty, I was forced to go into windows settings to swap my keyboard to QWERTY, so forced to swap each time I wanna play the game) Onboarding experience is to this day absolutely terrible, especially if you want to play killer, there is no tutorial for them (launching in EA without a tutorial for how to play HALF THE GAME is crazy) the bunnies have a much MUCH easier time escaping you and winning the game Playing killer is not enjoyable, no wonder why you get insta queues when picking it, compared to 10+ min queues when picking bunny the gameloop on Killer is extremely frustrating and boring, most of my games were spent randomly trying to stumble upon bunnies, since there are basically no footstep sounds for the bunnies, and reacting to sound triggers they activate never lets you have enough time to actually punish any of them TLDR from testing : Killer is extremely unfun to play Queue times are incredibly long for Bunny sooo refund Game is hard carried by the art direction, gameplay needs a LOT more polishing to this day.
한글x / 사람이 없어서 그냥 대충 사람 모이는 대로 매칭시켜 주는거 같은데 벌써 게임 고였네... 뉴비 생존자는 고인물 살인마 잡아줘서 2층도 못갔는데 살인마한테 다 학살당하고 뉴비 살인마는 한 명 잡을동안 폭죽 10방은 쳐 맞고 티배깅 당하네
作为参与过2测,3测的玩家,先说优化问题,测试服的时候没那么卡的,至少不怎么掉帧,正式服只能到70帧左右,网络问题前两天已经优化好了总算是能玩了,再说一下平衡,单排兔子基本很难跑出去,有些队友根本不是人类,不做事的,要么拿个雷达在1楼等地窖,新出的姐妹花强度更是逆天,他的傀儡居然可以在一个门放三四个,而且永久存在,屠夫守4楼根本玩不了,而且她的钩子cd特别短,感觉策划是单边屠,兔子完全就是新屠夫的陪玩,美术和画风给这个游戏带了很多新鲜血液,希望制作组加紧平调屠夫强度,另外魔术师的强度很低,和姐妹花比起来就是隔壁dbd吸血鬼和夹哥的待遇,强力推荐组队玩,最少3个人体验会比较好
玩法新颖
Tuer Trop puissant par rapport au survivant impossible de win contre une sister
I'm a fan! There are bugs here and there, but The devs at least have been updating bugs, and as of writing, it's only been a week in release. the Game is still in alpha, so of course, more fixes and patches and content is down the line, if the devs can keep up and make the game as great as possible with Community feedback. Please don't let this become like Dead-By-Daylight
对新人极其不友好,因为兔子个人力量渺小,只有通过团队配合才能获胜,而萌新又没有时间在高强度的对局下获得游戏体验,所以再见
真恶心,出个姐妹花想过让单排兔子活吗,制作者肯定喜欢出门就被剪刀扎,被人偶围~
Active players
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Players by region
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